At the desk across the room sits the drow woman. Open before her is the case of sending stones. She holds one of the stones in her left hand, and jots down notes with her right. She doesn't seem to have noticed that Zenithral is awake.
Demiplane
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At the desk across the room sits the drow woman. Open before her is the case of sending stones. She holds one of the stones in her left hand, and jots down notes with her right. She doesn't seem to have noticed that Zenithral is awake.
The drow sets down her stone and finishes her notes, then files it tidily into a drawer of the desk. She turns to look over at Zenithral and catches his eye. She blinks and looks away, but not before Zenithral notices the bruises nearly hidden by her midnight skin.
Rolls
Perception (Notice all the things!) - (1d20+3)
(4) + 3 = 7
Investigation (Identify and remember all the things!) - (1d20+7)
(7) + 7 = 14
Persuasion (Let's chat, shall we?) - (1d20+7)
(15) + 7 = 22
Preemptive Insight on her next words - (1d20+8)
(17) + 8 = 25
She finally answers with a simple statement: "I know who you are." Her eyes trace the bookshelves and floor, but watches Zenithral warily out of the corner of her eye (and the archer notices that the shelves are full of books and scrolls, with subjects ranging from history to arcane lore). She seems to find something encouraging in his posture and words, however, and so continues. "My name is Ginafae Despana. I am sister to Malavon Despana, who created this place."
She winces, and turns away again.
Rolls
Persuasion (Cursed tongue of mine...) - (1d20+7)
(15) + 7 = 22
She puts a hand gingerly to her face. "Of what fiends did you speak, just now? My brother is a good man, but I fear that his current employer is driving him to evil deeds, for all that he dresses like a goodly priest."
She blinks, then lowers her head, white hair falling over her eyes. "But it is not my place to criticize, nor to second-guess."
Zenithral nods. "I know of this 'priest'. He calls himself the Revered Brother Poquelin, a supposed servant of Ilmater, but he is nothing but a Pretender." Zenithral's eyes glow a fierce, radiant white when he says this. ""I do not wish to divulge everything I know, but know your brother's employer is a devious devil in disguise. He confounds, misleads, and manipulates everyone he makes contact with, such as that Pomab fool...and myself..." Zenithral scowls and stands, turning towards one of the shelves.
"You're not wrong to question your brother. No one is ever wrong to have questions," he says eventually. "Your brother may be good, but his actions might have terrible consequences. If he's as powerful as this," Zenithral says, gesturing around to the demiplane, "then it may prove difficult to convince or coerce him otherwise..."
An ebony hand goes to her lips at the revelation of Poquelin's true identity. "I did not know.... and Malavon, he may not know either! I am sure he would be a better man if not for this job." Her lip curls just slightly in disgust at Pomab's name. "Pomab, on the other hand... I could not believe him to be a good man in any sense of the word."
Ginafae's eyes flick to the walls and she shakes her head in apprehension. "But my brother will not be happy to find you here. He knows of you and your companions, at least from what the reports have said." Her gaze goes to the desk and the sending stones. "If he finds you here in his study, he may kill you - or worse. He hates surface elves as much as the next drow, and is one of the most gifted spellcasters among our people. He even rivaled Gromph Baenre of Menzoberranzan for the position of archwizard of the city."
She grips her own arms as she begins to tremble. "I am sorry! I should not have pulled you into the room as the door was closing, but I did not wish to see you killed!"
Zenithral glances around the room and taps his feet. "Are you a spellcaster? If so, you may be able to help me escape. Or perhaps there are some spellbooks or spell scrolls in here we could make use of...If we can come up with such a plan, I could tell you more about this devil to help you and your brother."
Rolls
Persuasion - (1d20+7)
(6) + 7 = 13
She motions to the bookshelves. "Please, have a look."
He tries to summon Fluphy and begins scouring the bookshelves for anything that might help him escape the demiplane, specifically to help him avoid detection and death when the door opens. Invisibility? Teleportation? Zenithral regrets not spending more time dabbling in the arcane arts.
