Jan 19, 2019 8:07 pm
Okay so while I have been a ST for close to a decade, I have only just discovered dnd 5e in the last few months. I did play some 3.5 back in the day but the crunch threw me off. Since discovering 5e though, I have fallen in love with it and the wealth of materials and advice for it has helped my grow so much as a GM. I have been watching things like webdm, listening to podcasts and reading voraciously. I also have to say the people on this site have been amazing.
With all that said though, I still learn best by doing, so I would like to start a homebrew game. The elevator pitch is that you find yourself in a world that is in a transition between no to low magic, as the gods return to the world (I'll be using the Book of the Righteous for the pantheon with my own not insubstantial tweaks). The non-human races are emerging into the world and find a human society that is at a stage of development roughly comparable to the Renaissance. You would begin your adventure in the Floating City of Esterwyn, a major port city renown for its entertainment and merchant districts, which takes its inspiration from Venice. It is the capital city of the Tasmara city-state and major power of the Gabresia continent. The game will have two major arcs 1-10 will be a low magic setting where the PCs will help races establish relationships, form their societies and cope with magic returning to the world. Arc 11-20 you will be in a high magic society that we will develop together based on your choices in the first arc. There will be a brief limbo session between as well.
The GMing style I would like to try for this game is a little different to how I normally do it and will be very improv and character driven, so if I do this right there shouldn't be a railroad in sight. There are no restrictions on class or race but do keep in mind that a human fighter will have a very different experience to an elven wizard.
I will be away for the next couple of days but will be back to check on the interest. Ideally, I'm not looking for any more than half a dozen or so people. Anyone that gave me advice about how to approach building the setting will have the first pick, as a thank you! If you are keen, think of a race class combo that you'd like and when I get back we'll start a session zero of sorts to discuss the implications of the choice for the world, group and your character. So let me know if you want to take part!
With all that said though, I still learn best by doing, so I would like to start a homebrew game. The elevator pitch is that you find yourself in a world that is in a transition between no to low magic, as the gods return to the world (I'll be using the Book of the Righteous for the pantheon with my own not insubstantial tweaks). The non-human races are emerging into the world and find a human society that is at a stage of development roughly comparable to the Renaissance. You would begin your adventure in the Floating City of Esterwyn, a major port city renown for its entertainment and merchant districts, which takes its inspiration from Venice. It is the capital city of the Tasmara city-state and major power of the Gabresia continent. The game will have two major arcs 1-10 will be a low magic setting where the PCs will help races establish relationships, form their societies and cope with magic returning to the world. Arc 11-20 you will be in a high magic society that we will develop together based on your choices in the first arc. There will be a brief limbo session between as well.
The GMing style I would like to try for this game is a little different to how I normally do it and will be very improv and character driven, so if I do this right there shouldn't be a railroad in sight. There are no restrictions on class or race but do keep in mind that a human fighter will have a very different experience to an elven wizard.
I will be away for the next couple of days but will be back to check on the interest. Ideally, I'm not looking for any more than half a dozen or so people. Anyone that gave me advice about how to approach building the setting will have the first pick, as a thank you! If you are keen, think of a race class combo that you'd like and when I get back we'll start a session zero of sorts to discuss the implications of the choice for the world, group and your character. So let me know if you want to take part!
Last edited January 19, 2019 8:22 pm