Spaceseeker19's Character
Let me know how much of this works for you.
Name: "Venger" Gale
Character details: A branch of Gale's clan allied themselves with the Myr Mining Company a few decades ago, and when he came of age, he left with various cousins and brothers to go to the surface and work for a while in various locations. While on their way to the Rockspires, the clan was ambushed by goblins. Pierced by arrows, Gale tried to fight on as the rest of his family was cut down around him. An earthquake interrupted the battle, and Gale was thrown from a cliff to the jagged rocks below. The goblins were content to murder the rest of the clan and left him broken at the base of the cliff to die. As he lay dying, Gale had a vision: the cliff face cracked and split with the quake, and a slight trail of lava oozed out, snaking its way slowly down to his broken body. The pain of the lava as it engulfed his hand was intense, but suddenly Gale heard the sound of the earth, a great rhythmic rumbling as of granite slabs used as bells, and even though he closed his eyes, he could see the burning visage of a vast glowing being. It identified itself as Fassenach of the Molten Forest, and offered him life...in exchange for service. Desperate with grief and rage, Gale agreed, and his bones knit anew, his tissues regrew, and he rose as Venger Gale.
His right hand is black and glossy like obsidian, and when he channels the magic energies, the hand pulses and glows from within as if lava flows in his veins rather than blood. Venger has made his way through the Rockspires and found only the corpses of his family. Dwarven honor prohibits him from living on when the rest of his family has died, so he cannot return home without first exacting a blood price from his family's killers. As he searched for the goblins to enact revenge, Venger was assaulted by memories of Kagaron Zevin, a mighty warlock who destroys mountains and dissolves nations of humanoids. He relived the memories as if he himself did the things that were remembered. He is baffled and terrified of this.
Venger does not know this, but Kagaron lived more than a thousand years ago, and was the last instrument of Fassenach of the Molten Forest's will. Fassenach of the Molten Forest's mind is so alien that it primarily communicates through saved memories of the people it has claimed to its service over the eons; these visions of Kagaron's life are meant to communicate to Venger what he can look forward to in Fassenach of the Molten Forest's service.
AFter finding nothing and nearly starving, eventually Venger wandered east into human city of Stowald. He remains there to find purpose and a brotherhood to replace his lost family, while he yearns for revenge on the goblins and waits with dread for further visions from Fassenach of the Molten Forest. Kagaron was an elf and a bard who entertained the elven court with graceful dance; Venger is astonished to learn that he now can dance, and has been supporting himself in Stowald as a dancer. An Vandarie elven courier, who had stopped at the inn where Venger was performing that night, was so entertained by a dwarf who could reproduce the ancient and intricate dances of the Fyndhorn Twelfth Dynasty that he gifted Venger with a previous gift: the cap of Sm'El'kevane (his trinket, which imparts sweet dreams to the wearer). The cap helps to subdue the intensity of lucid dreams Venger has at night of Kagaron's life, so that he no longer has to fight to distinguish Kagaron's reality from thousands of years ago from his own in the present. He also has a gift that a small child, Dally, has given him - a stuffed pegasus doll; Dally is fascinated by Venger's grace, despite his being a stocky dwarf.
Hill Dwarf Warlock
HP: 10
AC: 12
Pact is with ArchFey: Fassenach of the Molten Forest
Passive perception: 9
Initiative modifier: +1
Modest lifestyle level
Rolling attributes. Modified for race: STR 12, INT 12, WIS 9, DEX 14, CON 13, CHR 8
Rolling race randomly: Hill Dwarf. darkvision, Dwarven resilience (ADV on saves vs. poison, resistance to poison dmg), proficiency in battleaxe, handaxe, throwing hammer, warhammer, artisan’s tools of your choice (smith, brewer, mason). Use double proficiency bonus when doing INT (History) checks on origin of stonework, dwarven toughness (+1 to max HP every level), Language: common, dwarvish
Warlock: proficient in arcana and history
Spell attack mod: +1
Spell save DC: 9
Equipment: leather armor; quarterstaff (1d6+1/1d8+1); two daggers (1d4+1); a light crossbow + 20 bolts (1d8); a component pouch; a scholar’s pack, a token of an admirer, a costume, a nightcap that gives pleasant dreams (prized trinket), and pouch of 15 gp.
Cantrips (randomly selected 1- 9) 3, 9 Eldritch Blast, True Strike
First level spells: 7, 8 Hex, Illusory Script
Pact (randomly selected 1 - 3): ArchFey: Fey Presence: once between rests, you may beguile or frighten creatures in a 10’ cube for one turn. When choosing spells known, you may also select faerie fire and/or sleep.
Background 1d13: Entertainer (Dancer). proficient at acrobatics, performance, disguise kit, flute
Trait: Perfectionist
Ideal: Honesty (I swapped the random roll for Ideal and Bond, so as to avoid the Evil ideal of Greed)
Bond: Idolize and emulate an old hero
Flaw: A scandal prevents me from ever going home again.
Last edited October 7, 2015 8:47 am