Gameplay - The Dragon Who Took Too Little
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As you pass from the sunlit realm, you see a number (less than 10) of what look to be corrupted mermen attempting to break through a rocky portcullis that bars the way. They appear to have been engaged for a long time, and you can see scratches and chips in various spots. They currently have a long tree branch and are attempting to pry the bars apart. It seems to be working.
They haven't seen you yet, what do you do?
Rolls
attack - (1d20+6)
(13) + 6 = 19
damage (acid) - (3d8)
(326) = 11
Cross post, never mind.
Leroy Jenkins declares initiative, his acid orb slamming into one of the Merrow, it hisses in pain, badly hurt.
Initiative rolls from everyone please, and Perception checks as well from surface dwellers.
Rolls
Initiative - (1d20)
(18) = 18
Rolls
Perception - (1d20+3)
(17) + 3 = 20
Rolls
Initiative - (1d20+4)
(7) + 4 = 11
Rolls
Initiative, Hasan - (1d20+3)
(11) + 3 = 14
Initiative, Hehsh - (1d20)
(2) = 2
Ruby pushes an incoming stab away, but Hehsh gets hit for 5 damage.
Hasan is unaware of this unfolding drama.
Each of you are up.
Rolls
Harpoon at Ruby - (1d20+5, 1d10+3)
1d20+5 : (10) + 5 = 15
1d10+3 : (8) + 3 = 11
Harpoon at Hehsh - (1d20+5, 1d10+3)
1d20+5 : (11) + 5 = 16
1d10+3 : (2) + 3 = 5
Rolls
chromatic orb attack - (1d20+6)
(3) + 6 = 9
damage (acid) - (3d8)
(751) = 13
Gamersplane ate another of my rolls. UHHH I think I hit save one too many times. Interpret it how you wish.
Rolls
Staff - (1d20+7, 1d8+5)
1d20+7 : (9) + 7 = 16
1d8+5 : (3) + 5 = 8
Kick - (1d20+6, 1d4+4)
1d20+6 : (1) + 6 = 7
1d4+4 : (4) + 4 = 8
Halfling luck best luck (kick) - (1d20+6)
(1) + 6 = 7
Elbow - (1d20+6, 1d4+4)
1d20+6 : (11) + 6 = 17
1d4+4 : (1) + 4 = 5
Halfling luck best luck (kick) - (1d20+6)
(18) + 6 = 24
Elbow - (1d20+6, 1d4+4)
1d20+6 : (15) + 6 = 21
1d4+4 : (1) + 4 = 5