Nov 13, 2017 1:45 pm
Dark Thrones as a "campaign" has always been designed to be EPISODIC, not EPIC.
I know the D&D norm of planning out long campaign-long story arcs and making everything perfectly interconnect along a long road, picking up clues and development along the way, with a final goal or at least general final scene/adventure sesh in mind as a climactic event that in hindsight stretches backwards through all previous adventures. I run many live games that way for sure, and I like that too. It's really cool. But Dark Thrones world is not built on a vision like that.
As you guys know, I want our stories to have a retro Sword and Sorcery feel that is maybe nostalgia to old pulp genre short stories. A lot of the old stuff in pulp fiction, sci-fi, westerns, samurai stories, and "Weird Tales" type fantasy (and yes Conan!) was all episodes. No Trilogies. No endless narrative over every move. The progress in that style is more like a "Monster of the Week" show rather than a 10-season of a show that runs longer than it should and has to come up with weirder and weirder reasons why everything keeps doubling down in some interweaving ramp-up arch week after week (Friends, The Walking Dead, X-Files, Breaking Bad).
So with that in mind, our Episodes are going to continue to be moments where the camera comes in to view the team as they deal with noteworthy area-centric confrontations. They are meant to be short stories, with an assumption that there is some background and history and life of the characters that are not covered in the Episodes at all. So that means there is down time. There are "off screen" developments. There is even advancement of the characters outside the scope of our gameplay.
I know the D&D norm of planning out long campaign-long story arcs and making everything perfectly interconnect along a long road, picking up clues and development along the way, with a final goal or at least general final scene/adventure sesh in mind as a climactic event that in hindsight stretches backwards through all previous adventures. I run many live games that way for sure, and I like that too. It's really cool. But Dark Thrones world is not built on a vision like that.
As you guys know, I want our stories to have a retro Sword and Sorcery feel that is maybe nostalgia to old pulp genre short stories. A lot of the old stuff in pulp fiction, sci-fi, westerns, samurai stories, and "Weird Tales" type fantasy (and yes Conan!) was all episodes. No Trilogies. No endless narrative over every move. The progress in that style is more like a "Monster of the Week" show rather than a 10-season of a show that runs longer than it should and has to come up with weirder and weirder reasons why everything keeps doubling down in some interweaving ramp-up arch week after week (Friends, The Walking Dead, X-Files, Breaking Bad).
So with that in mind, our Episodes are going to continue to be moments where the camera comes in to view the team as they deal with noteworthy area-centric confrontations. They are meant to be short stories, with an assumption that there is some background and history and life of the characters that are not covered in the Episodes at all. So that means there is down time. There are "off screen" developments. There is even advancement of the characters outside the scope of our gameplay.