Jan 30, 2019 8:50 pm
Hey everybody,
Hoping for advice from the experienced PbP players, once again
So I’m involved in a game with a custom system. Combat operates by rounds, in which each player can typically perform a set number of actions (usually 4-8). The players normally go turn by turn, each performing an action and reacting until all actions have been used. That marks the end of the round.
For play by post, however, going action by action seems much too slow. Instead, my intention is to have each player post his actions for the entire combat round. For instance, a character with five actions per round would simply go ahead and list all five of his actions, including all the necessary rolls in his post.
However, my problem with posting in round increments, rather than one action at a time, is that it removes the ability to interrupt another person’s actions. A Sorcerer performing a spell that takes multiple actions to cast, no longer needs to worry about someone interrupting his spell with an attack.
So does anyone have any ideas on how I could resolve this? I’d like to figure out a way for players to still interrupt certain activities while in combat. Or perhaps people here have a more elegant suggestion for how I should run combat, overall. I’m open to any and all advice.
Hoping for advice from the experienced PbP players, once again
So I’m involved in a game with a custom system. Combat operates by rounds, in which each player can typically perform a set number of actions (usually 4-8). The players normally go turn by turn, each performing an action and reacting until all actions have been used. That marks the end of the round.
For play by post, however, going action by action seems much too slow. Instead, my intention is to have each player post his actions for the entire combat round. For instance, a character with five actions per round would simply go ahead and list all five of his actions, including all the necessary rolls in his post.
However, my problem with posting in round increments, rather than one action at a time, is that it removes the ability to interrupt another person’s actions. A Sorcerer performing a spell that takes multiple actions to cast, no longer needs to worry about someone interrupting his spell with an attack.
So does anyone have any ideas on how I could resolve this? I’d like to figure out a way for players to still interrupt certain activities while in combat. Or perhaps people here have a more elegant suggestion for how I should run combat, overall. I’m open to any and all advice.
Last edited January 30, 2019 8:51 pm