Arrival at Nurok

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Jan 29, 2019 3:42 pm
Ket_Onwall sent a note to Bleak
Jan 30, 2019 6:08 pm
Azmael and his acolytes lead Merriweather into the central area of the stone circles, to a large alter that looks to be carved from a single stone. Ancient symbols are carved into its entirety and the to ends are carved into the likenesses of hands cupped to receive offerings. They are easily distinguishable as a man and a woman, indicating the All Mother (Beory) and All Father (Obad-Hai).

Merri is laid upon the alter and covered in a heavy blanket fashioned from the pelts of numerous animals. Azmael begins his ritual of prayer, occasionally pouring oils onto a burning censer, causing a heavy smoke to fill the area around where they stand. He reaches under the blanket, grasping Merri's wounded leg firmly, almost painfully. The incantation goes for several moments. Flashes of ligth can be seen coming from under the blanket, and the murmuring of Azmael and the others becomes an almost thunderous cacophony with the local wildlife.

Merriweather feels a sharp pain in his leg, and he can actually feel the tree beneath him shooting roots into his leg. The pain is unlike any he has ever felt, as the flora seeps its thick roots into this muscles, bones and tissues, stitching, binding, burning, mending as the druids work their spell.

Nearly passing out from the ordeal, almost as if the gods knew his limit, the pain fades and the spell ends. When the blanket is removed, you can see the remains of cloth, blood and flesh upon the alter as it slowly fades and into wood. Merriweather's pant leg is shredded, but his leg bears no marks of the damage done by the troll.

Ket_Onwall sent a note to BedzoneII
Jan 31, 2019 6:01 am
Hraefn emerged from his meditation troubled, a rare display of emotion from the otherwise mild-mannered druid. He looked to see that Merriweather had been well taken care of my his brethren druids, and breathed a sigh of relief to recover his composure.

He waited for a more opportune moment to speak with Azmael, "I have received a vision from the All Father. Indeed our Brother Owl is lost to us. He has been transformed into a plant-like monstrosity, issuing forth from the same cave we are on our way to investigate. I may not have to means to save him, but I will endeavour to return him to the peaceful embrace of our All Mother."

Then, much later, in the presence of the rest of his fellow adventurers, "My vision confirms all the information we have about this cave with the metal door. We will be facing a horde of these plant-like beings, some led by what remains of the former druid I just described. Something in the cave causes this transformation. I have also seen one possible version of our future, that we are overwhelmed by these creatures." Here Hraefn looked at his friends gravely.
Jan 31, 2019 10:27 pm
OOC:
It is near night fall, and as Elavain indicated you are about a day out of Tycha. There is a small community of disparate huts here, but nothing formal such as an inn or tavern. Anything we wish to do before bedding down for the night?
Jan 31, 2019 11:22 pm
Hey guys, this whole magic healing thing has made me really tired. What say we sleep here?
Feb 1, 2019 4:20 pm
OOC:
Assuming everyone is going with Merriweather's suggestion.
A chill wind blows down from the nearby western peaks of the Barriers as you settle into your encampment. There is much thanks to be given as Merri has been returned to full health, but the vision visited upon Hraefn still weighs heavy on his mind. In the safety of the druid enclave, you all manage to get a solid night's rest, waking to a frosty morning.

The dew crystallizes on the surrounding grassland, giving the morning a bit of a white shimmer, though the rising sun melts away any evidence of the cold in short order. Bidding farewell to Azmael and his companions, you continue your journey west to Tycha, the last bastion of civilization before reaching the Barrier Peaks themselves.

The day is bright but chilly as the light breeze pesters you throughout the trip, but it does little to hamper progress. About an hour before nightfall you spy your destination- Tycha.

Founded in CY 569, Tycha began as a lowland camp for a rich copper mine. The land soon proved to be very fertile, attracting folk from around the country in the following years. The last large push for settlement came in CY 571, when deposits of agates were discovered in close proximity to the mine. The predominantly human town, with dwarves making up the largest minority, quickly flourished into a prosperous mining and trading town. Its bustling market saw miners selling their ore and gemstones to merchants from the east, and dwarves trading worked stone and metal goods for Gyri (the name for those people of Geoff) goods like clothing and grain. In CY 578, Tycha received a charter from the Grand Duke making it the official capital of Araul Anterth (one of the city-states of Geoff).

Her walls are higher than many you have seen in other places, probably due to the proximity to giants, and they looks stout. The gates stand open during daylight hours, allowing travelers and traders to come and go as they would, though entrants are asked their business, inspected, etc.

From the looks though, even through one would expect a town so close to danger to have a large contingent of guards about, the town seems abuzz with activity, a lot of it military in nature.
Feb 1, 2019 4:32 pm
blacknightrising90 says:
Hey guys, this whole magic healing thing has made me really tired. What say we sleep here?
OOC:
Didn't mean to quote myself
Last edited February 1, 2019 4:33 pm
Feb 1, 2019 7:38 pm
While in the city Bram will look to refill his saddlebags with a week's worth of grain for his horse and a like amount of food for him.

