Skirmish Test

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Jan 9, 2019 6:13 am
So I figured we'd begin with a fairly basic scenario. You are travelling along a dirt track high up in the mountains, there is snow falling in the air but because it is still early in the season, the snowfall hasn't significantly impacted the terrain. As you continue to make your way through the winding path, four bandits emerge from the rocks. Three begin to charge towards you, while the other readies a bow. Can I please get everyone to make a tactics check, please?
Jan 9, 2019 7:20 am
The young shugenja, dressed in padded traveling clothing befitting the season, grabbed the reins of the warhorse he sat atop and readied himself...
OOC:
Using Earth ring. One success. What are my options for the opportunity? Not sure it’s worth a strife.

1 - Blank
2 - Opportunity & Strife
3 - Opportunity
4 - Success & Strife
5 - Success
6 - Explosive Success & Strife
Last edited January 9, 2019 7:22 am

Rolls

Tactics - (3d6)

(125) = 8

Jan 9, 2019 7:22 am
Which Ring did you use?
Jan 9, 2019 7:23 am
OOC:
Edited above.
Jan 9, 2019 7:27 am
You don't get to pick whether you take it or not. Strife is a bit of a misnomer, it's not necessarily a bad thing. So you got a blank, an Opportunity and Strife and a Success. So for the purposes of Initiative you have a success and an opportunity.
Jan 9, 2019 7:40 am
OOC:
Ah, I thought I could keep up to my ring, but didn’t have to keep dice if I didn’t want to. My mistake.
Jan 9, 2019 8:05 am
Sorry, I misunderstood what you were referring to. I thought you were talking about separating the Opportunity and Strife. Its been a long day, I need a coffee. You get to keep the number of die that are equal to your Ring. Since your Earth Ring is 3, you keep all three dice you rolled.
Jan 9, 2019 9:17 am
You only need to keep one though as a minimum (Page 24, Step5), from the book:

The player must choose at least one die to keep, and can choose to keep a maximum up to the value of the ring the character used for the check. The player then removes all dropped dice.

Older editions you'd just keep everything as you were simply after the highest number possible but in this edition there's a little more thought needed for which dice you keep
Last edited January 9, 2019 9:19 am
Jan 9, 2019 9:32 am
With a roar Minato charges at the bandits, both swords flashing clear of their sheaths
OOC:
Above text for flavour at this point. Will be aiming to try and bull rush the bandits charging us on my turn so a Fire approach (Overwhelm) would seem most appropriate. Minato has Tactics of 0 so will just be rolling the Ring

EDIT: just realised one of my distinctions applies here (Quick Reflexes) so I get to reroll 2 of these dice, going to reroll the Oportunity and the Oportunity+Strife results
Last edited January 12, 2019 8:28 am

Rolls

Tactics/Fire - (1d6, 1d6, 1d6)

1d6 : (3) = 3

1d6 : (2) = 2

1d6 : (5) = 5

Reroll 1st and 2nd dice - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (3) = 3

Jan 9, 2019 9:39 am
OOC:
So that's a

2 - Opportunity & Strife
3 - Opportunity
5 - Success

Will keep the Success and the Opportunity (opportunity for the bandits to be surprised by Minato rushing them maybe?)
Jan 9, 2019 9:45 am
mcneils5 says:
You only need to keep one though as a minimum (Page 24, Step5), from the book:

The player must choose at least one die to keep, and can choose to keep a maximum up to the value of the ring the character used for the check. The player then removes all dropped dice.

Older editions you'd just keep everything as you were simply after the highest number possible but in this edition there's a little more thought needed for which dice you keep
And this is why we are doing this, the idea is that we learn together as we go, so thank you for correcting me, my friend.
Jan 9, 2019 2:16 pm
OOC:
Could you accept the character sheets into the game? Gives us quick access to them from these screens.
Jan 9, 2019 6:56 pm
Whistler says:
And this is why we are doing this, the idea is that we learn together as we go, so thank you for correcting me, my friend.
OOC:
In that case I’ll just keep the success, can’t see an immediate use for this particular opportunity. I need to construct some cheat sheets...
Jan 9, 2019 7:17 pm
Tactics 1, Water Ring 3

Oooo, explosive success and strife!
Last edited January 9, 2019 7:17 pm

Rolls

tactics - (1d6)

(6) = 6

Jan 9, 2019 10:21 pm
OOC:
Everyone's sheets should be accepted. Now for the bandit's turn, all using the fire ring.

