Targos

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Jan 18, 2019 3:50 pm
"Fiends!" Alalla gasps with surprise. "The militia are fiends in disguise!" She draws her sword and sets it ablaze. "Kill the militia and protect the townsfolk." She charges the closest fiend.
Jan 18, 2019 4:39 pm
Zenithral has been quiet and distracted. The work of collecting the names of the dead has been a solemn work. When Alalla shouts to attack, though, he responds instantly. His bow strings itself and several arrows fly into his hand as he draws the bow. He says nothing, but on his face is a deathly gaze, determined to not let any more citizens die.
Jan 18, 2019 4:53 pm
"Whoa whoa whoa! Slow down Al. How would you feel if people attacked you to save the villagers just because you were part orc? Maybe these guys are alright. We should at least give them a chance. Maybe this sort of reaction is exactly why they're hiding behind that illusion."

Stepping forward a little, Vincent continues. "So, fiends, do you happen to know who killed, but didn't rob, our good friend the Barrel Maker?"
Last edited January 18, 2019 4:56 pm
Jan 18, 2019 6:06 pm
"You don't come in disguise as the authority unless you plan to use that authority," Alalla hisses. "But I'm sure they mean no harm, coming to a secret meeting to overthrow the mayor." Despite her dissent, she stays where she is and lowers her sword slightly. She gestures to the others to hold.
Jan 18, 2019 7:55 pm
As Ug locks eyes with the yeti, there is more than kinship passed between the two. The cold pulse Within Ugs veins, and the deep pounding of the hunter within, Ug learns more than to simply withstand this creature, his instincts adapt to it. Ugs eyes mimic the paralyzing gaze, his skin turns to a marble of white and blue and the frigid air no longer seems to effect him. A new found strength surges into Ugs chest and where his hands grasp his head he feels a now more familiar pair of horns.

The yetis pound their feet and chests as they witness Ugs transformation. They howl in haunting unison. Ug beats his chest in kind and the yetis grow more excited. They lift their horned heads back and let out a wintry howl and the snow swirls around them. It is here that Ugs attempt fails. His howl, though bestial, is obviously off. The yetis cease their howling and bare their fangs. For a brief moment Ug thinks they will attack, but they hold off. With a grunt the lead yeti growls at the part barbarian and backs slowly away. A cold wind blows a swirl of snow about them and when it settles the yeti are gone.

But Ugs horns remain
Last edited January 18, 2019 8:12 pm
Jan 18, 2019 8:03 pm
The disguised fiends do nothing except put hands to their weapons, but Kalden sneers. "I hear she was missing an eye - not unlike an orc god we've all heard of. Gruumsh's priests do that to themselves, you know. A hideous disfigurement." He points at his own eye, then again at Alalla. "She herself arrived in town similarly disfigured, like one of those orc priests! And the rumors... the orc army referred to her as 'Daughter of Gruumsh'. And yet she stands now with both eyes! What games does she play? How many faces do she and her companions wear?"

The townsfolk recoil from the heroes as though they bear some hideous disease. "These Gruumsh worshippers murdered Deirdre Galloway and several others, and marred their faces with a profane sign! You cannot trust anything they say."

He raises his hands high. "Who can sort through all of these lies? Ulbrec? His grief has crippled him, because of them. We need a new leader, one who can protect us from liars, murderers, and orc-blooded monsters!" The crowd nods in agreement.
Jan 18, 2019 8:40 pm
A gleam of gold shimmers in Alalla's hand as Blitzkreig returns to its mistress. Al slams it into the ground. "I am a servant of Torm!" The deity's name thunders throughout the room as tremors spread from her glaive. "And the True Deity hears your lies. My duty is to protect the people of the Dale and to free them from those that would enslave them and lead them astray. The Loyal Fury has given me power to help me fulfil that duty to the orcs and Targos alike. Until my blade meets Belhifet's flesh, until I can do more than spitting in Gruumsh's eye, that means bringing the sword of justice down on petty deceivers like you."

Alalla hurls her glaive at Kalden's dumb face.

