Feb 9, 2019 10:28 pm
I plan on starting another Starfinder game here since my first one fizzled out. I will be running the second Starfinder AP, Against the Aeon Throne.
Your party has been hired to transport goods to the planet of Nakondis out in The Vast. An old friend of yours named Cedona is also staying on the planet, so there's another bonus to this mission.
When you arrive on the planet, you find that the mysterious Azlanti Star Empire has taken an interest in the place. It's up to you to find out what they want and to stop them from achieving their goals.
Character Creation
We will mostly be using the standard character creation rules, with one minor change. You will get 11 points to distribute to your ability scores rather than 10. This will cause all of your stats to be even instead of having one odd score forever.
House Rules
The only major house rule I have planned is in regards to space combat. Instead of using a grid, it will be done more narratively and be done like so:
1. I would have players declare a default combat philosophy for their role
2. I would roll piloting/initiative
3. Everyone declares their action. If someone fails to respond withing a certain timeframe, I would take their round for them, trying to go along with their normal philosophy
4. I resolve all actions and do it all again.
Anyone interested? I would like 4-5 players for this game
Your party has been hired to transport goods to the planet of Nakondis out in The Vast. An old friend of yours named Cedona is also staying on the planet, so there's another bonus to this mission.
When you arrive on the planet, you find that the mysterious Azlanti Star Empire has taken an interest in the place. It's up to you to find out what they want and to stop them from achieving their goals.
Character Creation
We will mostly be using the standard character creation rules, with one minor change. You will get 11 points to distribute to your ability scores rather than 10. This will cause all of your stats to be even instead of having one odd score forever.
House Rules
The only major house rule I have planned is in regards to space combat. Instead of using a grid, it will be done more narratively and be done like so:
1. I would have players declare a default combat philosophy for their role
2. I would roll piloting/initiative
3. Everyone declares their action. If someone fails to respond withing a certain timeframe, I would take their round for them, trying to go along with their normal philosophy
4. I resolve all actions and do it all again.
Anyone interested? I would like 4-5 players for this game