Rolls

Bandit 1 - (5d6)

(16513) = 16

Bandit 2 - (5d6)

(52133) = 14

Bandit 3 - (5d6)

(65222) = 17

Bandit 4 - (5d6)

(53243) = 17

Jan 9, 2019 10:28 pm
Bandit 1 Results: Explosive Success and Strife, Success and Opportunity.
Bandit 2 Results: Success, Opportunity, Opportunity
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife
Bandit 4 Results: Success, Success and Strife, Opportunity.

Rolls

Bandit 1 Explosive Success - (1d6)

(3) = 3

Bandit 3 Explosive Success - (1d6)

(3) = 3

Jan 9, 2019 10:37 pm
Bandit 1 Results: Explosive Success and Strife, Success and Opportunity. Total Successes: 2
Bandit 2 Results: Success, Opportunity, Opportunity. Total Successes 1
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife: Total Successes: 2
Bandit 4 Results: Bandit 4 Results: Success, Success and Strife, Opportunity. Total Successes: 2
OOC:
@Qralloq: You should be rolling 4d6, your water ring + tactics and keeping up to the water ring value so in this case 3. I am happy if you want to keep your first roll and roll and additional 3d6. Just dont forget to reroll the explosive success. Once everyone has their number of successes, can you please add your focus to it and we'll have the initative numbers. For the bandits that is as follows:

Bandit 1: 8
Bandit 2: 7
Bandit 3: 8
Bandit 4: 8

Jan 9, 2019 11:06 pm
Whistler says:
OOC:
@Qralloq: You should be rolling 4d6, your water ring + tactics and keeping up to the water ring value so in this case 3. I am happy if you want to keep your first roll and roll and additional 3d6. Just dont forget to reroll the explosive success. Once everyone has their number of successes, can you please add your focus to it and we'll have the initative numbers.
OOC:
Correct me if I’m wrong but a skill die is d12. So you roll x d6 for ring and y d12 for skill ranks, then keep dice up to your ring. So if Qralloq has water 3 and tactics 1, it’s 3d6 + 1d12, keep 3.

Further, right now it looks like the bandits have a fire ring of 5 and I’m scared... ;-) (though seems like they’re keeping 3)
Last edited January 9, 2019 11:09 pm
Jan 9, 2019 11:31 pm
Tookie_Clothespin says:
OOC:
Correct me if I’m wrong but a skill die is d12. So you roll x d6 for ring and y d12 for skill ranks, then keep dice up to your ring. So if Qralloq has water 3 and tactics 1, it’s 3d6 + 1d12, keep 3
OOC:
You’re correct as per my read....we didn’t roll any skill dice as none of us have the Tactics skill lol

Minato’s Initiative is 5
Jan 9, 2019 11:48 pm
Adding more rolls

Okay 1 blank, 5 success,
9 success

So 3 success & strife
Last edited January 9, 2019 11:49 pm

Rolls

2 more d6, 1 d12 - (2d6, 1d12)

2d6 : (15) = 6

1d12 : (9) = 9

Explosive - (1d6)

(1) = 1

Jan 10, 2019 7:25 am
Tookie_Clothespin says:
Whistler says:
OOC:
@Qralloq: You should be rolling 4d6, your water ring + tactics and keeping up to the water ring value so in this case 3. I am happy if you want to keep your first roll and roll and additional 3d6. Just dont forget to reroll the explosive success. Once everyone has their number of successes, can you please add your focus to it and we'll have the initative numbers.
OOC:
Correct me if I’m wrong but a skill die is d12. So you roll x d6 for ring and y d12 for skill ranks, then keep dice up to your ring. So if Qralloq has water 3 and tactics 1, it’s 3d6 + 1d12, keep 3.

