Sep 22, 2015 9:05 pm
Hey folks,
It's been, literally eons (ok, not literally), since I've DM'd/GM'd a game with actually engaged players who are, you know, not related to me and not under the age of 11. I've been waiting to play a game PbP for awhile before diving in to GM one, but I've been slow to the mark on new games. So instead I've been reading a few games that seem to be running well and trying to get a feel for how the GM is operating and how the payers are working together.
With that preamble, I've been considering firing up a game of somewhat limited initial scope in order to see if I can get a feel for this thing. I've considered the following three systems. In each case, I've never run a game in the system in question. If you're looking for that, I've got to go back to Boot Hill, or D&D2E, or Gamma World...
Mindjammer - Fate Core. I liken this universe to operating within Iain Banks' Culture novels. It's not quite the same, but there's a lot of similar ideas/constructs. Fate appears to be a very collaborative and storytelling-oriented system that looks like a good fit for PbP.
The One Ring - Roleplaying in Tolkien's Middle Earth in the years between Bilbo's discovery of the One Ring and the Fellowship sallying forth from Rivendell. Mordor is quietly on the rise whilst evil brews in the depths of Dol Guldur in Mirkwood. Combat is short and brutal in this system and magic is almost non-existent or very, very passive (much as with the novels). Definitely a strong narrative feel to this system.
Force and Destiny - Using a rule system very similar to Edge of the Empire, characters are Force Sensitive players who are operating in the Galaxy where Obi-Won Kenobi has just been killed by Vader and the Death Star had the Great Space Kablooie. It's Star Wars and you're being hunted as you seek to learn the secrets of the Force. Edge of the Empire seems to be running okay here, so I suspect FaD would too -- but it's probably a more equal mix of die-rolling and narrative play than some of the other systems.
In each case, the systems have an 'intro' or 'beginners' adventure which I'd use as a low-risk way to get some experience with the system and the form.
It's been, literally eons (ok, not literally), since I've DM'd/GM'd a game with actually engaged players who are, you know, not related to me and not under the age of 11. I've been waiting to play a game PbP for awhile before diving in to GM one, but I've been slow to the mark on new games. So instead I've been reading a few games that seem to be running well and trying to get a feel for how the GM is operating and how the payers are working together.
With that preamble, I've been considering firing up a game of somewhat limited initial scope in order to see if I can get a feel for this thing. I've considered the following three systems. In each case, I've never run a game in the system in question. If you're looking for that, I've got to go back to Boot Hill, or D&D2E, or Gamma World...
Mindjammer - Fate Core. I liken this universe to operating within Iain Banks' Culture novels. It's not quite the same, but there's a lot of similar ideas/constructs. Fate appears to be a very collaborative and storytelling-oriented system that looks like a good fit for PbP.
The One Ring - Roleplaying in Tolkien's Middle Earth in the years between Bilbo's discovery of the One Ring and the Fellowship sallying forth from Rivendell. Mordor is quietly on the rise whilst evil brews in the depths of Dol Guldur in Mirkwood. Combat is short and brutal in this system and magic is almost non-existent or very, very passive (much as with the novels). Definitely a strong narrative feel to this system.
Force and Destiny - Using a rule system very similar to Edge of the Empire, characters are Force Sensitive players who are operating in the Galaxy where Obi-Won Kenobi has just been killed by Vader and the Death Star had the Great Space Kablooie. It's Star Wars and you're being hunted as you seek to learn the secrets of the Force. Edge of the Empire seems to be running okay here, so I suspect FaD would too -- but it's probably a more equal mix of die-rolling and narrative play than some of the other systems.
In each case, the systems have an 'intro' or 'beginners' adventure which I'd use as a low-risk way to get some experience with the system and the form.