As they reach the gates and are questioned about their business Bram replies that they are on an expedition into the barrier peaks and would rest the night and finish outfitting themselves from local stores before leaving in the morning. "Can you recommend a good Inn with good facilities for our horses?" he asks before parting.
Feb 1, 2019 7:55 pm
Bram
Looking you over, the guards do a quick search and allow you to pass. "Copper Pot has the best breakfast in town, if you ask me. Quiet, clean, no one there to bother you none. Might get better prices at Miners Lament, though. Jacobius used to adventure so he's partial to the more seasoned folk if you get my meaning, so he tends to cut folks like yourselves a bit of a break. Loves to swap stories, too, so if that's your lot he'd be my choice."
Feb 1, 2019 10:58 pm
"Sounds like my kind of place." Ilwyn beams as she turns over all necessary items for inspection, giving the gate-guards a salute as she does. "Besides, running the old rumour mill before we head off into the peaks may not be such a bad idea. Save us as many nasty surprises as possible."
Feb 1, 2019 11:49 pm
Hraefn was even quieter on the road to Tycha than he'd ever been. He spent most of the journey in solitude, disappearing off in one of his bird forms for the most part, and returning inconspicuously as the rest of the party entered the gates of Tycha proper. He said nothing as his companions made their way to find lodging and purchase supplies, as the high walls of the town closed in around him, as if they were the alien, impenetrable doors of the vision he had.
Feb 2, 2019 1:07 am
Does he enjoy stories where the hero flirts with death, only to be brought back to slay monsters again? I smile. If so, I have a story for him.
Feb 4, 2019 1:16 pm
Finding Miner's Lament is easy enough, as most of the inns fall along the main road known as Ventilation Shaft. Numerous alleys and byways are passed before you come to a three story structure. The lower floor is stone while the upper two look to be a combination of logs and worked timber and while its size is impressive, what truly catches the eye is the structure attached to it.

A huge, metal tower-like structure is built over the top, and has several landings accessed by a winding staircase around the outside. The top two levels hold a set of large wheels around which heavy rope is wrapped. The rope attaches to the top of a metal cage that looks like it can be lowered down the inside of the metal structure and far into the ground below. From the looks of it, Miner's Lament has been built around the site of an old mine? Either that or they built the structure to resemble a vertical mine shaft access point. Either way, it is an impressive view.

One thing of note as you move through town is the heavy presence of soldiers; much more so that you have seen even in Gorna, the capital where you started your expedition. There seems to be a high tension in this city.
[ +- ] Example of the Mining Structure
Feb 4, 2019 8:19 pm
Bram steps into the Miners Lament and takes in the scene. After a brief moment he steps aside to let the others in behind him. "I could use a mug of ale and a hot meal." He looks around for a table large enough for all of them.
Feb 4, 2019 8:40 pm
Your company of guards take the wagons and horses to have them tended to, and you enter the inn. The interior is almost as impressive as the exterior, as the entire place is made to resemble a working mine. A small cart of ore runs along a rail set up high along the walls, propelled by some mystical energy. Lanterns hang on small poles next to each table and from the looks, the cutlery is fashioned to appear as miner picks, axes and spades. Along the far wall is an ornate carved wood bar, and there are a pair of young men tending to the liquid desires of a few groups of men.

Servers move back and forth around the tables, each dressed as if they are about to head into the mine, with thick pants held by suspenders, a leather jerkin and heavy soled boots. One of them, a raven-haired human girl, greets you as you enter.

"Fells free to take any table, gents; and your ladyships." she adds quickly, spying Ilwyn and Etna entering with your group. "Dinner's roasted boar or fowl, your choice. Meal comes with meat, bread and a drink of your choice. We have cooked or fresh fruits or vegetables, should you wish to expand the meal some, but it's an extra 5 coppers to do so. Feel free to flag any of us, bout to get busy with shift change coming up."

She spins on her heal and hurries away, headed to the bar to retrieve her latest orders.
Feb 4, 2019 11:32 pm
Hraefn sat down at the table with the rest, once again looking slightly more ill at ease in the confines of what looked like a mine than when he spent the night at the sacred grove of the druids. With his wood carving tools he had absentmindedly whittled miniatures of raven, owl, stag, but also troll, and interestingly, a miniature representing each of his companions, his mind still preoccupied with the task ahead.
Feb 5, 2019 2:31 pm
I ask around, trying to find Jacobius.
Feb 5, 2019 3:27 pm
Cædwyn's been unusually quiet for the entire journey to Tycha, though now that he's at an inn, enjoying a pint, he's finally coming alive again and orders a double portion of the roast boar. "This is my first time traveling this far West. I'm pleasantly surprised at the quality of the custom here. I was worried we were leaving civilization behind entirely, though this might be the last real city on our journey yes?"
Feb 5, 2019 11:39 pm
Bram looks for a large enough table for them all and walks over to claim it. As the serving girl and the rest of the group approach he says, "Fowl for me along with cooked vegetables. And a few extra coppers for you for your excellent service."
Feb 6, 2019 10:06 am
"Correct, Lord Eigendrast. Snow and mountain from here on out, I believe." Ilwyn replied to Caedwyn, before sitting down at the table. "So, eat, drink and be merry. It'll be our last chance for a while. Fill up on hot food and warm drink."
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