Further, right now it looks like the bandits have a fire ring of 5 and I’m scared... ;-) (though seems like they’re keeping 3)
OOC:
I am rereading a bunch of stuff at the moment. Sorry guys, I learn mechanics best by doing, which is another reason we are doing this. So where did we all end up in initiative?
Jan 10, 2019 8:24 am
Don't worry about it mate, we're all learning here so it's understandable that some things will take a bit to get our heads around especially as it doesn't use a standard dice mechanic

Minato’s Initiative is 5
Last edited January 10, 2019 8:24 am
Jan 10, 2019 3:37 pm
OOC:
all good! We’re all learning. One thing that seems pretty important in general is PCs knowing the TN of the check. So on that note: was the target number for the tactics check is 1? Since I only got one success I’d pass the check but with no bonus successes. And since we are being surprised not initiating combat we’d use vigilance rather than focus. So if that’s all correct...
Iuchi Odayaka is at initiative 3.
Last edited January 10, 2019 3:38 pm
Jan 10, 2019 5:26 pm
Tookie_Clothespin says:
OOC:
all good! We’re all learning. One thing that seems pretty important in general is PCs knowing the TN of the check. So on that note: was the target number for the tactics check is 1? Since I only got one success I’d pass the check but with no bonus successes. And since we are being surprised not initiating combat we’d use vigilance rather than focus. So if that’s all correct...
Iuchi Odayaka is at initiative 3.
OOC:
it was for initative so it’s a TN 1 Check - from page 262 of the rulebook:

For a skirmish, the Initiative check is a TN 1 Tactics check to gain a read on the battlefield conditions and enemy
Jan 12, 2019 4:14 am
Just waiting for Qralloq to confirm his initiative.
Jan 12, 2019 4:28 am
Sorry. Had 3 successes and a Strife
Jan 12, 2019 8:19 am
You add your Focus to the successes to determine your initiative score

From page 250 (Determine Initiative Values):

A character's initiative value is based on their state of preparedness when the conflict began.

$ If the character was ready for the conflict, their base initiative value is their focus attribute.
$ If the character was unprepared (such as when surprised), their base initiative value is their vigilance attribute.

Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
Jan 12, 2019 8:33 am
Just realised that I get to reroll some dice on initiative checks due to my Quick Reflexes distinction....reroll Ed in my original post but doesn’t change anything about my initiative though as I didn’t get any more successes
Jan 12, 2019 10:37 am
Ah, got ya. Kashita had Focus 4, so Initiative is 7 = 4 +1 +2 bonus successes
Jan 12, 2019 6:37 pm
Quote:
Then, if the character succeeded on their Initiative check, they add 1 to their base initiative value, plus an additional amount equal to their bonus successes.
OOC:
This is the part I missed, +1 for succeeding. So the check is essentially focus or vigilance + successes. I think I can remember that.

In that case, Iuchi is at a 4 initiative. Still last I think.

My core book arrived last night! Quite a beauty. I’ll be pouring over it all weekend..
Last edited January 12, 2019 7:36 pm
Jan 15, 2019 5:32 am
OOC:
Okay so we have our initiative order, sorry for the delay:

Bandit 1: 8
Bandit 3: 8
Bandit 4: 8
Kashita: 7
Bandit 2: 7
Minato: 5
Iuchi: 4
Two of the bandits leap nimbly down from the overhead rocks and begin to charge before you. Caught off guard, the bandits close the gap before you can ready yourself and attack Kashita and Minato. The bandit that engaged Kashita brought his katana down in a deadly arc before she managed to have her weapon drawn. At the last moment, she managed to step out of the blade's arc but still managed to receive a vicious cut to her abdomen. A whistling noise filled her ears and she looked up just in time to see an arrow coming towards her. Unable to react in time, it caught her in the ribs. The pain was almost unbearable as it sank into her flesh, catching her ribs and coming to a stop but she gritted her teeth and drew her weapon to face her attackers. Meanwhile, Minato was likewise caught unawares and a bloody gash on her face was her reward.
OOC:
It looks like the rolls went a little wonky, so I'll use the first rolls for each bandit.

