kadeton says:
My experience with earlier editions of Shadowrun was that the crunch was definitely a problem. It lent itself very much to a min-maxing style of "break the system" powergaming, which really turned me off.
The later editions seem to have done a huge amount of work to reduce that effect, as well as the "Everybody plays their own game" effect of deckers, riggers and so on. They've smoothed out a lot of the rough edges and I find 5th ed to be very well polished and very playable.
The setting is brilliant. If you end up running a game, colour me interested. And if you haven't checked out the computer game adaptation
Shadowrun Returns, definitely give it a try - the base game is a little bit uninspired, but the
Dragonfall and
Hong Kong campaigns are fantastic.
kalajel says:
I heard the joke that Shadowrun was a power gamer's wet dream: racial bonuses, magic items, and cybernetic enhancements!
I have never really understood the appeal of powergaming, to me it just sucks all the fun out of the game and all the drama out of the story you are trying to tell. Don’t get me wrong I like my characters to be effective at what they do but I also like to feel like I am overcoming a challenge, not just skating past everything. Can I ask how the older versions lend themselves to powergaming? Characters seem to be very specialized leaving the GM with options to combat this type of thing to my mind. For example, if you had a street samurai that completely broke the back of the combat system, could you not indirectly challenge them with deckers, riggers and magicians?
emsquared says:
Whistler says:
I wouldnt say its unwillingness on my part. As I said it has everything I enjoy and the fluff is amazing. I have tried on four seperate ocassions to get through it and each time I have come up short. I am glad you dont mind the crunch and it works for you and your table though. Obviously you arent alone since the game is hugely popular. I am more looking for advice from people like me though that found the crunch initially challenging or as a barrier for entry.
Please note, I'm not trying to comment on your particular situation. I just feel like based on things/comments I've seen/see all the time in the community at large, lots of ppl don't even try, they have just heard so many complaints about the editing, that it "allows" them to check out from their responsibility in the matter.
As with any system, rules heavy or not, it's easiest to learn it from someone who already knows the system. So if you can't get past the crunch, and you
want to learn it, then find someone to teach you. I make it sound so easy right? No, I get it. That's the hard part. Everyone's a Player in this hobby, very few GMs.
In that regard, resources like Roll20 (assuming you don't know/can't find anyone IRL, hence PbP), and community forums are tremendous resources.
There's cheat sheets out there.
When I got into 4E, I hadn't played Shadowrun in probably 8 years, and it was 3rd, so I downloaded Chummer and basically learned 4th via that free program (there's a5E version too).
Basically, all the standard stuff to help one learn a system are out there for it.
But ultimately I feel like you have to want to learn the system first. If you don't, you won't.
I have downloaded Chummer and taken a look and it seems to be a very good system, thanks for the tip. You are quite correct in assuming I can't find anyone IRL and even if I could my schedule is not kind in that regard. I have also tracked down a cheat sheet and
this video series that goes over the rules. I also have no issue with the editing of the book. Is it the best? No. Is that a barrier from preventing me from learning? Also no. I will post something up on the forum and see if I get lucky. My goal would be to simply learn the system so I could move onto GMing myself, even if that meant a series of one shots.