Village in Chult (3rd level, RETIRED)

Nov 18, 2018 11:15 pm
OOC:
This playtest is for the following adventurers:

Tok'ra - Slaad Symbiote
Rettle - Predator (basilisk)
Galtak - Predator (displacer beast)
Sedna - Primeval Stalker
Duren - Predator (wyvern)
Chult. This steamy, hot mess of a jungle has proved to be very difficult land to explore, but the rumors of treasure lures in many adventurers. This particular group of heroes has traveled for one grueling week, facing lizardfolk, monstrous plants, swarms of bugs, and poisonous reptiles.

Today they come upon a tiny village on the shores of the Shining Sea. It is the first taste of civilization the companions have had since their arrival in the jungle.

A dock with a small boat tied to it rests on the shore, jutting into the water. A few buildings make up the village, with a large and finely built structure at the center of it all.

A rapid river pours into the sea, filling the air with the steady sound of rushing water. The only figure visible in the tiny village slowly meanders across a small wooden bridge, entering a building that looks like it might be a tavern.

As they draw closer to the town, the companions hope for a reprieve from their recent toils...
Nov 19, 2018 2:14 am
Tok’ra’s left hand shades their lime colored eyes from the sun’s rays and then wipes sweat from reddening neck.
As their hand passes over their neck a tribal-like tadpole swims across the flesh and down towards the chest to settle into the shade provided by the half-elf’s shirt.
"We can’t speak for the collective, of course, but that village is a pleasant sight for our eyes. Shall we?" Tok’ra says as they point towards the tavern in the village, and those who are looking would see that same tadpole tattoo swimming up the arm seeming as if to look upon the village as well.
Nov 19, 2018 5:20 am
"We can see what this place has to offer but I would suggest we take care. It may be pleasant to the locals but terrible for us." Duren moves forward slowly his head on a swivel.
Nov 19, 2018 7:45 am
"A drink, aye! And outta this bloody sun!" Galtak laughs, slapping Tok'ra on the shoulder. The black-bearded duergar doesn't know his own strength; the playful blow lands like a whip, or one of those flails Galtak favors.
Last edited November 20, 2018 7:39 pm
Nov 20, 2018 3:27 pm
Rettle raises an eyebrow at Galtak and gives him a flat stare. "Or just a hearty stew. Why does it always 'ave toh be drink with ya?" He heads for the tavern.
Nov 20, 2018 10:29 pm
"Whether drink or stew finds us, being out of the sun sounds best to us,"Tok'ra says as they continue to walk toward the village with their group. The tadpole tattoo high on the collar bone, as if eager to be in the shade of the tavern.
Last edited November 20, 2018 10:29 pm
Nov 21, 2018 6:05 am
OOC:
Moving on! Sedna can join in when/if she gets around to it.
The main path into the center of the village runs past a large building built like a warehouse. A stable is attached to the warehouse, and one of its large doors lies asunder. Dark shadows hide whatever might be inside.

A sound somewhere between a scream and a whinny erupts from the darkness, and four horses burst from the warehouse. Their coats seem patchy, and a black ooze flows from open sores in their flesh. The closest carries in its mouth a human arm.
Nov 21, 2018 6:05 am
Round 1 Player Phase!
OOC:
So for those of you who aren't familiar with how I usually run pbp combat, check it out HERE. Long story short, make your rolls and describe your actions for this round, and at the I'll piece together *when* it all takes place.

First thing: Start off with a Perception check, DC 13. If you pass you notice the sounds of the horses in time to be ready, and you can take your turn this round as normal. If you fail, you are "surprised" - and basically that means you don't get to act this round.
https://i.pinimg.com/originals/f7/92/db/f792dba6ba85bc6bc5521132e7b378ec.jpg
Nov 21, 2018 7:13 am
"Eh? Ohwoh!" Rettle turns and plants his feet firmly in the ground. His eyes flash purple as he gives the horses a deathly stare.

(Basilisk's Venom Gaze (15-ft cone). Horses 1 & 2 must make a DC 12 Constitution saving throw or be poisoned for a round.)

HP 28/28
AC 18

Rolls

Perception - (1d20+6)

(15) + 6 = 21

Nov 21, 2018 1:26 pm
"What? Ye lads never heard o' beer stew?!
Last edited November 21, 2018 1:28 pm

Rolls

Perception - (1d20+2)

(6) + 2 = 8

Nov 21, 2018 9:22 pm
"What the..." Duren exclaims and turns toward the horses unhooking his mace.
Last edited November 21, 2018 9:24 pm

Rolls

Perception check - (1d20+3)

(7) + 3 = 10

Nov 21, 2018 10:41 pm
"By Chaos!" Tok'ra exclaims as the horses burst from the shadows.
The very perceptive would notice the look of surprise on little tattoo's little tadpole face.

Rolls

Perception - (1D20)

(7) = 7

Nov 22, 2018 1:32 am
[ooc]Two apologies

1). Sorry the posting has been slow! Holidays and all that, plus I wrote out a nice long post and accidentally deleted so I had to try again later 🙄

2). Freaking horses! They dice are definitely in their favor![/

Round 1 Summary

The horses tear out of the warehouse like beasts from the Abyss. With crushing hooves they trample over the party, aiming for legs, heads, and chests with a fury like none of the companions has ever beheld from mere horses. Tok'ra takes an especially bad hit to the skull, and collapses in the dirt road.