Bandit 1 Results: 2 Successes, an Opportunity and a Strife. Total Success = 3. This means he will deal 6 wounds to Kashita but since you are wearing Lacquered Armor that drops to 2.

Bandit 3 Results: 3 Successes, 2 Strife, an Opportunity and a Blank. Total Success = 5 Success. He deals 7 wounds to Minato but that will drop to 4 thanks to your Ashigaru Armour.

Bandit 4 Results: 3 Explosive Success, 3 Strife, 2 Blanks, 2 Opportunity. Total Success = 6 Success. I am going to say that they are using a Yumi Bow, firing a Willow Leaf arrow, so they will deal another 9 damage to Kashita. Your armour drops it to 5, giving you a total of 7 Wounds.
OOC:
Wound Ratings:

Kashita: 7 wounds - Permanent Injury: The strike leaves the character permanently injured, bearing a scar that will impact them the rest of their life. The character suffers the Bleeding condition, then chooses one scar of the following disadvantages for the ring they used for their check to resist: Air (Maimed Visage or Nerve Damage), Earth (Damaged Organ or Fractured Spine), Fire (Lost Fingers or Maimed Arm), Water (Lost Eye or Lost Foot), Void (Lost Memories).
Minato: 4 wounds - Flesh Wound: The hit sinks into the character’s flesh, slicing shallowly or creating a vicious contusion. The character suffers the Lightly Wounded condition for the ring they used for their check to resist. If the attack had the Razor-Edged quality, the character also suffers the Bleeding condition.
Iuchi: 0 wounds
OOC:
Good to see L5R is still as deadly as all get out, Kashita you were the focus of the assault since you were the most reactive to the attack and you're up. Also guys it took me about an hour or so of flicking to put this together and I encourage you all to check my work so to speak. Pretty sure I have everything right.

Rolls

Bandit 1 Attack Roll - (5d6)

(22552) = 16

Bandit 4 Attack Roll - (5d6)

(13616) = 17

Bandit 1 Attack Roll: - (5d6)

(34541) = 17

Bandit 3 Attack Roll: - (5d6)

(14533) = 16

Bandit 4 Attack Roll: - (5d6)

(33636) = 21

Bandit 4 Explosive Success Reroll - (2d6)

(61) = 7

Bandit 4 Explosive Success Reroll - (1d6)

(2) = 2

Jan 15, 2019 6:39 am
Whistler says:
OOC:
Wound Ratings:

Kashita: 7 wounds - Permanent Injury: The strike leaves the character permanently injured, bearing a scar that will impact them the rest of their life. The character suffers the Bleeding condition, then chooses one scar of the following disadvantages for the ring they used for their check to resist: Air (Maimed Visage or Nerve Damage), Earth (Damaged Organ or Fractured Spine), Fire (Lost Fingers or Maimed Arm), Water (Lost Eye or Lost Foot), Void (Lost Memories).
Minato: 4 wounds - Flesh Wound: The hit sinks into the character’s flesh, slicing shallowly or creating a vicious contusion. The character suffers the Lightly Wounded condition for the ring they used for their check to resist. If the attack had the Razor-Edged quality, the character also suffers the Bleeding condition.
Iuchi: 0 wounds
OOC:
Looks like these are coming from the crit table. I think, per Harm and Healing on page 268, damage not reduced to 0 by armor accrues as fatigue until it equals or exceeds Endurance, at which point the character is considered 'Incapacitated' and only then do Criticals start accruing (per deadliness ratings of weapon with effects from that table). Crits can happen other ways too (abilities etc).