Alalla uses thaumaturgy to make her voice boom and tremors happen. Kalden must take 19 damage and make a strength save or be knocked prone. The intimidate roll is also intended to try and help the townsfolk see through the lies.
Last edited January 18, 2019 8:49 pm

Rolls

Intimidate (shut your face I don't have time for this garbage) - (1d20+8, 1d20+8)

1d20+8 : (6) + 8 = 14

1d20+8 : (14) + 8 = 22

Attack v Kalden - (1d20+10)

(8) + 10 = 18

Damage - (2d10+5)

(72) + 5 = 14

Damage - (1d10+12)

(7) + 12 = 19

Jan 18, 2019 9:10 pm
The townsfolk shy back even further when Alalla thumps her glaive. The militia guards draw their weapons, features as expressionless as a bland mask. Kalden hoists his crossbow, and the townsfolk dive for cover.
Jan 18, 2019 9:13 pm
Player Phase!
OOC:
The six guards are between the heroes and Kalden, so getting to him in melee should be hard.
https://i.pinimg.com/originals/e9/b3/12/e9b3121489d808b5eee9860e308d0709.jpg
https://i.pinimg.com/originals/96/2c/b5/962cb5470e4d96b4742c8fed0cddae0b.jpg
Jan 18, 2019 11:30 pm
"Are any of you Zariel's friends?" Alalla's eyes become pools of fire and flaming wings form behind her back. The fire on her sword shines white. "She'll be pretty angry that you're here."

Al strikes out quickly at the nearest fake militia member. When her sword bites into his flesh the flames return to their usual colour and the radiance fills the man instead. Alalla barely registers the man's new pearly glow before her sword is cutting into the fiend again.

Guard 1 takes 28 slashing, 21 fire, and 8 radiant damage. Al uses Branding smite. G1 sheds dim light in a 5-foot radius and can't become invisible until the spell ends (1 minute or concentration).


HP: 92/144
AC: 20
Last edited January 19, 2019 12:43 am

Rolls

Attack 2 v G1 - (1d20+10)

(15) + 10 = 25

Damage - (2d10+5, 2d6)

2d10+5 : (19) + 5 = 15

2d6 : (66) = 12

Damage reroll - (1d10+14)

(7) + 14 = 21

Branding smite - (2d6)

(14) = 5

Smite damage reroll - (1d6+4)

(4) + 4 = 8

Attack 3 v G1 - (1d20+10)

(8) + 10 = 18

Damage - (1d10+5, 2d6)

1d10+5 : (1) + 5 = 6

2d6 : (45) = 9

Damage reroll - (1d10+5)

(2) + 5 = 7

Jan 19, 2019 12:27 am
Vincent stalks forward next to Al and begins cutting into fiends.

Fiend 2 takes 29 damage. 1ki to get 2ac.

HP: 45/87
AC:20
Last edited January 19, 2019 1:00 am

Rolls

Sickening Radiance Damage - (4d10)

(6493) = 22

Sword, and 3 fists - (1d20+10, 1d20+10, 1d20+10, 1d20+10)

1d20+10 : (9) + 10 = 19

1d20+10 : (6) + 10 = 16

1d20+10 : (18) + 10 = 28

1d20+10 : (9) + 10 = 19

Damage - (1d10+5, 2d6+10)

1d10+5 : (7) + 5 = 12

2d6+10 : (52) + 10 = 17

Jan 19, 2019 12:38 am
Ugs getting tired of this, he lets out a howl of rage that draws the attention of the enemy, most notably Kalden. The foolish soldier is stupid enough to make eye contact with the transformed barbarian and gets more than he bargained for.

Kalden must make a DC 14 con save or take 3d6 damage and become paralyzed.

ug hp 41.
Last edited January 19, 2019 2:56 am

Rolls

Last 3 hit dice - (3d12+9)

(1289) + 9 = 38

Jan 19, 2019 1:12 am
Ras follows quietly behind his friends as they view the bodies and discover the fiends in the warehouse. He isnunsure of what is going on, since the death of the Barrel Maker occured during his spell of grief. He simply knows that he is with his friends and that he will stay with them.

Seeing Al attack, Ras raises his hand at the fiends and sends a trusty lightning bolt in their direction.

HP 79/101
Last edited January 19, 2019 1:16 am

Rolls

Hit dice - (5d8+10)

(38272) + 10 = 32

Lightning bolt damage - (8d6)

(22553626) = 31

More hit dice - (2d8+4)

(33) + 4 = 10

Jan 19, 2019 1:45 am
Alalla begins her assault and the guard immediately shows his skill and resilience to be far above a militia man. Zenithral fires between her sword strokes to hit her target in the eye. (Guard 1 takes 28 damage, probably lethal.)

