Adventure Thread - Atarin's Delve

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Oct 1, 2015 6:02 pm
Trying to hide his fear Alden continues shooting.

Rolls

attack 16 - (1d20)

(8) = 8

def 20 - (1d20)

(11) = 11

Oct 1, 2015 7:15 pm
Esteber will take his SP to grant himself +3 DEF this round. He will attack again, hoping he can finish off this monstrosity and have his life saved...

Rolls

Drowning damage - (1d20)

(5) = 5

Esteber's Drowning DEF (12, +3 SP, total CTN 15) - (1d20)

(4) = 4

Esteber's attack (MAT 14) - (1d20)

(20) = 20

Zombie's DEF (DEF 20) - (1d20)

(19) = 19

Oct 2, 2015 10:49 pm
Another weapon hits the floor
Oct 3, 2015 3:11 am
Bart's face goes white at Gertrude sitting cold on the floor, alone. In a flash he rolls to her, picks her up and swings it at the water-logged zombie.

OOC: Spending SP to pick up Gertrude. SO 36 total?
Last edited October 3, 2015 3:12 am

Rolls

MAT 17+weapon paste=18 - (1d20)

(1) = 1

Defence =20-4(2h sword) - (1d20)

(11) = 11

SLAYING DICE!! - (1d20)

(1) = 1

ERMAGERD - (1d20)

(19) = 19

Oct 3, 2015 3:43 am
Bart chops the water-ghoul in half in a spray of ichor and sea water. The two halves of his body slowly dissolve into a watery sludge.

VICTORY!

XP: 25 each

A single healing touch stops Esteber from drowning. While the rest of the group looks around, Herja can heal the party and/or people can take a breather and heal half.

You inspect the tomb and find a sarcophagus with the lid removed. Inside are:

55GP and 38GP and a nice looking two handed sword.

Rolls

TV 2A:16 - (1d20, 1d20)

1d20 : (10) = 10

1d20 : (15) = 15

TV 1W - (1d20, 1d20, 1d20, 1d20)

1d20 : (12) = 12

1d20 : (6) = 6

1d20 : (1) = 1

1d20 : (7) = 7

5d20 SP, 5d20 GP - (5d20, 5d20)

5d20 : (3251513) = 38

5d20 : (63181711) = 55

Weapon contd - (1d20, 1d20)

1d20 : (7) = 7

1d20 : (14) = 14

Oct 3, 2015 4:34 pm
Herja inspects the sword, marveling at its workmanship. Then she sees to everyone's wounds.
Last edited October 3, 2015 4:34 pm

Rolls

MND+AU = 11 - (1d20)

(10) = 10

MND+IN = 10 - (1d20)

(19) = 19

Oct 3, 2015 4:41 pm
The sword radiates a magical aura, but she cannot determine the exact nature.
Oct 3, 2015 9:09 pm
"Thank you Herja... Now if you'll excuse me..."

Esteber goes and furiously stomps on the remains of the creature a few times, then collects himself...

"Ah, I feel much better now..."
Oct 4, 2015 6:35 am
Alden sits down for a moment trying to catch his breath... "I'm sorry I couldn't be of much use against this creature..." Then shakes his head to make those gloomy thoughts go away and walks beside Esteber to kick the remains of the fallen zombie "You are right, this really makes me feel better"
Oct 4, 2015 5:09 pm
"No problem my sneaky friend.While I was fighting for dear life against this drowning feeling, I also had a lot of difficulty actually hitting the damn thing. Good thing Bart and Herja are in our party. Well, if this two-handed sword is magical, perhaps we should give it to Bart; he could call it Gertrude II..."
Oct 5, 2015 2:45 am
Bart wipes Gertrude clean with a withered old piece of clothing within the sarcophagus. "I'm so sorry I dropped you... Let's never fight again."
Satisfied that the sword has forgiven him, Bart looks over to Esteber just in time to hear his remarks about the sword. Shocked, Bart's jaw drops. "I could never...", then, seeing the sword shine in the dim light, looks sheepishly at Herja, "well, is it magical?"
Oct 5, 2015 7:04 am
"I agree, he should keep it."
Oct 5, 2015 11:28 am
"There's a magical aura from it but the nature of it is beyond me." She concentrates on the sword again but shakes her head. Still, you should keep it.
Last edited October 5, 2015 11:29 am

Rolls

MND+IN = 10 + retry 2 = 12 - (1d20)

(16) = 16

Oct 5, 2015 4:00 pm
"Agreed, besides, large unwieldy weapons are not really my taste, and someone needs to hold that torch... Alrigh, how about we go back to the room with the iron-bound door we passed by?"

(OOC: We can each add 23 GP, with 1 GP left over. We can either put it in a "party loot" to be divided later, or one of us can get a 24th GP.)
Last edited October 5, 2015 4:01 pm
Oct 5, 2015 4:39 pm
"Aye, the room with the big iron-bound door sounds good."

Bart pulls out his last vial of weapon paste and applies it carefully to the new Gertrude's gleaming blade. "Ah yes, Gertrude, the two of us will get along famously."

Rolls

Weapon Paste Uses - (1d20)

(16) = 16

Oct 5, 2015 4:56 pm
The group makes its way back through the natural cavern with wooden planked floor into the tunnel that leads south. Turning at the first opportunity, they come again to the iron banded door they had inspected earlier.
Oct 5, 2015 6:59 pm
"Alden, can you check if the door is locked or trapped? And maybe even possibly have a listen if someone's behind it..."
Oct 6, 2015 7:35 am
"Sure, I'll have a look"

Rolls

Regular search roll 10 - (1d20)

(20) = 20

Find traps 18 - (1d20)

(17) = 17

Disable traps 18 - (1d20)

(12) = 12

Lockpicking (if needed) 18 - (1d20)

(3) = 3

Oct 7, 2015 9:09 pm
While Alden busies himself with the door Herja attempts to enchant her hatchet. Emboldened by her success she attempts the same on Esteber's sword.
OOC: I know Enchant Weapon has a 1-round cooldown but just in case there's enough time before Alden gets the door open.
Last edited October 7, 2015 9:13 pm

Rolls

Enchant Weapon. TSC=8 - (1d20)

(7) = 7

Enchant Weapon (Esteber's sword) - (1d20)

(3) = 3

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