Yes much too early for self-deprecation, we will get the activity up so worry not. As for the character I kind of figured those would be the ones you would pick. I will post the characters below:
Note: These characters are made only with the core book and contain some GM approves substitutions
---Profile---
______ is a learned nano who works miracles
Gender: ____
Age: ___
Tier 1
Background Source: Ports & Plugs -
Background Connection: You belong to a secret society that gathers monthly to drink and talk -
Connection to other PC: Pick another PC, this individual quietly thinks you are the decendant of the gods -
---Stats---
Might: 8 (Edge: 0)
Speed: 10 (Edge: 0)
Intellect: 18 (Edge: 1)
---Abilities---
Effort: 1
Expert Cypher Use: Can Bear 3 Cyphers at once
Practiced with light weapons
Smart: +2 Intellect Pool (Already Reflected Above)
Inability: Poor Social Graces - Difficulty of charm, persuasion, and etiquette increased
Healing Touch (1 Intellect Point): Succeeding a difficulty 2 intellect test heals target 1d6 points to one stat pool.
[Esoteries]
1: Hedge Magic (1 Intellect Point) - Perform small "magic tricks", mend broken objects, heal superficial wounds, make objects hover, etc
2: Ward - An energy field continously surrounds you helping to deflect incoming attacks. Provides +1 Armor.
---Skills---
Identify Numenera: Trained
Knowledge of Numenera: Trained
Knowledge of Medicine: Trained
Knowledge of Biology: Trained
Knowledge of Botany: Trained
---Belongings---
Shins: 0
[Clothing / Armor]
Desert Clothing -
Leather Boots
Shoulder Slung Satchel
[Mundane Weapons]
Buzzer (Light Weapon: 2)
- 3x 5 disk magazines
Kirpan (Light Weapon: 2)
[Survival Gear]
First Aid Kit
The Gifts of the Gods (Book on Numenera)
An Expose on Life (Book on Biology)
Ailments and Remedies (Book on Medicine)
[Cyphers]
1. Rejuvenator (Level 5) - A metal needle attached to a globe of bubbling yellow fluid.
Usable: An injector that injects a fluid that restores "cypher level" points to a random stat pool
2. Sleep Inducer (Level 1) - A tiny chrome canister with a squeezable synth bulb on the handle
Usable: Inhaling the gas in this containter renders living creatures asleep for 10 minutes or until awoken
3. Stim (Level 1) - Glass vial holding a tiny red pill
Usable: When taken lowers the difficulty of the next action three steps
[Artifacts]
[Oddities]
--------------------------------------
---Profile---
______ is a mechanical jack who talks to machines.
Gender: ____
Age: ____
Tier 1
Background Source: A Cobbled Jumble:
Background Connection: Your family is wealthy but earns little respect among the community -
Connection to other PC: Pick one other PC, this character has a poor relationship with the machines you communicate with, if he/she is next to you when using a machine treat it as being 1 level lower than it would be (unless this benefits you then the level does not change).
---Stats---
Might: 10 (Edge: 0)
Speed: 12 (Edge: 0)
Intellect: 16 (Edge: 1)
---Abilities---
Effort: 1
Cypher Use: Can Bear 2 Cyphers at once
Practiced with light and medium weapons
Flex Skill: Each day select a noncombat task, that task counts as trained for the day
Smart: Intellect Pool +2 (Already Added Above)
Sense "Magic": Studying an object or location intensly for 1 minute will reveal if numenera is at work
Esotery: Hedge Magic - Perform minor "magical" tricks (1 Intellect Point)
Distant Activation: You can activate or deactivate a non intelligent machine that you understand within short distance (1 Intellect Point)
Inability: Your closeness to machines causes others to find you unnerving - social skills suffer a 1 step penalty
[Tricks of the Trade]
1: Practiced in Armor
2: Pierce: Ranged attack dealing +1 damage (1 Speed Point)
---Skills---
Identify Numenera: Trained
Knowledge of Numenera: Trained
Machine Affinity: Trained in all tasks (use, knowledge, identification, repair, etc) involving electical machines
Mechanical Maintenance: Trained
---Belongings---
Shins: 1
[Clothing / Armor]
Desert Clothing
Leather Boots
Leather Jerkin (Light Armor: 2)
[Mundane Weapons]
Crank Crossbow (Medium Weapon: 4)
-Pouch of 5x 5-bolt Magazines
Yataghan (Medium Weapon: 4)
Knife (Light Weapon: 2)
[Survival Gear]
Bag of light tools
-Small Tongs, Pliers, Screwdriver, Small Hammer, Small Pry Bar, Lockpicks, 10ft of string, 3ft of wire, assorted hardware
Explorer's Pack
-50ft Rope, 3 Day Rations, 3 Spikes, Hammer, Cold Weather Clothing, Heavy Boots, 5 Torches, 2 Minor Glowglobes
Inkpen
Crowbar
Box of Matches (10)
[Cyphers]
1. Remote Viewer (Level 1) - Two metal cylinders hooked together length wise, When pulled apart one half reveals a glass screen the other is a small camera
Usable: Lasts 1 Hour before running out of power
2. Instant Shelter (Level 9) - A mirrored black cube that expands into a small permenant structure with one window.
Usable: Adding water to the cube causes it to open up and release nanites that build a small structure using transdimenstional materials.
[Artifacts]
[Oddities]
A necklace made of braided copper wire with various machine parts hanging as pendants
Brass goggles with clear crystal lenses that tint everything green