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Nov 6, 2015 4:15 am
Hamlet stands up and fires off a scavenged handgun at Opera in the air.

Peg, regaining her balance moves to take cover behind the Humvee (getting 3/4 cover) and fires off a shot at Garrthon.

Oinker and Chops run out to join the battle carrying metal chains. They rush the distance to the people out at the rocks, but need to dash to get there.

GM: Peg gains 3/4 cover. As of now everyone on the player side, except Opera, has 3/4 cover as long as they stick behind the rocks. This will make you harder to hit. +5 ac to be exact. I'll just subtract 5 from whatever my attack roll bonus is.

Sterlin > Garrthon > Porkers > Opera > Psibocorn

Damage:
Hamlet (porker): 0 dmg
Peg (porker): 5 dmg
Oinker (porker): 0 dmg
Chops (porker): 0 dmg

Rolls

Hamlet Attack against Opera - (1d20+2, 2d6)

1d20+2 : (1) + 2 = 3

2d6 : (25) = 7

Peg Attack against Garrthon (3/4 cover) - (1d20-3, 2d6)

1d20-3 : (18) - 3 = 15

2d6 : (42) = 6

Nov 6, 2015 5:20 pm
Opera performs a wing over and sharply changes direction. She aims her nailer at Choper!(the injured porker rushing the party's cover) and fires. Then she tell Dead Fread to target the same porker. The zombie lurches out and closes the distance and slams its fists into the disgusting pig man.

In a shrill high pitched call Opera says. "SSSSUUUUUEEEEEE, here piggy piggy!"

Rolls

Opera's attack and damage - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (7) + 3 = 10

Dead Fred's zombie slam attack and damage - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (2) + 3 = 5

Nov 6, 2015 6:33 pm
Assuming they're not already adjacent to him, Psibocorn aims at Chops and fires his Trilasm once again.

Rolls

Trilasm shot, damage - (1d20+4, 2d6+2)

1d20+4 : (19) + 4 = 23

2d6+2 : (62) + 2 = 10

Nov 6, 2015 8:07 pm
GM: Sorry, Peg was the injured one, not Chops. That was my mistake but your outcome is the same either way Opera.

Opera fires a shot into Chops injuring him badly as he rushed at the rest of the party. He tries to continue limping on but looks up to see Dead Fred looming over him. Fred finishes the job and Chops is no more.

Psibocorn fires at Oinker as he charges the mound as well. The shot connects and does some major damage to the pigman. He grunts as he keeps his footing.

I changed Psibocorn's target since Opera and Fred dropped Chops.

Sterlin > Garrthon > Porkers > Opera > Psibocorn

Damage:
Hamlet (porker): 0 dmg
Peg (porker): 5 dmg
Oinker (porker): 10 dmg
Chops (porker): 15 dmg (dead)
Nov 6, 2015 9:59 pm
Toth drops another spear into his speargun and dropping to one knee, attempts to skewer Hamlet to the humvee.

Rolls

Speargun attack and damage on Hamlet - (1d20+6, 1d12+4)

1d20+6 : (17) + 6 = 23

1d12+4 : (6) + 4 = 10

Nov 6, 2015 10:06 pm
Garrthon jumps out from behind the mound and swings his hammer at Oinker.
Last edited November 6, 2015 10:07 pm

Rolls

Hammer strike - (1d20+3)

(6) + 3 = 9

Hammer damage - (2d6+3)

(54) + 3 = 12

Nov 9, 2015 5:34 am
Even behind cover Sterlin lances Hamlet directly to the humvee. The porker squeels loudly and tries to pull the javelin out. He is able to swiftly pull out the spear and ready for his attack.

Garrthon, meanwhile, swings his hammer at the oncoming Oinker, but the pigman sees the hit coming and ducks it swiftly, swinging his chains to come in for a hit.

-- Porker Turn --

Hamlet, recently speared, fires a shot of at Sterlin, hoping to repay the favor.

Oinker, following through on his duck under Garrthon's hammer swings his metal chain at the hulking metal figure.

Peg sees Dead Fred finish off Chops and screams, "NO! CHOPS!", she instantly fires off a shot at the undead skater.

That's enemies turn, Sterlin, Garrthon, and Dead Fred may have taken damage. I'll let you narrate out how the hits land and your reaction to them on your turn. Opera is up.

EDIT: Just noticed Garrthon, you were hit with a crit. I need to roll another 2d6 to add to your damage.... So that is 22 total damage to Garrthon.