Still deadly... but not as many one-round kills.
Jan 15, 2019 6:53 am
OOC:
Yep, I was trying to work out how they fit in. Seem right to me, go ahead and alter it accordingly.
Jan 15, 2019 7:49 am
OOC:
initiative and damage seem to be the farthest removed from my experience with other RPGs. Initiative is similar to SWRPG in concept, but the whole damage system is a bit of an exercise to grok. But I think I get what they were going for, and I think I like it.
Last edited January 15, 2019 7:49 am
Jan 15, 2019 7:50 am
OOC:
I am still at the grok phase :P
Jan 15, 2019 10:04 am
OOC:
Yeah we're all still learning here :)
Minato reels back as the blow slices across him before smiling and slamming his Wakasashi into his opponents blade, trapping it before unleashing a furious assault with his Katana.
OOC:
So I took 7 damage which reduced by 3 for my armour so I take 4 wounds which are 'soaked' by my fatigue. As I am still on more that 0 Fatigue I do not take a critical injury (just clarifying that for my own benefit more than anything).

In response to the attack I am using my Way of the Dragon school ability to Trap my opponents weapon (see below) which reduces my TN to attack back by 1.

Sticking with Fire Stance and using a Strike Action with my Katana. My dice pool is 3 ring dice (Fire) and 1 Skill Dice (Martial Arts Melee)

First Edit: will be keeping at least the dice with the Explosive Success so rolling another dice for that....

Second Edit: so I get the following results

Ring Dice
1 - Blank
4 - Success & Strife
6 - Explosive Success & Strife
Skill Dice
10 - Success and Opportunity
Explosive Success Dice
2 - Opportunity & Strife

I'll keep everything other than the Blank which give me 3 Success, 3 Strife and 2 Opportunity. To hit my opponent I need to beat TN 1 which is done so damage is 9 (4 for weapon + 2 bonus successes + 3 Strife (Fire Stance)) and I'll use the 2 Opportunities to do a Severity 5 Critical to my opponent (as per the Strike Action)
[ +- ] Way of the Dragon School Ability
Derived Attributes
Endurance - (Earth + Fire) x 2: 10
Fatigue: 4
Composure - (Earth + Water) x 2: 10
Strife: 3
Conditions: None

Focus - (Air + Fire): 4
Vigilance - (Air + Water) / 2: 2
Void Points - Maximum: 1 Current: 1
Last edited January 15, 2019 5:35 pm

Rolls

Fire/MA Melee Test - (1d6, 1d6, 1d6, 1d12)

1d6 : (1) = 1

1d6 : (4) = 4

1d6 : (6) = 6

1d12 : (10) = 10

Die for Explosive Success - (1d6)

(2) = 2

Jan 15, 2019 7:01 pm
OOC:
Little behind today, Ill post early this evening
Jan 16, 2019 12:59 am
Okay 7 fatigue after armor, but Kashita has 8 Endurance, so shields it (I.e., gains 7 fatigue, but no critical)

Okay her counter attack Water Ring 3, Martial Arts Melee 1

Result: 2 OPP, 2 SUCC, 2 Strife

Base Yari damage is 5. TN for Strike Action is 2 (of 252) so no bonus success. Not sure why we would add the ring rearing.
Last edited January 16, 2019 1:17 am

Rolls

Roll - (3d6, 1d12)

3d6 : (324) = 9

1d12 : (8) = 8

Jan 16, 2019 1:20 am
Okay, that was painful. The book couldn't be less intuitive for resolving a simple attack.
Jan 16, 2019 6:03 am
Qralloq says:
Base Yari damage is 5. TN for Strike Action is 2 (of 252) so no bonus success. Not sure why we would add the ring rearing.
Each round you get to choose the stance you are in which translates to the ring you use to act that round. As Minato was being hyper aggressive on his attack I used Fire but if I’d wanted to take a more defensive approach I may have used Earth. Depending on the rain you gain a certain mechanical benefit for the round as follows:

Rings
Air: Stance: +1 TN of Attack and Scheme checks Targetting you (+2 at rank 4+)
Earth: Stance: Others cannot spend 'Opportunity' to inflict Critical Strikes or conditions on you
Fire: Stance: If you succeed, +1 bonus success per 'Strife' symbol
Water: Stance: Perform a second action on your turn tht does not require a check or share a type with your first action
Void: Stance: You do not receive Strife from 'Strife' symbols on checks.

