Skirmish Test

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Jan 16, 2019 6:25 am
mcneils5 says:
Yeah, definitely could use a few more example of how things are supposed to flow in all of the scene types
OOC:
The beginner's box is actually quite good for this, it manages to introduce things quite slowly and methodically, with increasing complexity.

And! I happen to have a copy of it to try and persuade some of my RL group to play emo samurai dramas. I'd be happy to run that for you all...
Jan 16, 2019 9:57 am
Tookie_Clothespin says:
mcneils5 says:
Yeah, definitely could use a few more example of how things are supposed to flow in all of the scene types
OOC:
The beginner's box is actually quite good for this, it manages to introduce things quite slowly and methodically, with increasing complexity.

And! I happen to have a copy of it to try and persuade some of my RL group to play emo samurai dramas. I'd be happy to run that for you all...
OOC:
I wouldnt say no to this depending on how the rest of the groups feels. Its definitely a complex system.
Jan 16, 2019 3:51 pm
OOC:
I'm fine with whatever we want to do. This has worked well so far but I know the starter set pretty much holds your hand whilst you're going through things
Jan 16, 2019 6:35 pm
Same. I don't mind this format. We'll figure it out. But if the starting box helps, that is fine too.
Jan 16, 2019 11:16 pm
OOC:
All good, just thought I’d extend the offer. This will get us there as well, and I get more familiar with the rules every day. The book is beautiful, it’s not hard to want to read it all the time.

Should I go ahead with my turn? Or, I think there’s another bandit before me.
Jan 18, 2019 5:38 pm
OOC:
Are we fading out?
Jan 19, 2019 9:40 am
Tookie_Clothespin says:
OOC:
Are we fading out?
I certainly hope not, would like to play this combat out as it’s been really useful to me for getting a handle on the rules
Jan 20, 2019 1:31 am
OOC:
Sorry, I have just had an eventful couple of days but I have had some spare time today. I will post shortly.
Jan 20, 2019 2:00 am
OOC:
Happy to hear! But, hold up. I didn't go yet... actions below.
The Shugenja adopts an Air stance as his warhorse dances backwards (moving one range band away, air stance to increase TN to hit)

He spreads his hands palms downward and emits a low hum in a plea to the Earth kami. He quickly closes his hands...
OOC:
Using Grasp of Earth, targeting the Archer first, maybe more with opportunities.

Keeping Success+Strife, Success+Opp, and Opp. Almost didn't get it. I hit my TN with 2 successes, and have 2 opp. I'll use both to choose additional targets.

So three bandits get the Prone condition and each takes 3 supernatural damage and I take 1 Strife.
[ +- ] Grasp of Earth
Last edited January 20, 2019 2:08 am

Rolls

TN2 Theology (keep 3) - (3d6, 3d12)

3d6 : (243) = 9

3d12 : (3510) = 18

Jan 20, 2019 2:03 am
OOC:
Ah okay, I just assumed we were waiting on me. Let me know when you are done with your post and I'll go. I notice there is a lot of editing with this game.
Jan 20, 2019 2:11 am
OOC:
Edited in above! Yeah, lots of edits trying to calculate dice results and oportunity spends. It flows really well at the table but I'll admit it's clunky in PbP. I wonder if Keleth can implement the dice like for FFG's SWRPG, it would cut a bit of time out. I actually got the dice out and laid them all out so I could see the symbols, ha.
Last edited January 20, 2019 2:11 am
Jan 20, 2019 2:20 am
OOC:
Yeah, it's super clunky but some games just aren't made for the format. Go ahead and pick which three bandits go prone.
Jan 20, 2019 2:34 am
OOC:
There are four, right? An archer and three swordweilders? I'll tag the archer and the two least hurt sword-guys. I think that leaves the one tangled with Mirumoto out of it.
Jan 20, 2019 3:05 am
OOC:
It sure does.


So the bandit that Mirumoto has attacked would have a rather nice gash on his side and is now Severely Wounded. I am going to say that it causes all his fire ring checks to increase by 3. I am going to say that the Bandits you caused to go prone, break free from the earth and more into the Earth Ring guard, as does the other two bandits that are wielding the katanas. The bowmen at the back will stay in the Fire Ring and ready his attack but will lose it this round due to falling prone.
OOC:
I rolled this stuff before I realised it was Tookie's turn.
Bandit One: 3, 4, 1, 7, 1
Bandit Two: 6, 3, 4, 4, 7
Bandit Three: 3, 3, 1, 2, 2
Bandit One: Opportunity, Success and Strife, Blank, Success and Strife, Blank. Total Successes = 2. New TN to attack him, 2.
Bandit Two: Explosive Success & Strife, Opportunity, Successes and Strife, Opportunity, Success and Strife, Success and Strife. Total Successes = 4. New TN to attack him, 4.
Bandit Three: Opportunity, Opportunity, Blank, Blank, Blank. Total Successes = 0. New TN to attack him, 1.
Jan 23, 2019 6:07 am
OOC:
Guys? If you are finding the mechanics too much and would prefer to bow out, I would understand.
Jan 23, 2019 6:45 am
OOC:
Personally I want a clearer indication of whose turn it is in the initiative order... I’m not sure who we’re waiting on.
Jan 23, 2019 7:20 am
OOC:
Ask and you shall receive. Here it is:

Bandit 1: 8
Bandit 3: 8
Bandit 4: 8
Kashita: 7
Bandit 2: 7
Minato: 5
Iuchi: 4

So we are waiting on Kashita.
Jan 23, 2019 5:52 pm
OOC:
Gotcha. I'll post tonight when I have a chance to review the process once more.
Jan 23, 2019 7:18 pm
OOC:
No worries!
Jan 24, 2019 12:29 am
Kashita will attack Bandit One with her spear, brandishing it fiercely to keep the others at bay.
[ +- ] Yari
[ +- ] Iron Forest Technique
Edit:
2 x 4 - Success & Strife
5 - Success

4 - Opportunity

I'll take 2 success, 1 Strife, 1 Opp
Spend 1 OPP to activate Iron Forest
Last edited January 24, 2019 12:33 am

Rolls

Martial Arts (Melee) - (3d6, 1d12)

3d6 : (445) = 13

1d12 : (4) = 4

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