Rolls
Arcana - (1d20+7)
(10) + 7 = 17
Armed with the password, Zenithral searches and finds several spell scrolls. An ornate case - likely worth several hundred gold pieces on its own - holds a magnificent dagger with a crimson blade and gold hilt, as well as one very complicated-looking spell. It looks to be a powerful magic created by Malavon himself.
Scroll of Banishment
Scroll of Fire Shield
(Within the ornate case)
Magic dagger
Scroll of Malavon's Rage
"Faern golhyrr," Zenithral repeats. He looks at Ginafae for confirmation as he tentatively touches a scroll and braces for petrification. After finding himself still conscious and made of flesh, he gets to work.
When you hit with an attack using this weapon, you can immediately use your bonus action to cast Immolation on the creature that you hit. The DC for the spell is 15.
"Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 fire damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell’s duration (concentration, up to 1 minute). The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 fire damage on a failed save, and the spell ends on a successful one. These magical flames can’t be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash."
Once used, this ability cannot be used again until dawn the next day.
Casting Time: 1 action
Range: Self (15-foot radius)
Components: V, S, M (a drop of your own blood)
Duration: Instantaneous
This spell was created by the dark elf Malavon. It causes powerful beams of pure magical energy to surge outward from your body in all directions. Each creature within range (15 feet) must make a Dexterity saving throw. A target takes 20d4 force damage on a failed save, or half as much damage on a successful one.
She leans over with interest to look at the dagger, then pulls back. "That was purchased recently from the houseless rogue you mentioned earlier. Nym said he stole it from a dragon's hoard himself." She scoffs. "He nearly charged my brother a dragon's hoard for it."
He leaves the two items in the case, then lifts two of the scrolls he found earlier. "This scroll can potentially send me back to the Material plane," he says holding the scroll of banishment. He lifts the scroll of invisibility "And this one could help me stay hidden when your brother returns. I might be able to get past and out the door if I'm lucky...though I'm not fond of those traps..."
The case of sending stones catches Zenithral's eye. "Now wait just a moment...do you know who each of those contacts? Are they labeled?" His eyes dart around searching for one that matches the one the party had.
Rolls
Investigation - (1d20+7)
(1) + 7 = 8
Just then, a door appears in the wall.
Ginafae's eyes widen in panic. "My brother comes! Quickly, pick one of those spells, and I will help you!"
Bear in mind that Banishment will take a DC 14 intelligence check to successfully cast and then Zenithral would have to fail a Charisma save against the spell for it to actually work on him (DC 15). Also, he would have no control over where he ended up.
On the other hand, does he want to risk Malavon discovering him?
Hmm...
Zenithral rushes next to the doorway, opens the scroll of invisibility, and attempts to cast it.
(Zenithral tries to cast Invisibility and tries to Hide with Action Surge)
Fluphy floats around trying to feign cheerfulness.
Zenithral ties to stand motionless next to the door and prays he's not noticed. He faces the wall to keep his face hidden if Malavon dispells his invisibility.
Rolls
Intelligence (Cast the spell perhaps?) Adv, Guidance - (1d20+2, 1d20+2, 1d4)
1d20+2 : (18) + 2 = 20
1d20+2 : (7) + 2 = 9
1d4 : (1) = 1
Stealth (You can't hear me! Maybe...) - (1d20+3)
(7) + 3 = 10
Zenithral steps into his hiding spot just as the door opens.
Malavon freezes, then looks about in alarm. A moment later, Fluphy toots down from the ceiling to land in Ginafae's lap. "I apologize, brother! I grew lonely, and so conjured a pet here to keep me company. If it displeases you, I shall be rid of it."
The drow wizard flicks his fingers, and a wall of webs covers the wall where Zenithral is standing, and the half-elf finds himself unable to move as the spiderwebs cling tightly.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the start of your next turn. Webs layered over a flat surface have a depth of 5 feet.
Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its actions to make a Strength check against your spell save DC. If it succeeds, it is no longer restrained.
The webs are flammable. Any 5-foot cube of webs exposed to fire burns away in 1 round, dealing 2d4 fire damage to any creature that starts its turn in the fire.
Rolls
Zen Dex save DC 20 - (1d20+3)
(6) + 3 = 9
The archmage steps toward Zenithral with hands raised. "Before I erase you from existence, have you anything to say, half-breed?"