As you used Water you get to take another action this round other than Strike but because I used Fire I was adding successes for each strife I rolled which translated as extra bonus successes for damage
Qralloq says:
Okay, that was painful. The book couldn't be less intuitive for resolving a simple attack.
Yeah, definitely could use a few more example of how things are supposed to flow in all of the scene types
Last edited January 16, 2019 6:05 am
Jan 16, 2019 6:25 am
mcneils5 says:
Yeah, definitely could use a few more example of how things are supposed to flow in all of the scene types
OOC:
The beginner's box is actually quite good for this, it manages to introduce things quite slowly and methodically, with increasing complexity.

And! I happen to have a copy of it to try and persuade some of my RL group to play emo samurai dramas. I'd be happy to run that for you all...
Jan 16, 2019 9:57 am
Tookie_Clothespin says:
mcneils5 says:
Yeah, definitely could use a few more example of how things are supposed to flow in all of the scene types
OOC:
The beginner's box is actually quite good for this, it manages to introduce things quite slowly and methodically, with increasing complexity.

And! I happen to have a copy of it to try and persuade some of my RL group to play emo samurai dramas. I'd be happy to run that for you all...
OOC:
I wouldnt say no to this depending on how the rest of the groups feels. Its definitely a complex system.
Jan 16, 2019 3:51 pm
OOC:
I'm fine with whatever we want to do. This has worked well so far but I know the starter set pretty much holds your hand whilst you're going through things
Jan 16, 2019 6:35 pm
Same. I don't mind this format. We'll figure it out. But if the starting box helps, that is fine too.
Jan 16, 2019 11:16 pm
OOC:
All good, just thought I’d extend the offer. This will get us there as well, and I get more familiar with the rules every day. The book is beautiful, it’s not hard to want to read it all the time.

Should I go ahead with my turn? Or, I think there’s another bandit before me.
Jan 18, 2019 5:38 pm
OOC:
Are we fading out?
Jan 19, 2019 9:40 am
Tookie_Clothespin says:
OOC:
Are we fading out?
I certainly hope not, would like to play this combat out as it’s been really useful to me for getting a handle on the rules
Jan 20, 2019 1:31 am
OOC:
Sorry, I have just had an eventful couple of days but I have had some spare time today. I will post shortly.
Jan 20, 2019 2:00 am
OOC:
Happy to hear! But, hold up. I didn't go yet... actions below.
The Shugenja adopts an Air stance as his warhorse dances backwards (moving one range band away, air stance to increase TN to hit)

He spreads his hands palms downward and emits a low hum in a plea to the Earth kami. He quickly closes his hands...
OOC:
Using Grasp of Earth, targeting the Archer first, maybe more with opportunities.

Keeping Success+Strife, Success+Opp, and Opp. Almost didn't get it. I hit my TN with 2 successes, and have 2 opp. I'll use both to choose additional targets.

So three bandits get the Prone condition and each takes 3 supernatural damage and I take 1 Strife.
[ +- ] Grasp of Earth
Last edited January 20, 2019 2:08 am

Rolls

TN2 Theology (keep 3) - (3d6, 3d12)

3d6 : (243) = 9

3d12 : (3510) = 18

Jan 20, 2019 2:03 am
OOC:
Ah okay, I just assumed we were waiting on me. Let me know when you are done with your post and I'll go. I notice there is a lot of editing with this game.
Jan 20, 2019 2:11 am
OOC:
Edited in above! Yeah, lots of edits trying to calculate dice results and oportunity spends. It flows really well at the table but I'll admit it's clunky in PbP. I wonder if Keleth can implement the dice like for FFG's SWRPG, it would cut a bit of time out. I actually got the dice out and laid them all out so I could see the symbols, ha.
Last edited January 20, 2019 2:11 am
Jan 20, 2019 2:20 am
OOC:
Yeah, it's super clunky but some games just aren't made for the format. Go ahead and pick which three bandits go prone.
Jan 20, 2019 2:34 am
OOC:
There are four, right? An archer and three swordweilders? I'll tag the archer and the two least hurt sword-guys. I think that leaves the one tangled with Mirumoto out of it.
Jan 20, 2019 3:05 am
OOC:
It sure does.


