2 - All the way down

Jan 16, 2019 5:20 pm
As you were searching the room and got attacked again by one of those spidery-humanoids, the floor collapsed under the sudden action and you all got swallowed into this dark abyss.

Rocks falling, hitting you. The worrisome sound of weapons falling with you. Dust. Lots of dust, earth and small rocks.

The fall appears to last forever, and stops brutally as you hit what appears to be the ground in a pitch black cave. Rocks continue to fall all around you and you pray whatever god you have that you don't get crushed by one. It seems that there is a pool of water somewhere around as you receive splashing water more than once. At some point, after what seems like an eternity, all this chaos stops leaving you in an overwhelming silence.

What do you do?


For the falling damage, you only took half if your save was over 15. If your AC is 15 or more, you reduce the damage taken by 2. That's 9 for Mee'haïl and 3 for Sedror who apparently is pretty comfortable with such fall ;)
OOC:
I've edited the Setting Information thread with the map of this new area. Here it is.

Rolls

Falling damage - (3d6)

(551) = 11

Jan 20, 2019 4:49 pm
— I have idea. I say whiile slowly getting back to my feet and dusting myself off. Let's not do zis again. Ouch.
Jan 22, 2019 10:00 am
You take a moment to recover from the sudden fall and things get less fuzzy around you. You can hear water flowing near you and feel the resulting moisture in the air and on the ground. This pitch black cave make it sound like a large river, but your experience tells you that it probably only is a minor watercourse. On the ground, beneath the dirt that fell with you, you can discern the weak glow of some kind of luminescent moss here and there.

Mee'haïl, as you get back on your feet you stumble on something that was standing just before you and that you easily identify when you touch it : the hard and cold material, its shape and relative sharpness... One of the axes that fell with you actually planted right at your feet, missing your leg by a foot or two!
You have not heard from your companions yet and start wondering if you were the only one who survived ...
Jan 22, 2019 11:59 am
Still sore all over from the fall, I take out a torch and light it up.
Jan 22, 2019 1:05 pm
Mee'haïl
The flickering flame spread its light on your surroundings, revealing a cluttered cave full of rocks, dried up bodies and broken skeletons that all went down with you. A quiet underground river springs in that room and flows out through a corridor that seems to be the only easy way out (the other one being above you).
The greataxe at your feet was in rather good condition before it got broken in the avalanche. It can still function pretty well as a battleaxe if you want to take it, or you can look around for another weapon in better shape. The strange, golden alloy apparently stands the test of time so well that you would be able to determine its age based on its condition. Some dwarven runes and decorations still clearly appear on the handle.

None of your allies are in sight, and the complete silence of this room seem to indicate that no living creature is nearby.


Sedror
While you remained in shock after the fall from which your magic seems to have done a good job protecting you, a familiar voice arose. Your barbarian companion is somewhere around, and you easily locate him when he lights a torch up. He's down what looks like a small underground river, hidden behind a very large rock that would have killed you instantly if you landed ten feet further than you did.
Jan 22, 2019 2:05 pm
OOC:
Meeh would put the broken axe near him, while sitting on the ground and trying to catch his breath. Torch is still lit, but kept near ground level. Meeh is basically trying to get a short rest.
Jan 23, 2019 12:21 am
Sedror stays motionless as he recovers from the shock of the collapse, letting his vision adjust to the dark. He looks for the creatures that ambushed his companions before the fall, or any sign of their demise. As a torch gets lit he breathes a sigh of relief, at least he's not the sole survivor. "Mee'hail, that you?" He whispers loudly in undertones as he continues scanning the room.
Jan 23, 2019 9:24 am
Thanks to his darkvision, Sedror is able to discern most of the room's features. Obviously there is a huge, rough opening above him as this is how you two got here. There is a lot of dust in the air that reduce both visibility and breathability, but he can barely see the ceiling of the cave you were in when everything fell apart, which gives him an approximation of the total height of that opening.