He pauses. "I'm sure you're aware of a flumph's ability to transfer memories, yes?" he says. "He could prove it to you that I speak the truth!"
Rolls
Persuasion (Please believe me!) - (1d20+7)
(3) + 7 = 10
He sighs and turns to Ginafae. "You saved him, didn't you?" His demeanor is suddenly cold as the grave. "And then you lied to me. You should not have done that, sister. We will... talk. Later." The way she shies away from Malavon indicates she knows that the discussion will not be pleasant.
Malavon turns back to Zenithral. "You know so much about Belhifet, hero? Tell me, what is his end goal?"
The wizard does not seem to care enough for Zenithral's flumph offer enough to even acknowledge it.
Rolls
Mystery roll - (1d20+13)
(15) + 13 = 28
Mystery roll - (1d20+13)
(13) + 13 = 26
"Now hold on," Zenithral says. "I didn't mention the name 'Belhifet.' You knew you were dealing with devils all along. That, my dear man, sounds like you've been lying to your sister even more than she to you." He shakes his head, still stuck to the wall. "Regardless, I don't know what Belhifet's ultimate goal is, but he seems to be trying to use orc souls to turn the tide of the Blood War and help the devils win and conquer the planes." He shrugs. "Probably also usurp his superiors and take the throne for himself, so to speak."
Rolls
Persuasion (I know things, but not too much...also don't hurt your sister...it's not fair...) - (1d20+7)
(15) + 7 = 22
The archmage puffs out his chest. "I have delved into the subject of this particular fiend, you see. Did you know that once, in battle against the demons, he ordered his legions to turn against the other infernal forces and slay them all? Even the demons were taken aback by the brutality of that unexpected slaughter.
He turned to the tanar'ri princes, then, and asked to join them. They were skeptical, of course, until Belhifet revealed battle plans that were soon to be put in motion by the baatezu generals, then offered to return to the Nine Hells and play along with his former allies, and betray them at a critical moment. The tanar'ri agreed, and everything happened as Belhifet promised it would.
With their trust gained, Belhifet fought on the side of the demons for a year and a day and then, finally, led the ruling Abyssal princes into a long-arranged baatezu ambush. The losses that the demons suffered that day put them on the defensive for more than a decade.
For achieving such a smashing success, Asmodeus himself awarded Belhifet with dominion over Avernus, the primary battleground of the Blood War."
Pleased with himself, Malavon folds his arms into his sleeves and raises a white eyebrow at Zenithral. "This is just one example of from a long list of accomplishments. Arrayed against such a foe, do you honestly believe you have any chance whatsoever of stopping - or even comprehending - whatever it is he has planned?"
He sighs. You're right. At the moment, I don't actually think I can do anything to stop this plan. I'm just a bowman who wants to protect the Ten Towns and his loved ones...But what is it that you want, Malavon Despana?"
Rolls
Persuasion (I mean, if you're going to kill me, why not tell me? A final wish of sorts.) - (1d20+7)
(11) + 7 = 18
His hands rise once more...
At Malavon's pleased nod, Ginafae casts a spell of her own. A boulder of flame suddenly appears in the room, so hot that it warps the air around it. It bumps up against the wall of the demiplane, then rolls through the webs and across Zenithral, setting fire to everything around the half-elf. The flames run across the webs and over his body, and he feels the strands of burning webs fall all about him...
Zen takes 10 fire damage.
...and then Zenithral is free, his bindings reduced to ash.
"Run, Zenithral!"
Rolls
Fire damage to Zen - (2d6, 2d4)
2d6 : (41) = 5
2d4 : (23) = 5
In an instant, three shadowy arrows fly Mavalon's way, but the illusory shroud seems to have no effect on the drow.
Hoping for the best, Zenithral unravels the scroll of Banishment and cries out the inscribed arcane words, channeling Fluphy's familiar nature to assist in the process. He becomes a blur and rushes out the door and out of Mavalon's line of sight.
