Rolls
ATTACK (16 -3 OD if unarmed, 13 -2 OD if using pistol) - (1d20)
(18) = 18
ENEMY DEF (15 or 17 depending on the enemy) - (1d20)
(12) = 12
ATTACK (16 -3 OD if unarmed, 13 -2 OD if using pistol) - (1d20)
(18) = 18
ENEMY DEF (15 or 17 depending on the enemy) - (1d20)
(12) = 12
Shooting at Blue zombie - RAT (11) - (1d20)
(15) = 15
zombie DEF - (1d20-2)
(10) - 2 = 8
Zombie Attack 15 - (1d20)
(20) = 20
Saru DEF 18 - (1d20)
(10) = 10
Zombie Attack 13 + Gang Up Bonus (1) 16 - (1d20)
(5) = 5
Saru DEF 18 - (1d20)
(10) = 10
Zombie Attack 13 + Gang Up Bonus (2) 17 - (1d20)
(9) = 9
Saru DEF 18 - (1d20)
(10) = 10
S'skaar's Attack (RAT 13, +2 for aiming, -1 for melee, Total CTN 14) - (1d20)
(18) = 18
Security Zombie's DEF (DEF 17, -2 for hould out laser, Total CTN 15) - (1d20)
(11) = 11
Attack, (BOD+STR+WB; CTN: 13). - (1d20)
(16) = 16
Enemies Defense, (17, -3 for chainsword, CTN:14) - (1d20)
(1) = 1
Shooting at Blue zombie - RAT (11) - (1d20)
(10) = 10
Zombie DEF 17 -2 (holdout laser) -2 (prone) = CTN (13) - (1d20)
(4) = 4
Attack 16 - (1d20)
(1) = 1
Def 15-3 =12 - (1d20)
(17) = 17
Slayer dice - (1d20)
(12) = 12
Zombie Attack 13 + Gang Up Bonus +1 = 14 - (1d20)
(17) = 17
Saru DEF 18 - (1d20)
(2) = 2
Zombie Attack 13 + Gang Up Bonus (1), lateral 15 - (1d20)
(17) = 17
Saru DEF 18 - (1d20)
(16) = 16
S'skaar's attack (RAT 13, -1 melee, total CTN 12) - (1d20)
(1) = 1
Zombie's DEF (DEF 17, -2 hold out laser, total CTN 15) - (1d20)
(2) = 2
S'skaar's Slaying Dice (CTN 12) - (1d20)
(3) = 3
Attack (CTN: 13) - (1d20)
(7) = 7
Enemies Defense (CTN: 14) - (1d20)
(9) = 9
Def 12 - (1d20)
(15) = 15
Attack 16 - (1d20)
(3) = 3
Shooting at Blue zombie - RAT (11) + Shooting into Turmoil (1) = CTN (12) - (1d20)
(1) = 1
Zombie DEF 17 -2 (holdout laser) = CTN (15) - (1d20)
(12) = 12
Slayer Die - (1d20)
(19) = 19