Sterlin > Garrthon > Porkers > Opera > Psibocorn

Damage:
Hamlet (porker): 10 dmg
Peg (porker): 5 dmg
Oinker (porker): 10 dmg

Rolls

Hamlet Strength to remove Spear (DC 10) - (1d20+3)

(14) + 3 = 17

Hamlet Attack on Sterlin - (1d20+2, 2d6)

1d20+2 : (5) + 2 = 7

2d6 : (41) = 5

Oinker's Chain Attack on Garrthon - (1d20+5, 2d6+3)

1d20+5 : (20) + 5 = 25

2d6+3 : (54) + 3 = 12

Peg Against Dead Fred - (1d20+2, 2d6)

1d20+2 : (15) + 2 = 17

2d6 : (41) = 5

Crit Damage to Garrthon - (2d6)

(65) = 11

Nov 9, 2015 12:29 pm
Dead Fred takes a heavy hit from Peg, but keeps moving toward Oinker now that his first target is down. Opera also swoops in to assist her undead servant.

Rolls

Dead Fred - (1d20+5, 1d6+3)

1d20+5 : (1) + 5 = 6

1d6+3 : (3) + 3 = 6

Opera's Shot - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (7) + 3 = 10

Nov 9, 2015 12:31 pm
Fred swings wildly at Oinker, but the pig again ducks the swing. Unfortunately, his duck puts him off guard for a moment as Opera swoops in and finishes the job, dropping Oinker with one shot.
Nov 10, 2015 12:25 am
Psibocorn steps further out from behind the rock and opens his eye - located at about a human's navel - very wide. A beam of searing chartreuse energy spears forth to Hamlet with a sound like sizzling fat...
Last edited November 10, 2015 12:26 am

Rolls

Deadly Eye Ray, damage (necrotic) - (1d20+6, 2d6)

1d20+6 : (6) + 6 = 12

2d6 : (12) = 3

Nov 10, 2015 4:46 am
The eye-ray spears towards Hamlet. The pig just barely manages to scurry out of the way of the ray as it sizzles away at the wall behind where he was just standing.

Sterlin > Garrthon > Porkers > Opera > Psibocorn

Damage:
Hamlet (porker): 10 dmg
Peg (porker): 5 dmg
Oinker (porker): 20 dmg (dead)
Nov 10, 2015 4:59 am
Garrthon falls to the ground after being hit by Oinker's chain. Must have caught on a wire knocked loose by Peg's shot.
Nov 10, 2015 5:01 am
Sterlin falls over backwards scared of the gun, even though it probably comes no where near him. He falls on his butt, loads the speargun. "He just squirted eye juice at him, that's not right." and then fires back from his sitting position.

Rolls

Speargun attack and damage, Hamlet - (1d20+6, 1d12+4)

1d20+6 : (16) + 6 = 22

1d12+4 : (9) + 4 = 13

Nov 10, 2015 8:53 am
Psibocorn tries to reassure Sterlin with a saucy wink...which is probably horrifying.
Last edited November 10, 2015 8:53 am
Nov 10, 2015 12:26 pm
Garrthon in a state of struggling against powering down for good. He struggles to stay operational.

Sterlin spears Hamlet through the chest, a killing blow. Only Peg remains on the battle field.

-- Enemy Turn --

Peg turns curly tail and darts back into the warehouse squealing loudly. She disappears into the blackness inside.

Garrthon, since you are now unconscious you need to make a death saving throw on your turn. Roll a d20, on ten or higher you have a success, below that is a failure. You need to get to three successes before three failures to stabilize and not die. Others can use medical checks to stabalize you, or healing magic/items to bring you immediately back into the game.
Nov 10, 2015 1:38 pm
Opera wings over to her perch shoes and lights upon them then flaps over to where Garrthon fell. She folds her wings around herself making a skirt the crouches down gently to examine the bot. Dead Fred shuffles over and looks down as well. His dead, blank eyes betray no emotion, if he has any, but he does groan quizzically.

"eeeehh?"

"I don't know Fred. This isn't my realm of expertise."


Turning to the group, "Anybody got a manual for this guy? Or repair training?"
Last edited November 10, 2015 1:39 pm
Nov 10, 2015 6:57 pm
Psibocorn glides over and peers at the robot. "This technology seems adroit enough. Psibocorn text home, toot fast."
Unfortunately, his experience with repairing technology on his planet was limited to weapons and vintage radios, so he is no help here at all.
Last edited November 10, 2015 6:58 pm

Rolls

Attempting a medicine check - (1d20)

(1) = 1

Nov 10, 2015 6:59 pm
Psibocorn seems to gnaw on Garrthon's metal foot, unsure exactly how one would go about making this thing work again.
Nov 10, 2015 7:08 pm
Garrthon's circuits spark suddenly as they seem to be making an attempt to stabilize him.

Rolls

Stabilization Check - (1d20)

(9) = 9

Nov 10, 2015 8:41 pm
Garrthon failed the first check but technically anyone can attempt a healing check to try and fix whatever issue is wrong with him.
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