Skirmish Test
Jan 9, 2019 6:13 am
So I figured we'd begin with a fairly basic scenario. You are travelling along a dirt track high up in the mountains, there is snow falling in the air but because it is still early in the season, the snowfall hasn't significantly impacted the terrain. As you continue to make your way through the winding path, four bandits emerge from the rocks. Three begin to charge towards you, while the other readies a bow. Can I please get everyone to make a tactics check, please?
Jan 9, 2019 7:20 am
The young shugenja, dressed in padded traveling clothing befitting the season, grabbed the reins of the warhorse he sat atop and readied himself...
1 - Blank
2 - Opportunity & Strife
3 - Opportunity
4 - Success & Strife
5 - Success
6 - Explosive Success & Strife
OOC:
Using Earth ring. One success. What are my options for the opportunity? Not sure it’s worth a strife.1 - Blank
2 - Opportunity & Strife
3 - Opportunity
4 - Success & Strife
5 - Success
6 - Explosive Success & Strife
Last edited January 9, 2019 7:22 am
Rolls
Tactics - (3d6)
(125) = 8
Jan 9, 2019 7:27 am
You don't get to pick whether you take it or not. Strife is a bit of a misnomer, it's not necessarily a bad thing. So you got a blank, an Opportunity and Strife and a Success. So for the purposes of Initiative you have a success and an opportunity.
Jan 9, 2019 7:40 am
OOC:
Ah, I thought I could keep up to my ring, but didn’t have to keep dice if I didn’t want to. My mistake.Jan 9, 2019 8:05 am
Sorry, I misunderstood what you were referring to. I thought you were talking about separating the Opportunity and Strife. Its been a long day, I need a coffee. You get to keep the number of die that are equal to your Ring. Since your Earth Ring is 3, you keep all three dice you rolled.
Jan 9, 2019 9:17 am
You only need to keep one though as a minimum (Page 24, Step5), from the book:
The player must choose at least one die to keep, and can choose to keep a maximum up to the value of the ring the character used for the check. The player then removes all dropped dice.
Older editions you'd just keep everything as you were simply after the highest number possible but in this edition there's a little more thought needed for which dice you keep
The player must choose at least one die to keep, and can choose to keep a maximum up to the value of the ring the character used for the check. The player then removes all dropped dice.
Older editions you'd just keep everything as you were simply after the highest number possible but in this edition there's a little more thought needed for which dice you keep
Last edited January 9, 2019 9:19 am
Jan 9, 2019 9:32 am
With a roar Minato charges at the bandits, both swords flashing clear of their sheaths
EDIT: just realised one of my distinctions applies here (Quick Reflexes) so I get to reroll 2 of these dice, going to reroll the Oportunity and the Oportunity+Strife results
OOC:
Above text for flavour at this point. Will be aiming to try and bull rush the bandits charging us on my turn so a Fire approach (Overwhelm) would seem most appropriate. Minato has Tactics of 0 so will just be rolling the RingEDIT: just realised one of my distinctions applies here (Quick Reflexes) so I get to reroll 2 of these dice, going to reroll the Oportunity and the Oportunity+Strife results
Last edited January 12, 2019 8:28 am
Rolls
Tactics/Fire - (1d6, 1d6, 1d6)
1d6 : (3) = 3
1d6 : (2) = 2
1d6 : (5) = 5
Reroll 1st and 2nd dice - (1d6, 1d6)
1d6 : (3) = 3
1d6 : (3) = 3
Jan 9, 2019 9:39 am
OOC:
So that's a2 - Opportunity & Strife
3 - Opportunity
5 - Success
Will keep the Success and the Opportunity (opportunity for the bandits to be surprised by Minato rushing them maybe?)
Jan 9, 2019 9:45 am
mcneils5 says:
You only need to keep one though as a minimum (Page 24, Step5), from the book:The player must choose at least one die to keep, and can choose to keep a maximum up to the value of the ring the character used for the check. The player then removes all dropped dice.
