Character Creation

Nov 30, 2018 4:52 am
Here, we'll discuss our characters before and as we create them. Please be open about your character. The better we know them, the better we can draw them into the game.
Dec 1, 2018 7:11 pm
I'm thinking of playing an Uktena "Raider", focused on recovering items of note from vampires and from agents of the Wyrm. He's a karaoke cowboy, modeled strongly off of Christian Kane (Lindsay from Angel and Jake Stone from The Librarians).

The concept works good for most Auspices, but I think Galliard and Theurge seem most appropriate, with Ragabash my third choice before Ahroun or Philodox.
Dec 3, 2018 11:08 am
Well, I have a few ideas, but it really depends on what type of game you want to run Shark_bone. Are we playing in a dark brooding atmospheric game that allows our characters to bring in personal development or is it an adventurous romp into fighting pollution monsters, ultra-violent captain planet style?

I'm excited for both, but I want to make sure I'm not making the liability character because I put points into other things that won't come up.

The brooding character would be a Wendigo Philodox who was never really accepted by his people but trying to find his place in the world. Was largely a skeptic spiritually through most of his pre-change life. Still learning the ropes of werewolf warrior life he has to contend with an abusive history, moving his family into a new life in Seattle and find out why the elders did accept him into a tribe the somewhat despises his outside views.

The adventuring character would be a BoneGnawer Ragabash. Playing devils advocate and challenging most concepts of authority (except for party dynamics when it needed). He's kind of a wisecracking, information gathering, smart ass.
Last edited December 3, 2018 4:06 pm
Dec 3, 2018 4:40 pm
That's not a bad question to ask PagrZero (thinking back on Pink Mohawk/Black Trenchcoat/Mirror Shades for Shadowrun). Will definitely have an impact on points spent, and character design.

As anyone who has gamed with me before can state, I like the frontline/tank characters. Though I'm comfortable with most of roles (I've never really gotten into the Theurge auspice) if anyone wants to take a swing at Ahroun.
Dec 3, 2018 5:45 pm
Also, since the sheet for World of Darkness on the site seems to be mortals oriented (or maybe nWoD?), is there a preference for sheets for us to use? Or just so long as it makes sense kind of thing?
Dec 3, 2018 9:30 pm
There is a Werewolf: The Apocolypse 20th anniversary edition character sheet hosted on a website called "Mr. gone". It's also fillable.

here to the website

We also need to maybe wait for some other players too before we get into too many character details. Someone will need to roll the pack Alpha. Actually between all of us now was there anyone wanting to do it? I can but I like being more of a support role.
Last edited December 3, 2018 9:31 pm
Dec 3, 2018 10:11 pm
I've used some of his stuff in the past; always quality stuff. But yeah, waiting for some other people to talk about roles and such makes sense.
Dec 5, 2018 5:04 am
The game I'm envisioning will likely be more of an action romp. Not that there won't be room for brooding and character development; I encourage that. But, with the city having been unprotected by the Garou for so many years, there's a lot of evil to root out.

As for character sheets, you can use a PDF and host it on Google Docs or Dropbox or whatever, but put a link to it in a Custom character sheet here so we can see it. Or, you can just put it all in a Custom sheet here. The nWoD sheet here won't serve us very well for this game.
Dec 5, 2018 9:37 am
NP Shark_bone, means I can invest a little less in backgrounds and a little more in brawl, melee or Kalindo(joking).

Also, Hi Wardomo, looks like everyone that was posting on the forum who was interested is here. Did we have a 5th? I heard you mention it before so I assume you were PM'ed or I just missed it.
Dec 5, 2018 2:21 pm
Hello! I'm brushing up on my Werewolf breeds... It's been a hot minute. I usually tend toward the brainy or face character. I wouldn't mind just being a full on alpha testosterone fest, but if that's your jam Khotanos I'm happy to pick something that just rounds out the group.

Are we aiming for a character from each auspice?
Last edited December 5, 2018 2:22 pm
Dec 5, 2018 4:47 pm
It's mostly what I've gotten the most experience with. If someone wants to challenge for it ( :) ), I'm cool with it. If we hit 5 garou, I think it would be a cool balance to hit all the auspices. Not really needed, and there are lots of cannon examples of weirdly grouped packs, so if everyone picks a favorite, and based on the background of the setting, I think we should be pretty ok.
Dec 5, 2018 4:57 pm
Also did we want to start with a pack totem?
Dec 5, 2018 5:00 pm
Oh, that's a good question. That would also loop into a "do we all know each other before hand?", and if so, how well and how long? Are we a new pack, or do we have some fights under our belts.

I kind of like the idea that we're kind of new, but we've done some work as a pack before. Not cubs, but we aren't veterans by any stretch.
Last edited December 5, 2018 5:02 pm
Dec 5, 2018 5:08 pm
The pack totem is a great question, indeed. I think we could either group choose one, or leave that to the pack leader or the theurge to choose (with perhaps some discussion to follow).
Dec 5, 2018 9:39 pm
So an outline on what we're kind of all thinking of for the pack.

Qralloq - Tribe: Uktena, Auspice: Galliard/Theurge Concept: Artifact Hunter

Khotanos - No tribe yet, Auspice: Ahroun, Concept: Full-time Warrior

Wardomo - No tribe yet, Auspice: ?, Concept: still working.

PagrZero - Tribe: Bone Gnawer, Auspice: Ragabash, Concept: Urban survivalist/Theif

So were will largely be on an extended scouting mission and needing to be independent most of the time. I think all different auspices would be great placed to start.
Last edited December 5, 2018 11:08 pm
Dec 5, 2018 10:08 pm
Might default to Get of Fenris, with less overt "I'm better than you for reasons" vibes. One of the main ways that I tend to play a Get is that strength comes in many forms. Strength of arms is important in the war, but if you're outsmarted by a Ragabash, or lose renown from a skald's tale, you can be laid low the same as by a klaive. Don't forget about the little guy that can command spirits.

Kind of guy that recognizes where his strengths are, and knows that it can vary. Tends to make things less weird and confrontational. There is still some pride/ego tied to lineage, but without the extra eye-raising usually associated with the tribe. (Kind of why I avoid the lawful stupid tropes when I play paladins)
Dec 5, 2018 10:15 pm
In all honesty, I like having a Get of Fenris Ahroun around. Haven't had a pack without one yet. :P
Dec 5, 2018 10:20 pm
Was my first Werewolf character years ago. Wife got me into oWoD gaming, and I had no idea what I was doing when we started Werewolf. Was recommended Get Ahroun, and reading up on everything, it seemed like a fun character concept.
Last edited December 5, 2018 10:21 pm
Dec 6, 2018 4:43 am
The Get can create some interesting party drama with their outlook. I like having a Get around. They go well with Shadow Lords... :)
Dec 6, 2018 7:04 am
For sure. But thing for me is to make sure everyone is cool with it. Not going to be that guy with the tribal outlooks, but it will be something that is there. Maybe more as a pushing people to strive to be better than they are.
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