He shifts an arrow from his knuckles to his thumb and forefinger and fires at another guard. Vincent moves blindingly fast and gets in between him and the guard. Zenithral bends the arrow into a different guard and follows up with another shot to its neck. (Guard 3 takes 45 damage)

He had to protect the villagers...the glare in his eye gets more intense as the guards make their move. Anger rises in his core. No more deaths here. Not today. "By Ilmater's name, you will STAND DOWN FIENDS. Let us not make this more difficult than it must be." (All enemies must make a DC 16 Wisdom saving throw or drop what they are holding, such as weapons or shields that don't strap on, and be charmed by Zenithral for a turn or until they next take damage.)

Used Action Surge and Channel Divinity: Order's Demand
57/98 HP
17 AC
Last edited January 19, 2019 2:22 am

Rolls

Retroactive Second Wind and Last Hit Dice - (1d10+11, 1d6+1, 1d8+1)

1d10+11 : (3) + 11 = 14

1d6+1 : (1) + 1 = 2

1d8+1 : (8) + 1 = 9

Longbow 1 vs Guard 1 (Sharp) - (1d20+7)

(20) + 7 = 27

Damage vs Guard 1 - (1d8+23)

(5) + 23 = 28

Longbow 2 vs Guard 2 (Sharp) - (1d20+7)

(4) + 7 = 11

Curving Shot vs Guard 3 (Sharp) - (1d20+7)

(11) + 7 = 18

Longbow 3 vs Guard 3 (Sharp) - (1d20+7)

(20) + 7 = 27

Damage vs Guard 3 - (2d8+38)

(52) + 38 = 45

Persuasion? (Subtract 5 if Persuasion does not apply) - (1d20+7)

(18) + 7 = 25

Advantage against those who are charmed by Order's Demand - (1d20+7)

(9) + 7 = 16

Jan 19, 2019 7:05 am
Erevain leaps forward alongside Alalla and Vincent, determined to play his part. Unfortunately his part is small ;)

Rolls

Attack 1 vs Guard 2 - (1d20+10)

(7) + 10 = 17

Attack 2 vs guard 2 - (1d20+10)

(4) + 10 = 14

Horde Breaker attack vs guard 3 - (1d20+10)

(5) + 10 = 15

Jan 19, 2019 7:09 am
Kalden takes aim at Alalla, but she moves more quickly. Her glaive soars through the air and glances off the crossbow, and the glaive's long haft spins about to crack painfully against Kalden's head even as his crossbow bolt is launched into the crate at his feet. The man curses and puts a hand to his head, inadvertently turning away from Ug's icy glare (Kalden passed his save against Chilling Gaze). "See their murderous intent? They attack your protectors!" The townsfolk shriek as they attempt to flee.

The disguised guards surge forward to meet Alalla, Vince, and Erevain, fighting with more skill and coordination than any mere militia could ever hope to achieve. They strike and parry as a single unit, each one covering its allies' blind spots (Al takes 29, Vince takes 11 unless Shield, Erevain takes 22), and even go so far as to take hits for each other so that no single guard falls (As a group they each spend their reaction and spread all damage from hits around evenly).

It is an impressive display of discipline, but then Ras' lightning bolt roars through their ranks, greatly weakening two of the hardy fiends. Ras is forced to refrain from trying to line up more foes, for fear of hitting the townsfolk. The bolt continues on to strike through several crates and even the warehouse wall beyond, blasting a hole open into the night air.

Then Zenithral's commanding voice rings out through the warehouse. The fiends' innate resistance to magic grants them some defense against the half-elf's divine authority, but still two of the fiends tremble until their weapons fall to the warehouse floor.

As Zenithral's voice subsides, another voice can be heard chanting from somewhere in the warehouse, and then a noxious cloud suddenly billows up around the combatants, obscuring everyone's vision. Alalla, Vince, Ug, Erevain, and most of the townsfolk breathe in the poisonous fumes and immediately begin to retch. The disguised guards, with their fiendish resilience, are unaffected by the poison, though are still blinded by the swirling cloud.
[ +- ] Stinking Cloud

Rolls

Kalden vs Alalla - (1d20+8)

(11) + 8 = 19

G1 vs Alalla (3 attacks) - (3d20+6)

(12172) + 6 = 37

Dmg to Al - (1d12+4)

(12) + 4 = 16

G2 vs Al (3 attacks) - (3d20+6)

