Stray Dogs Episode I - The Station of Death

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Aug 24, 2015 5:11 pm
The push of zombies forces the security guard to shuffle further into the room. He turns to try to attack Saru from the rear!
The rest stumble into the room.

The (red) lab-coated zombie turns to bite the Humavari

The (green) scientist attacks Hotwire

The (Yellow) technician attacks Saru

The (Black) researcher reaches for Hotwire

Both Saru and Hotwire take 5pts damage each

Rolls

Red Zombie Attack Saru 13 + 2 (rear) +1 Gang-up = 16 - (1d20)

(10) = 10

Saru Def 18 - (1d20)

(5) = 5

Yellow Zombie Attack Saru 13 +1 Gang up 14 - (1d20)

(5) = 5

Saru Def 18 - (1d20)

(11) = 11

Green Zombie Attack Hotwire 13+1 gang up = 14 - (1d20)

(12) = 12

Hotwire DEF 9 - (1d20)

(7) = 7

Black Zombie Attack Hotwire 13+1 Gang up = 14 - (1d20)

(16) = 16

Hotwire DEF 9 - (1d20)

(1) = 1

Aug 24, 2015 5:13 pm
ROUND FOUR

Initiative
12 S'skaar DEF: 10, HP: 16/16 SP: 1
11 Kalerik DEF: 8, HP: 18/18, SP: 1
11 Hotwire DEF: 9, HP: 11/16, SP: 2
10 Saru DEF: 18, HP: 18/22, SP: 2
4 Undead Scientists (4) & Undead Tech DEF: 15, HP: 76% , DEAD , 60% , 100% , "100%


Conditional Modifiers
S'skaar is behind medium cover

COMBAT MAP
Click to view/move your pawn (Move on your turn only). Reference color of target's border in your attack.
Aug 24, 2015 9:18 pm
S'skaar will attempt to finish off the security zombie he was shooting.

Rolls

S'skaar's attack (MAT 13, -1 melee, total CTN 12) - (1d20)

(1) = 1

Security Zombie's DEF (DEF 17, -2 for hould out laser, Total CTN 15) - (1d20)

(14) = 14

S'skaar's Slaying Dice (CTN 12) - (1d20)

(18) = 18

Aug 24, 2015 11:02 pm
Another well placed shot but it just impacts on the guard's armored vest.
Aug 24, 2015 11:41 pm
Kalerik will, once again, attempt to stab the zombie with his chainsword while getting visibly frustrated.
"Ok, time for you idiots to be relieved of Graveyard shift", he grumbles.
Last edited August 24, 2015 11:43 pm

Rolls

Attack (CTN: 13) - (1d20)

(1) = 1

Enemy Defense (CTN: 14) - (1d20)

(18) = 18

Aug 25, 2015 12:23 am
No need to roll your slaying die, as the chainsword makes a gory mess of the security guard.

+1 SP to Kalerik
Aug 25, 2015 4:48 am
Having taken a hit, Hotwire works the door control panel to shut the black and yellow zombies out. He also tries to squeeze off a shot at the green zombie.
OOC: Not sure if an attack is possible after operating the door. Including the rolls just in case.
Last edited August 25, 2015 4:53 am

Rolls

Engineering MND+DX (9) + Tech (3) + Engineer II (2) = CTN (14) - (1d20)

(10) = 10

Shooting at green zombie - RAT (11) + Shooting into Turmoil (1) = CTN (12) - (1d20)

(10) = 10

Zombie DEF 15 -2 (holdout laser) = CTN (13) - (1d20)

(3) = 3

Aug 25, 2015 11:46 am
Let's say you can shut the door as a move action (no roll required, you just close it). In a later round you can lock it as a move action or use a skill check to more permanently shut it.

Hotwire slams his scaly fist onto the door actuation button and it closes, sealing the room from some of the undead. He then plugs one of the lab coated zombies with his pistol, doing 7 pts of damage

+1 SP to Hotwire
Aug 25, 2015 4:41 pm
*Saru regenerates 1HP.*

...and he attacks the red zombie back.

Rolls

attack 16 - (1d20)

(15) = 15

def 15-3=12 - (1d20)

(9) = 9

Aug 25, 2015 5:15 pm
The claws rip through the arm of the zombie, doing 6pts of damage

+1 SP to Saru
Aug 25, 2015 5:20 pm
The zombie steps forward, swinging at Kalerik, missing him widely.

While the other lunges at Saru, connecting but the Borgoz blocks the blow.

From the other side, the zombies begin banging on the door violently. A fist shaped dent forms in the surface!

Rolls

Red Zombie attacks Kalerik MAT 13 - (1d20)

(19) = 19

Kalerik DEF 8 - (1d20)

(13) = 13

Green Zombie attacks Saru MAT 13 - (1d20)

(7) = 7

Saru DEF 18 - (1d20)

(11) = 11

Feat of Strength CTN 13 - (1d20)

(14) = 14

Feat of Strength CTN 13 - (1d20)

(12) = 12

Aug 25, 2015 11:45 pm
ROUND FIVE

Initiative
12 S'skaar DEF: 10, HP: 16/16 SP: 1
11 Kalerik DEF: 8, HP: 18/18, SP: 1
11 Hotwire DEF: 9, HP: 11/16, SP: 2
10 Saru DEF: 18, HP: 19/22, SP=0
4 Undead Scientists (3) & Undead Tech DEF: 15, HP: 76% ,40% , 100% , "100%


Conditional Modifiers
S'skaar is behind medium cover

COMBAT MAP
Click to view/move your pawn (Move on your turn only). Reference color of target's border in your attack.
Aug 26, 2015 12:28 am
S'skaar will move and shoot the red zombie between Saru and Kalerik.

Rolls

S'skaar's attack (RAT 13, -1 melee, total CTN 12) - (1d20)

(3) = 3

Zombie's DEF (DEF 15, -2 hold out laser, total CTN 13) - (1d20)

(12) = 12

Aug 26, 2015 1:28 am
Kalerik will follow up on S'skaar's shot with his chainsword spinning. He too, will slash the red zombie.

Rolls

Attack (CTN:13) - (1d20)

(19) = 19

Enemies Defense (CTN: 12) - (1d20)

(1) = 1

Aug 26, 2015 10:47 am
"These doors won't hold those two much longer! We need to put these two down NOW!" Hotwire continues working the control panel, teasing out security override commands to shut the blast doors on this bulkhead.

Rolls

Engineering MND+DX (9) + Tech (3) + Engineer II (2) = CTN (14) - (1d20)

(5) = 5

Aug 26, 2015 11:06 am
Contested v. Firewall

Rolls

Firewall CTN 15 - (1d20)

(15) = 15

Aug 26, 2015 11:07 am
The system security rejects Hotwire's commands.

He could try again next round at -2
Aug 26, 2015 11:10 am
OOC: How about I spend SP to reroll that now? :-D

EDIT: Oops I thought that was an option but I see it's reroll attack, not a check. NVM.
Last edited August 26, 2015 11:12 am
Aug 26, 2015 11:13 am
*Saru regenerates 1 HP*

Saru attacks the green zombie (Kalerik no, the other one :p) to give Hotwire some space to work.

And use 3 SP for an extra attack (if green is still alive he will attack him, if not he'll attack red)
Last edited August 26, 2015 11:15 am

Rolls

Attack 16 - (1d20)

(10) = 10

def 12 - (1d20)

(5) = 5

extra attack 16 - (1d20)

(3) = 3

extra def 12 - (1d20)

(1) = 1

Aug 26, 2015 12:29 pm
He hits the lab coated zombie for 5 pts of damage.
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