This lower cave is very different from the ones you went through above. The most obvious thing is how to walls and ground are left unfinished : while the entrance level was well finished, with a very regular floor and well built ceiling, this one has was either a very recent (at the time) mine or got abandoned quickly.
There is a kind of bio-luminescent moss on the ground, a slow underground river near Sedror and rocks of every size scattered across the room. Most of the dwarven bodies fell down with you, and some of them ended up under the aforementioned rocks. Sedror can't seem to find your attackers, so either they are waiting for an opening to jump to your face or they are under one of the rocks.
Jan 28, 2019 4:35 pm
Even if you two just met, finding a known face comforts you greatly. It is not you alone against the darkness of this underground place anymore.

As Mee'haïl takes a moment to rest, you both have some time to explore you immediate surroundings. The cave is smaller that the one above where you were when things fell apart, but bit nonetheless : about 50 feet across and 15 feet height. An underground river slowly flows out of one of the walls and leaves through a large passage on the opposite side of the room. You didn't venture into that passage, prefering to gather your strengths before you leave that relatively safe place. An uncommon moss the ground in patches and emits a weak, green light when there is no light source nearby. It takes about a minute to light up when you put the torch away.
As you inspect the room you discover, horrified, Tianni's arm and broken weapon protruding from beneath a huge rock, as well as the strange spider humanoid's legs. She apparently fought the creature during the fall and probably wasn't able to dodge what was coming from above. Bard is nowhere to be found, maybe he managed to get off the collapsing ground in time...
OOC:
You benefit from a short rest.
You regain the appropriate abilities, and can roll hit dice once if you want to.
Jan 31, 2019 1:25 pm
OOC:
With 3 HP Meeh would really want to. :D

Rolls

Hit Dice - (1d12+3)

(1) + 3 = 4

Jan 31, 2019 1:25 pm
OOC:
Nope, Meeh didn't get much rest.
Jan 31, 2019 1:29 pm
— I have feeling, zat ve'd better get back to sur-rface. I say to Sedror while wrapping up some of the cuts on my body. I'm injur-red and zer-re is only tvo of us now.
Feb 5, 2019 10:07 am
You took some time to rest, bandage your wounds and search the room. The sun is probably getting low outside.
Now would be a good time to get moving...
Feb 5, 2019 10:16 am
OOC:
Meeh would like to find his way to the surface - what should I roll for that?
Feb 7, 2019 8:12 am
There are two obvious ways out of this cave : the one through which you came down here, and the tunnel along the river. As you two were exploring it, you didn't find any hidden passage or similar thing.
Given the height of the fall and the fact that the walls may probably be rather unstable due to the recent collapse you estimate that, while you'd have a chance to succeed, it would be a pretty hard climb. On the other hand, walking along the river seems pretty easy but leads to unknown territory...
Feb 11, 2019 10:39 am
OOC:
Any indications of if that river has any incline? So if we went upstream it would lead to the surface?
Feb 11, 2019 12:38 pm
The river flows from the wall to the north. The opening from which water flows is rather small, but a powerful stream comes out of it and turns into a tranquille river as its bed gets larger in your cave. This happens frequently in mountains when water finds a small crack in the stone and slowly enlarges it to the point where it can drain a small river out of its probable lake. Impurites in the water confirm you that it indeed comes from the surface, or at least somewhere that have green moss and fish bones.
[ +- ] Mee'haïl's new battleaxe
[ +- ] Dwarven alloy properties
Feb 12, 2019 10:02 am
OOC:
Not critical, but vulnerability? First one doubles the dice, while later doubles all damage including modifiers
OOC:
PS. I'm waiting for Sedror's input before proceeding further
Last edited February 12, 2019 10:04 am
Feb 12, 2019 11:48 am
OOC:
If you attack something that is vulnerable to physical damage and that your attack hits, the item's properties will make that hit a critical hit (doubling the dice) that will then wreck said target (because that damage is then doubled due to vulnerability). Yup, that it a lot :)

The weapon is not magical though, if you were wondering.
Feb 21, 2019 9:22 am
OOC:
As very few happened between Mee'haïl and Sedror since you fell, I'll probably retcon his presence here and leave Mee as the only survivor (as far as he knows). Unless you have a better solution in mind?

Kuroi, I'll leave it to you to get things in motion. I'll hook the new players in ASAP : for now, I guess Mee should be extra careful ;)
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