(18196) + 6 = 49

Dmg to Al - (2d12+8)

(23) + 8 = 13

G3 vs Vince (3 attacks) - (3d20+6)

(1019) + 6 = 26

G4 vs Vince (3 attacks) - (3d20+6)

(17104) + 6 = 37

Dmg to Vince - (1d12+4)

(7) + 4 = 11

G5 vs Erevain (3 attacks) - (3d20+6)

(7166) + 6 = 35

Dmg to Erevain - (1d12+4)

(10) + 4 = 14

Guard 6 vs Erevain (3 attacks) - (3d20+6)

(1544) + 6 = 29

Dmg to Erevain - (1d12+4)

(4) + 4 = 8

Al con save DC 16 - (1d20+10)

(4) + 10 = 14

Ug Con save DC 16 (disadv) - (1d20+8, 1d20+8)

1d20+8 : (13) + 8 = 21

1d20+8 : (6) + 8 = 14

Vince Con save DC 16 - (1d20+1)

(8) + 1 = 9

Ras Con save DC 16 - (1d20+2)

(15) + 2 = 17

Zen Con save DC 16 - (1d20+6)

(13) + 6 = 19

Erevain Con save DC 16 - (1d20+1)

(1) + 1 = 2

Kalden Con save DC 14 - (1d20+2)

(16) + 2 = 18

Guards 1, 2, and 3 Dex saves (adv) - (2d20+2, 2d20+2, 2d20+2)

2d20+2 : (1513) + 2 = 30

2d20+2 : (158) + 2 = 25

2d20+2 : (115) + 2 = 18

Kalden wis save - (1d20+2)

(11) + 2 = 13

Guard 2 wisdom save (adv) - (2d20+1)

(132) + 1 = 16

Guard 4 wis save (adv) - (2d20+1)

(1115) + 1 = 27

Guard 5 wis save (adv) - (2d20+1)

(1716) + 1 = 34

Guard 6 wis save (adv) - (2d20+1)

(915) + 1 = 25

Guard 1 wis save (adv) - (2d20+1)

(1115) + 1 = 27

Guard 3 wis save (adv) - (2d20+1)

(47) + 1 = 12

Jan 19, 2019 4:21 pm
A voice all the heroes know carries over the din of weapons, screams, and retches. "Fear not, citizens of Targos! I will bring these murderers to justice and save our fair town!"
Jan 19, 2019 4:21 pm
Round 2 Player Phase!!
OOC:
Only Ras and Zen passed their save against the Stinking Cloud, and so they can act as normal this round. Everyone must spend their action being sick, but can move and take bonus actions as normal.

The cloud itself obscures vision, but rules-wise it comes out to just cancelling advantage/disadvantage for people fighting in the cloud, so just straight rolls there. However, since you cannot SEE you can't target with spells that require you to see the target.

You can leave the cloud with your movement. Tell me the direction you want to go (FORWARD in the direction of Kalden, or BACKWARD the way you came, and I'll tell you if your movement makes you leave the cloud (since you guys can't actually see where it ends).

Nobody is really sure where Pomab is, but anyone can make a Perception check to figure out where.
https://i.pinimg.com/originals/35/7c/b9/357cb9cc543866f6aa9d49a239cbcdaf.jpg
https://i.pinimg.com/originals/34/b1/de/34b1def9897d7cc0f3dac16f44a9f1c2.jpg
Jan 19, 2019 4:40 pm
"Pomab!" Al shouts weakly between retches. "Deidre told us you killed her. It will be a shame to mar your pretty face, but this half-breed monster of a woman needs to teach you a lesson."

Alalla staggers towards the sound of Pomab's voice. Her flaming wings burn away but her sword remains bright. The cloud lights up eerily around it.

HP:80/144
AC: 20
Last edited January 19, 2019 8:04 pm

Rolls

Second wind - (1d10+12)

(5) + 12 = 17

Perception - (1d20)

(16) = 16

Intimidate - (1d20+8)

(18) + 8 = 26

Jan 19, 2019 4:46 pm
Ras gags in the stinking cloud, but remains on his feet.

Mustering his strength, Ras casts Control Winds and strong gusts of wind push the stinking cloud away. The wind limits the movement and fight of the baddies.
[ +- ] Control Winds
Last edited January 19, 2019 4:55 pm

Rolls

Arcana check for stinky cloud - (1d20+1)

(7) + 1 = 8

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