(Used Action Surge, Arcane Shot, cast Expeditious Retreat)
HP 88/98 HP
17 AC
Rolls
Longbows 1, 2, & 3 - (1d20+12, 1d20+12, 1d20+12)
1d20+12 : (3) + 12 = 15
1d20+12 : (13) + 12 = 25
1d20+12 : (9) + 12 = 21
Intelligence (BE FREE!) - (1d20+2)
(9) + 2 = 11
FLUPHY, HELP! (And Zen can actually use Wisdom instead of Intelligence, 'cause Cleric) - (1d20+3)
(11) + 3 = 14
Ginafae CHA save, DC 15 (Dis) - (1d20-1, 1d20-1)
1d20-1 : (6) - 1 = 5
1d20-1 : (5) - 1 = 4
Malavon WIS Save (Adv) - (1d20+6, 1d20+6)
1d20+6 : (18) + 6 = 24
1d20+6 : (4) + 6 = 10
Immediately he turns and looses three arrows back through the portal in the blink of an eye. Malavon holds up a hand to magically deflect them, and even succeeds in stopping one arrow dead in its flight. The second and third arrows, however, blast through his defenses. While the archmage staggers from the arrows puncturing his arm and side, Zenithral successfully rattles off the incantation for the scroll, and Ginafae vanishes with a *pop*.
Malavon lets out a rather undignified shriek of rage. "No! We have no idea where she will end up!"
There are not really any walls separating the rooms, but each location - bed, small kitchen, dining table, study, laboratory, shrine - is raised or lowered just slightly from the others, and has a vaguely circular shape. In all, it gives Zenithral the impression of an eccentric artist's custom-built home.
There is only one other door leading from the suite. With Malavon's gritted curses coming from the demiplane portal, Zenithral heads for the exit and runs outside.
Only it is not truly outside at all. Zenithral finds himself in some sort of spacious underground cavern, in the middle of what looks like a village market, except that everything is made of finely worked stone - although quite aged and neglected. There are small houses, shops, stalls, and several overturned, rotted wooden carts. The architecture all has the look dwarf work; sturdy, fine, and sized for shorter people.
Except that there are none of the bearded folk in sight. What Zenithral does see, however, are two large bipedal insectoid creatures. Each one has the size of an ogre and the musculature of Ug, but is covered in chitinous plates that rival plate armor, and a has great head with sharp mandibles and enormous bug-like eyes.
It takes only a glance into those multi-faceted eyes for Zenithral to realize the maddening danger there. These monstrosities can addle the mind as easily as rip a man limb from limb.
With a clack of mandibles the monsters surge forward towards Zenithral.
...
"Nope. Nope. Nope," Zenithral looks away from the creatures, adrenaline surging through him. His eyes alight, spectral wings sprout from his back, and he flies upwards and over a building, trying to gather his bearings. Cave. Underdark? No, dwarven...Duregar? No, they don't make such industrious artistry... Somewhere mountainous? If he was at Dorn's Deep, now that would be something...
Used Radiant Soul
HP: 88/98
AC 17
Rolls
Investigation (Where am I?! Where might be 'safe'?) - (1d20+7)
(2) + 7 = 9
Damage vs Malavon - (2d8+10, 2d6)
2d8+10 : (25) + 10 = 17
2d6 : (36) = 9
Whatever spell the drow is casting is hard for Zenithral to determine, as the drow seems to be just next to the umber hulks. There is no sound of them attacking the wizard, so Zenithral can only assume that they been trained somehow.
As panic sets in, Zenithral struggles to find anywhere that looks safe.
Zenithral opts to head in the direction of the main market road, trusting it to lead to an exit. Would getting out even help him, though? His best ally at the moment was time. If he couldn't survive, he had to make sure Ginafae did, and that meant eluding the drow for about a full minute.
He flies further away and dives down into an alleyway for cover. (Dash)
88/98 HP
AC 17
Rolls
Arcana (Identify spell?) - (1d20+7)
(1) + 7 = 8
Only Zenithral realizes too late that the chanting has finished... and there is no fireball. What has the wizard done?
A moment later, the stone wall next to Zenithral erupts as one of the umber hulks tears through it like paper. The creature is strong, true, but apparently also capable of tunneling through solid stone at an incredible pace.
As it reaches for Zenithral, he realizes several things...
