I've been lurking in this thread for a while and would like to chime in. 😁
I've been playing Pathfinder for a few years, and if I had to say
which game is my favorite system, then I'd probably pick it. As for imbalance reasons, hmmm... See, I'd say most of us don't see it as something bad, necessarily. In fact, I would argue that the fandom tends to see it more as a
feature than a
bug. Independently of the reason that Paizo may have created Pathfinder for, I feel like it relatively became its own thing. Undeniably based and inspired on 3.5, but still its own thing.
As for the caster vs martial imbalance itself, I do think it's healthy/wise to define
why it exists. I'm 80% that if we put a, idk, lvl 15 fighter and a lvl 15 wiz on the same room, the fighter does have a very good possibility of emerging victorious. The imbalance lies, I feel, not on how many die can the wiz throw when he maximizes and empowers his fireball, but because the game theoretically rewards specialization. And casters - Many casters powers lie on the flexibility their spellcasting grants them. See, while a Rogue needs a fairly high Climb/Acrobatics to jump a large ridge or scale a dangerous mountain, investing a lot of skills points on those respective skills, the Sorcerer can simply cast fly. A powerful enemy that it's clear that they won't be able to fight? Dimensional Door. Good luck to the Paladin whose speed is only 20ft. Casters can trivialize a lot of challenges.
And I insist - I don't think that's necessarily something bad. Because while the Wiz has to prepare, guess what spells are going to be useful, keep track of their spell slots and all of that, my fighter can still reliably hit enemies for 60 points of damage. And for the good or for the bad, combat is something that is normally very prominent in PF.
All of that said and considered, what really made me fell for the game was its setting. See, it got me to a point where if I'm not playing in Golarion, I'm not sure that I'm all that interested. And not only with PF as well but in most systems made for generic fantasy, unless the idea of the game is something relatively different(Like Warhammer Fantasy). And I've heard other people say similar stuff about Golarion as well. x)
Last edited February 21, 2019 9:36 pm