Cantina - OOC/Small Talk

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Aug 29, 2015 5:24 am
Question... what is slayer dice? Can't seem to find it in the rules.
Aug 29, 2015 6:37 am
There are two things:

Slayer Dice: when you roll a natural 1 it's a critical hit, you do max damage and roll again to add more damage.

Slayer Points: each round you perform a successfull attack (you cause at least 1 damage point) or healing you receive a SP (you can't have more than 3 SP). Later on you can use SP to things like:

FOR 1 SP
Ignore 2 damage
Cooldown Period -1 round
Defense +3
Opponent’s Defense -1
Get up in melee
MR +1
Change/pick up/draw weapon

FOR 2 POINTS
Dodge once *
Ignore 6 damage
Cooldown Period -3 rounds
Defense +8
Attack +2
Opponent’s Defense -2
MR +2
Repeat failed attack**
Change spell (check req.)

FOR 3 SP
Second attack in round
Ignore 9 damage
Cooldown Period -10 rounds
Defense +12
Knock over injured opponent***
Opponent’s Defense -4
MR +3

The rulebook for Star Slayers is not complete yet but is the same base system as Dungeon Slayers so you can use the DS rulebook in www.dungeonslayers.com for anything that is not in the SS book.
Aug 29, 2015 2:04 pm
Hotwire was shooting from prone last round. What do those computer consoles look like? Is there space to roll underneath them to get to the other side?
Aug 29, 2015 3:50 pm
The stations go to the floor, this is how S'skaar got cover
Aug 29, 2015 4:48 pm
I may have miscalculated DEF, is it -8 instead of -2 and not cumulative?

Oh, and please move my token for me again please. Thanks!
Last edited August 29, 2015 4:49 pm
Aug 31, 2015 3:56 pm
I added some commonly used icons to the top of the map slide. You can copy/paste these to the map and apply to your token as needed. There is also a +x text bonus/penalty to track things like aiming.
Sep 2, 2015 3:03 pm
When the rule says 1 first aid per combat, is it 1 attempt per combat or 1 successful application of first aid in combat?
Sep 2, 2015 3:04 pm
I would rule one attempt
Sep 2, 2015 3:15 pm
Well at least Kalerik hit something: he hit himself! :-D

Maybe I should Take Aim for 5 rounds for the maximum +10 bonus! I bet if I did that the zombie will succeed spectacularly at its Def roll :-P
Last edited September 2, 2015 7:51 pm
Sep 2, 2015 4:38 pm
Dextolen says:
Again...
Each turn this is more true XD
Sep 2, 2015 4:42 pm
Starting Creds roll:

Rolls

Starting Creds x 10 - (2d20+20)

(1519) + 20 = 54

Sep 2, 2015 4:53 pm
Well...that was...brutal. Perhaps Grendel's character comes in more quickly than i thought!
Sep 3, 2015 2:05 am
ParvusDomus says:
Dextolen says:
Again...
Each turn this is more true XD
All we're missing is that music...
Last edited September 3, 2015 2:05 am
Sep 3, 2015 5:40 am
Quote:
S.T.I.L.L. (1d20/2hp - I wonder if the RNG does division?) - (1d20)
( 8 ) = 8
Looks like the RNG doesn't do division. So manually, that's 4hp healed. Those STILL's must've been cheap knockoffs!
Sep 3, 2015 3:32 pm
Here's Kalerik about right now...
https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpt1/v/t1.0-9/11924229_1491932194462528_6796619628359853840_n.jpg?oh=7b81a35ed5b895c2f0291c8b49bbc2d2&oe=56713E60&dl=1
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