Gameplay - The Dragon Who Took Too Little

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Sep 27, 2019 4:56 pm
OOC:
I'll delay that for Garth, he's been doing well
Sep 27, 2019 4:57 pm
Thank you for your help Hassan
OOC:
LOL ummmm I meant those to be 2 different attempts. Yeah. That's it
Last edited September 27, 2019 4:58 pm

Rolls

Round 1 attempt 1 - (1D20)

(17) = 17

Round 1 attempt 1 advantage roll - (1D20)

(18) = 18

Sep 27, 2019 5:00 pm
Garth and Hasan combine their strengths and bend the second pin 2/3 of the way to straight enough to remove.
OOC:
Makes sense you get two successes combined in the first round.
Sep 27, 2019 5:05 pm
OOC:
wait is that ment for 1 round of for both rounds?
Sep 27, 2019 9:58 pm
OOC:
Should I make my own roll, or just give them another advantage?
Sep 27, 2019 10:04 pm
MystWynd is shaking a rope end at Ruby
Sep 27, 2019 10:09 pm
OOC:
I will be honest. It was my roll plus advantage roll for round 1. I want to lie and say both...but I won't
Sep 27, 2019 10:14 pm
I was saying that having both rolls succeed, even though one was for Advantage, makes sense for a double effort, so 2 successes granted for the one action.
Sep 28, 2019 12:02 am
With the mightiest tug Ruby can muster she ends up pulling herself. Into the ground. Somehow this is worse then consuming that souls-thing.
OOC:
Briefly thought of using my inspiration. Bad brain.
Last edited September 28, 2019 12:03 am

Rolls

Earth's mightiest heroes - (1d20)

(4) = 4

Sep 28, 2019 8:10 am
Having taken some hits, and being the least qualified here to help remove chains, Hehsh is going to cast invisibility on himself and wait for a goblin to become vulnerable.
Sep 28, 2019 12:58 pm
MystWynd cocks his head, completely confused as to what Ruby is doing. He begins trying to tie the rope onto the chain, but his small hands seem incapable of doing that with any speed. It will probably take the tiny creature five times as long as it would a larger being.

Hehsh is separated from the others by 20' or so. Let me know if you also move closer.

The hobgoblin reinforcements charge in, and are maybe forty feet away, they'll arrive next round. Your hippogriffs face them, standing between you and then, fiercely clacking their beaks.

You have one more round of actions before your neck deep in reavers.
Sep 28, 2019 5:47 pm
OOC:
I really don't know what to do as I have the lowest strength here and I don't have any good spells that would help so, I guess I'll just wait a turn
Sep 28, 2019 5:53 pm
OOC:
I should point out I had zero idea what Mystwynd was doing and maybe assumed we juat needed to pull the rope already attached to the chain.
Sep 28, 2019 6:10 pm
OOC:
The pixie isn't a great communicator.
Sep 28, 2019 6:22 pm
OOC:
Well I should've asked first, oh well.
"Mystwynd you have to use your words!" scrambling back to her feet Ruby hurries over to the pixie, helping him securely fasten the rope before someone repeats her mistake.
Sep 28, 2019 7:22 pm
One more good pull and the 5ide of this battle will turn. Gond...grant me strength.

Rolls

Strength - (1D20)

(11) = 11

Advantage if I still have health - (1D20)

(9) = 9

Sep 28, 2019 7:34 pm
Ruby ties the rope to the chain, but Garth and Hasan are unable to straighten the last pin.

The hobgoblins burst into fire (5 drop) as they crash into the hippogriff defensive line, blood spraying from both sides, but the hippogriffs are hurt badly, two dropping from the fruits and expert tactics of the hobgoblins. A few (3) break through and engage you in combat.