So the bandit that Mirumoto has attacked would have a rather nice gash on his side and is now Severely Wounded. I am going to say that it causes all his fire ring checks to increase by 3. I am going to say that the Bandits you caused to go prone, break free from the earth and more into the Earth Ring guard, as does the other two bandits that are wielding the katanas. The bowmen at the back will stay in the Fire Ring and ready his attack but will lose it this round due to falling prone.
OOC:
I rolled this stuff before I realised it was Tookie's turn.
Bandit One: 3, 4, 1, 7, 1
Bandit Two: 6, 3, 4, 4, 7
Bandit Three: 3, 3, 1, 2, 2
Bandit One: Opportunity, Success and Strife, Blank, Success and Strife, Blank. Total Successes = 2. New TN to attack him, 2.
Bandit Two: Explosive Success & Strife, Opportunity, Successes and Strife, Opportunity, Success and Strife, Success and Strife. Total Successes = 4. New TN to attack him, 4.
Bandit Three: Opportunity, Opportunity, Blank, Blank, Blank. Total Successes = 0. New TN to attack him, 1.
Jan 23, 2019 6:07 am
OOC:
Guys? If you are finding the mechanics too much and would prefer to bow out, I would understand.
Jan 23, 2019 6:45 am
OOC:
Personally I want a clearer indication of whose turn it is in the initiative order... I’m not sure who we’re waiting on.
Jan 23, 2019 7:20 am
OOC:
Ask and you shall receive. Here it is:

Bandit 1: 8
Bandit 3: 8
Bandit 4: 8
Kashita: 7
Bandit 2: 7
Minato: 5
Iuchi: 4

So we are waiting on Kashita.
Jan 23, 2019 5:52 pm
OOC:
Gotcha. I'll post tonight when I have a chance to review the process once more.
Jan 23, 2019 7:18 pm
OOC:
No worries!
Jan 24, 2019 12:29 am
Kashita will attack Bandit One with her spear, brandishing it fiercely to keep the others at bay.
[ +- ] Yari
[ +- ] Iron Forest Technique
Edit:
2 x 4 - Success & Strife
5 - Success

4 - Opportunity

I'll take 2 success, 1 Strife, 1 Opp
Spend 1 OPP to activate Iron Forest
Last edited January 24, 2019 12:33 am

Rolls

Martial Arts (Melee) - (3d6, 1d12)

3d6 : (445) = 13

1d12 : (4) = 4

Jan 24, 2019 12:49 am
OOC:
Man, iron forest technique is really cool. I’ve been looking at the Hiruma school and envisioning a spear-fighter...
Jan 25, 2019 6:48 am
OOC:
Man these mechanics are clunky as hell. It took me ten minutes to work out that the attack, cut through clothes but didn't do any major damage.
As you bring your spear down in an arc, the bandit brings his blade up and deflects the blow. The spear cuts through the fabric of his tunic but doesn't appear to have done any damage to the man.
Jan 25, 2019 2:49 pm
Whistler says:
OOC:
Man these mechanics are clunky as hell. It took me ten minutes to work out that the attack, cut through clothes but didn't do any major damage.
OOC:
I think part of it all is just a steep learning curve making it seem harder to get to grips with than other systems....also doesn't help that we're not all round a table together to talk through stuff. I'm sure it'll click into place after running through things a couple of times.

So in the initiative order it's showing Bandit 2's turn but you seemed to roll for them previously???
Jan 26, 2019 7:09 am
OOC:
Yeah that's my bad, just go ahead and take your turns.
Jan 27, 2019 11:21 am
Minato considers shifting his stance for a moment but with a smile keeps pressing the attack against the bandit he struck previously.
OOC:
Ok, opting not to change stance and will stay in Fire. From the post about the bandits I'm reading that he is in Earth Stance (so I can't spend any Opportunities to Crit them) and I am at TN 1 to attack them, rolling for the attack......So thats the following:

Skill Die: Explosive Success
Ring Die: Explosive Success and Strife
Ring Die: Explosive Success and Strife
Ring Die: Blank