Older editions you'd just keep everything as you were simply after the highest number possible but in this edition there's a little more thought needed for which dice you keep
Jan 9, 2019 2:16 pm
OOC:
Could you accept the character sheets into the game? Gives us quick access to them from these screens.Jan 9, 2019 6:56 pm
Whistler says:
And this is why we are doing this, the idea is that we learn together as we go, so thank you for correcting me, my friend.OOC:
In that case I’ll just keep the success, can’t see an immediate use for this particular opportunity. I need to construct some cheat sheets...Jan 9, 2019 7:17 pm
Tactics 1, Water Ring 3
Oooo, explosive success and strife!
Oooo, explosive success and strife!
Last edited January 9, 2019 7:17 pm
Rolls
tactics - (1d6)
(6) = 6
Jan 9, 2019 10:21 pm
OOC:
Everyone's sheets should be accepted. Now for the bandit's turn, all using the fire ring.Rolls
Bandit 1 - (5d6)
(16513) = 16
Bandit 2 - (5d6)
(52133) = 14
Bandit 3 - (5d6)
(65222) = 17
Bandit 4 - (5d6)
(53243) = 17
Jan 9, 2019 10:28 pm
Bandit 1 Results: Explosive Success and Strife, Success and Opportunity.
Bandit 2 Results: Success, Opportunity, Opportunity
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife
Bandit 4 Results: Success, Success and Strife, Opportunity.
Bandit 2 Results: Success, Opportunity, Opportunity
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife
Bandit 4 Results: Success, Success and Strife, Opportunity.
Rolls
Bandit 1 Explosive Success - (1d6)
(3) = 3
Bandit 3 Explosive Success - (1d6)
(3) = 3
Jan 9, 2019 10:37 pm
Bandit 1 Results: Explosive Success and Strife, Success and Opportunity. Total Successes: 2
Bandit 2 Results: Success, Opportunity, Opportunity. Total Successes 1
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife: Total Successes: 2
Bandit 4 Results: Bandit 4 Results: Success, Success and Strife, Opportunity. Total Successes: 2
Bandit 1: 8
Bandit 2: 7
Bandit 3: 8
Bandit 4: 8
Bandit 2 Results: Success, Opportunity, Opportunity. Total Successes 1
Bandit 3 Results: Explosive Success and Strife, Success, Opportunity and Strife: Total Successes: 2
Bandit 4 Results: Bandit 4 Results: Success, Success and Strife, Opportunity. Total Successes: 2
OOC:
@Qralloq: You should be rolling 4d6, your water ring + tactics and keeping up to the water ring value so in this case 3. I am happy if you want to keep your first roll and roll and additional 3d6. Just dont forget to reroll the explosive success. Once everyone has their number of successes, can you please add your focus to it and we'll have the initative numbers. For the bandits that is as follows:Bandit 1: 8
Bandit 2: 7
Bandit 3: 8
Bandit 4: 8
Jan 9, 2019 11:06 pm
Whistler says:
OOC:
@Qralloq: You should be rolling 4d6, your water ring + tactics and keeping up to the water ring value so in this case 3. I am happy if you want to keep your first roll and roll and additional 3d6. Just dont forget to reroll the explosive success. Once everyone has their number of successes, can you please add your focus to it and we'll have the initative numbers.OOC:
Correct me if I’m wrong but a skill die is d12. So you roll x d6 for ring and y d12 for skill ranks, then keep dice up to your ring. So if Qralloq has water 3 and tactics 1, it’s 3d6 + 1d12, keep 3.Further, right now it looks like the bandits have a fire ring of 5 and I’m scared... ;-) (though seems like they’re keeping 3)
Last edited January 9, 2019 11:09 pm
Jan 9, 2019 11:31 pm
Tookie_Clothespin says:
OOC:
Correct me if I’m wrong but a skill die is d12. So you roll x d6 for ring and y d12 for skill ranks, then keep dice up to your ring. So if Qralloq has water 3 and tactics 1, it’s 3d6 + 1d12, keep 3OOC:
You’re correct as per my read....we didn’t roll any skill dice as none of us have the Tactics skill lolMinato’s Initiative is 5
Jan 9, 2019 11:48 pm
Adding more rolls
Okay 1 blank, 5 success,
9 success
So 3 success & strife
Okay 1 blank, 5 success,
9 success
So 3 success & strife
Last edited January 9, 2019 11:49 pm
Rolls
2 more d6, 1 d12 - (2d6, 1d12)
2d6 : (15) = 6
1d12 : (9) = 9
Explosive - (1d6)
(1) = 1
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