Rettle takes 20 and is knocked prone
Tok'ra takes 25 and is dying
Galtak takes 10
Duren takes 21 and is knocked prone


The horses break away and turn about, ready to stampede once more. One of them catches Rettle's eye and starts tossing its head uncomfortably, obviously affected by the dwarf's basilisk gaze.

Rolls

🐴 1 vs Rettle - (1d20+6)

(18) + 6 = 24

🐴 2 vs Tok'ra - (1d20+6)

(10) + 6 = 16

🐴 3 vs Galtak - (1d20+6)

(19) + 6 = 25

🐴 4 vs Duren - (1d20+6)

(14) + 6 = 20

Rettle str save DC 14 - (1d20+5)

(1) + 5 = 6

Tok'ra str save DC 14 - (1d20)

(9) = 9

Galtak str save DC 14 - (1d20+5)

(19) + 5 = 24

Duren str save DC 14 - (1d20+4)

(3) + 4 = 7

🐴 1 bonus action attack vs Rettle (adv) - (1d20+6, 1d20+6)

1d20+6 : (11) + 6 = 17

1d20+6 : (11) + 6 = 17

🐴 2 bonus action attack vs Tok'ra (adv) - (1d20+6, 1d20+6)

1d20+6 : (20) + 6 = 26

1d20+6 : (6) + 6 = 12

🐴 4 bonus action attack vs Duren (adv) - (1d20+6, 1d20+6)

1d20+6 : (19) + 6 = 25

1d20+6 : (8) + 6 = 14

Dmg to Rettle (2 hits) - (4d6+8)

(6213) + 8 = 20

Dmg to Tok'ra (1 hit, 1 crit) - (6d6+8)

(515321) + 8 = 25

Dmg to Galtak (1 hit) - (2d6+4)

(42) + 4 = 10

Dmg to Duren (2 hits) - (4d6+8)

(1651) + 8 = 21

🐴 1 Con save vs poison - (1d20+1)

(2) + 1 = 3

🐴 2 Con save vs poison - (1d20+1)

(15) + 1 = 16

Nov 23, 2018 12:13 am
Round 2 Player Phase!!
OOC:
So, I only just now noticed that Duren has the alert feat, and so cannot be surprised. Because of this, Duren can act twice this turn. Basically he just gets 2 turns in a row to make up for not having had one last turn.

Also, all characters are 3rd Level, correct? You're going to need those hit points with how these horses are rolling!

(Btw, this is from a published adventure for characters of your level. Not trying to kill you!)

Now, the horses did move away last round in order to make room for another trample, so everyone can make an opportunity attack against them. Although, if you are prone (everyone except Galtak) your opportunity attack is made with disadvantage. Just make the opportunity attack first, and then make the rest of your turn.

Horse 1 is currently poisoned.
https://i.pinimg.com/originals/d9/37/0c/d9370c3d9b38c7bf67e2ecff1031bccc.jpg
Nov 23, 2018 12:34 am
Seeing and feeling the horses' power, Rettle hurls a handaxe then sprints for the stable in a blur and climbs atop it for safety. (Horse 2 takes 14 damage)

Casts Zephyr Strike to get extra damage and increased speed
HP 8/28
AC 18

Rolls

Opportunity Attack vs Horse 2 (Dis) - (1d20+5, 1d20+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (6) + 5 = 11

Handaxe - (1d20+5)

(13) + 5 = 18

Damage - (1d6+5)

(4) + 5 = 9

Force Damage from Zephyr Strike - (1d8)

(5) = 5

Advantage (Just in case he gets a Critical Hit) - (1d20)

(4) = 4

Nov 23, 2018 3:24 am
OOC:
everyone can make an opportunity attack or only everyone ALIVE can...?
: (
Nov 23, 2018 3:57 am
Managing to maintain his footing as the maddened horses thunder past, Galtak whips at them with his flail.
OOC:
Forgot to specify target. Horse 1.
As the horses come about, the Galtak plants his feet to stabilize and utters word to summon magic innate in his duergar blood, "Inuk chuk!" He rapidly grows in size, towering over everyone on the beach. "Har! come at me!"
OOC:
Casting Enlarge.
AC: 16
HP: 21/31
Conditions: Enlarged
Last edited November 23, 2018 4:13 am

Rolls

Flail OA - (1d20+5, 1d8+3)

1d20+5 : (8) + 5 = 13

1d8+3 : (3) + 3 = 6

Nov 23, 2018 5:05 am
OOC:
@MattParody - I'm cool with Tor'ak doing something as he goes down. Opportunity attack, or even a cantrip as your reaction for the 1st round. These horses are brutal.

@Carcabob - It's a little hard to see what's happened with your last post. Did you take an action, like Dash or something?
Nov 23, 2018 5:28 am
OOC:
He cast Zephyr Strike to increase his speed to 55 feet, then he went to climb to the top of the stable. After that he throws a handaxe at Horse 2.

EDIT: I forgot to include the extra force damage. I'll add it. He can throw the handaxe before he moves if the order of the attack and speed boost matters.
Nov 23, 2018 6:59 am
OOC:
@Carcabob - Oh, I see it now. Your speed is actually less than that, since you started your turn prone, but that's negligible once you cast Zephyr Strike.
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