Initiative please. You can go before the hobs attacks (already rolled) if you beat 10. Hasan will take 10 damage (if hob 11 survives to initiative count 10).
Roster
Garths's hippogriff: -16
Hasan's hippogriff: down
Ruby's hippogriff: -15
Hehsh's hippogriff: down
Hob 1-5: dead
Hob 6: -6, attacking Garth
Hob 7: - attacking Garth's hipp 1
Hob 8: - attacking Hasans hipp 2
Hob 9: - attacking Ruby's hipp 3
Hob 10: - attacking Hehsh's hipp 4
Hob 11-12: attacking Hasan

Rolls

Hippogriff attacks - (1d20+5, 1d10+3, 1d20+5, 2d6+3)

1d20+5 : (9) + 5 = 14

1d10+3 : (5) + 3 = 8

1d20+5 : (4) + 5 = 9

2d6+3 : (44) + 3 = 11

Hippogriff attacks - (1d20+5, 1d10+3, 1d20+5, 2d6+3)

1d20+5 : (10) + 5 = 15

1d10+3 : (4) + 3 = 7

1d20+5 : (12) + 5 = 17

2d6+3 : (24) + 3 = 9

Hippogriff attacks - (1d20+5, 1d10+3, 1d20+5, 2d6+3)

1d20+5 : (2) + 5 = 7

1d10+3 : (1) + 3 = 4

1d20+5 : (2) + 5 = 7

2d6+3 : (32) + 3 = 8

Hippogriff attacks - (1d20+5, 1d10+3, 1d20+5, 2d6+3)

1d20+5 : (14) + 5 = 19

1d10+3 : (7) + 3 = 10

1d20+5 : (3) + 5 = 8

2d6+3 : (65) + 3 = 14

Initiative, hobs - (1d20+1)

(9) + 1 = 10

Hob reflex saves - (4d6, 1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1, 1d20+1)

4d6 : (3423) = 12

1d20+1 : (9) + 1 = 10

1d20+1 : (1) + 1 = 2

1d20+1 : (7) + 1 = 8

1d20+1 : (1) + 1 = 2

1d20+1 : (9) + 1 = 10

1d20+1 : (16) + 1 = 17

Hob 6 v Garth - (1d20+3, 1d8+1)

1d20+3 : (7) + 3 = 10

1d8+1 : (7) + 1 = 8

Hob 7 v hipp 1 - (1d20+3, 1d8+1)

1d20+3 : (19) + 3 = 22

1d8+1 : (8) + 1 = 9

Hob 8 v hipp 2 - (1d20+3, 1d8+1)

1d20+3 : (20) + 3 = 23

1d8+1 : (8) + 1 = 9

Hob 9 v hipp 3 - (1d20+3, 1d8+1)

1d20+3 : (15) + 3 = 18

1d8+1 : (7) + 1 = 8

Hob 10 v hipp 4 - (1d20+3, 1d8+1)

1d20+3 : (9) + 3 = 12

1d8+1 : (6) + 1 = 7

Hob 11 v Hasan - (1d20+3, 1d8+1)

1d20+3 : (16) + 3 = 19

1d8+1 : (2) + 1 = 3

Hob 11 v Hasan - (1d20+3, 1d8+1)

1d20+3 : (2) + 3 = 5

1d8+1 : (3) + 1 = 4

Sep 28, 2019 8:03 pm
Garth casts guiding bolt on #11.

Go to hell foul creature.

Rolls

Initiative - (1D20)

(12) = 12

Guiding bolt to hit - (1D20+1)

(6) + 1 = 7

Damage, hopefully - (4D6)

(3425) = 14

Sep 28, 2019 8:29 pm
Garth, perhaps reeling from the hobgoblin assault, fires his spell into the air.
Sep 28, 2019 9:02 pm
Hehsh will sneak up behind a Hobgoblin attacking Hasan and attack.
OOC:
Does flanking or the fact that I'm invisible give me advantage?

Rolls

Shocking Grasp - (1d20+6)

(18) + 6 = 24

damage - (1d8)

(7) = 7

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