The creature is magically flying through the air.
He does not know where the second one is.
He is looking directly into this one's eyes.
The monster's claws grope for Zenithral, much like some large spider trying to grasp a small bird. The half-elf barely slips through the thing's grip.
Rolls
Zen cha save DC 15 - (1d20+2)
(18) + 2 = 20
Hulk 1 grapple vs Zen - (1d20+5)
(6) + 5 = 11
Zen opposed acrobatics - (1d20+3)
(15) + 3 = 18
The creature vanishes is a spray of purple sparks and Zenithral flies and dives through a nearby window trying to find a half-decent hiding place.
Used last arcane shot
88/98 HP
17 AC
Rolls
Longbow 1 - (1d20+12)
(10) + 12 = 22
Dis - (1d20+12)
(14) + 12 = 26
Longbow 2 (Disadvantage, Sharp) - (1d20+7, 1d20+7)
1d20+7 : (6) + 7 = 13
1d20+7 : (3) + 7 = 10
Longbow 3 (Disadvantage, Sharp) - (1d20+7, 1d20+7)
1d20+7 : (9) + 7 = 16
1d20+7 : (5) + 7 = 12
Damage - (1d8+5)
(2) + 5 = 7
Umber Hulk CHA save - (1d20-1)
(1) - 1 = 0
The building rumbles as an explosion rocks the outside. A fireball from Malavon? Or the sound of the other umber hulk crashing through a wall below?
"Well now!" A voice from nearby makes Zenithral jump - or would have, if the archer were not already held aloft by his wings. The half-elf sees no one, however. "You look like you're in a spot of trouble, friend. 'Malavon's rage' was a well-known disaster even before the wizard was capable of penning his own spells." A dark chuckle follows.
Zenithral recognizes that voice. Of course, out of all the people the multiverse could have sent his way in a time of need, it would have to be the drow merchant Nym.
(If it's another round, Zenithral takes the Dodge action)
A *pop* sounds outside - the umber hulk has returned from its extraplanar jaunt.
Nym gasps dramatically. "Better decide soon, kid. I don't dance with Malavon's trained umber hulks."
And then there is silence. Complete and utter silence, as though Zenithral has been struck deaf. It is so eerily complete that the half-elf almost loses his balance, as if without his full senses he loses his bearings.
The potion sits on the floor, waiting.
And none too soon. A nearby wall explodes as an umber hulk bursts through. The effect of sound being entirely gone is beyond surreal. Even the vibrations are missing, making it seem almost like Zenithral is floating rather than standing. He nearly swoons as the umber hulk charges past him and busts through the bedroom door, then vanishes from sight.
But now where is it? Where is the other one? They could be anywhere, even ripping down the wall behind him, and he would never know until it was too late.
A tug on his arm reveals the presence of another invisible being - presumably Nym. The drow pats his arm as if in reassurance, but also to keep track of him.
It is for an interminably long time that Zenithral and Nym stay motionless, masked by magic to be invisible and unheard. Zenithral can barely even feel his own heartbeat. At one point he sees dust fall from the ceiling, and looking up sees an umber hulk twitching it's mandibles only a few feet away. A flash of light from outside draws the creature away.
When the silence recedes, Zenithral finds his senses suddenly assaulted. The movement of air through the cave echoes harshly in his ears as his perception once again gains depth. His heart pounds in his chest, each beat pummeling him like the punch of an ogre.
And he cannot move.
Nym appears in front of Zenithral, sweeping a fantastic cloak behind him as he does so. "Yes, that particular potion was not just of invisibility. But make no mistake, I fully intend to honor our bargain." He pulls the bow from Zenithral's rigid grasp, then holds it up to admire. "As promised, I will keep you from Malavon's hands... as there is another here who I know will pay me handsomely for you - more than that boring archwizard."
He leans forward and pats Zenithral's cheek none too gently. "Nothing personal, Zenithral. I simply wouldn't respect myself if I didn't take advantage of a good business opportunity."
Zenithral's vision goes blurry, but he takes satisfaction in one thing: he managed to concentrate on the banishment spell for its full duration. Ginafae Despana, wherever she is, has escaped her brother.
His consciousness abandons him.