Going to keep all 3 Explosive Successes and re-roll to see what else I might want to keep (running tally is 3 x Success, 2 x Strife)....the re-rolls are 3 more successes so I'll keep the lot. Total of 6 successes and 2 Strife meaning I'm dealing 11 damage to this unfortunate Bandit (4 for Katana, 5 for bonus successes, 2 for Strife due to Fire Stance)

Derived Attributes
Endurance - (Earth + Fire) x 2: 10
Fatigue: 4
Conditions: None

Composure - (Earth + Water) x 2: 10
Strife: 5
Focus - (Air + Fire): 4
Vigilance - (Air + Water) / 2: 2
Void Points - Maximum: 1 Current: 1
Last edited January 27, 2019 11:31 am

Rolls

Martial Arts (Melee) / Fire - (1d12, 1d6, 1d6, 1d6)

1d12 : (12) = 12

1d6 : (6) = 6

1d6 : (6) = 6

1d6 : (1) = 1

Explosive Successes - (1d12, 1d6, 1d6)

1d12 : (9) = 9

1d6 : (5) = 5

1d6 : (5) = 5

Jan 29, 2019 5:38 am
With a feint and a follow-up blow, you weave through his defences and strike cleanly at the bandit in question. You grit your teeth as you blade pierces the bandit's lower torso. There is a brief moment where a look of shock crosses his face before you push the blade even further into his abdomen.
OOC:
So old mate is not in a good way. He might get the chance to make one more attack, possibly. If you withdraw the blade, he is likely to just bleed out in the dirt after a couple of turns.
Jan 29, 2019 6:33 am
The berobed shugenga reins in his warhorse and squeezes his legs tightly into the horse's flanks to stabilize himself. He readies his bow and takes aim at the distant archer...
OOC:
Earth stance, one skill rank in ranged.

blank
success/strife
success
success and opportunity

I'll keep the three successes, 1 strife and 1 opportunity. I'll use the opportunity to 'reassure' Mirumoto from the General (Earth) opportunity list so he can remove 2 strife. That fire stance is taxing...

Damage of the bow is 5, +1 for bonus success over TN2.
After loosing his arrow Iuchi spares a glance towards the clashing Dragon and the unfortunate bandit. I am glad you are here today, Mirumoto.
Last edited January 29, 2019 6:44 am

Rolls

Ranged attack with bow - (3d6, 1d12)

3d6 : (145) = 10

1d12 : (10) = 10

Jan 31, 2019 7:28 am
OOC:
Qralloq?
Feb 1, 2019 12:57 am
OOC:
This is a lot of work. Wish there was more flavor to the attacks.
Kashita continues to attack Bandit One with her spear, brandishing it fiercely to keep the others at bay. She smiles at the cut clothing, ready to see more clothing cut off.
[ +- ] Yari
[ +- ] Iron Forest Technique
Editing...

Results
3 - Opportunity
4 - Success & Strife
5 - Success

4 - Opportunity

Result: Taking 2 Successes, 1 Strife, 1 OPP
Spending OPP to activate Iron Forest Technique
Last edited February 1, 2019 1:01 am

Rolls

Yari attack - (3d6, 1d12)

3d6 : (354) = 12

1d12 : (4) = 4

Feb 6, 2019 6:46 am
Qralloq says:
OOC:
This is a lot of work. Wish there was more flavor to the attacks.
OOC:
I agree, there's not much to the basic Strike option. Some of the later techniques are pretty cool, but might be slow to acquire...
Last edited February 6, 2019 6:47 am
Feb 6, 2019 9:06 am
Tookie_Clothespin says:
Qralloq says:
OOC:
This is a lot of work. Wish there was more flavor to the attacks.
OOC:
I agree, there's not much to the basic Strike option. Some of the later techniques are pretty cool, but might be slow to acquire...
OOC:
Well the flavour comes from the Stance you're using, essentially you have 5 different Strike actions dependent upon the Ring you're using for the attack. It's pretty much down to you to narrate what your character is doing in line with the Stance/Ring they are using for the action

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