Character Creation Discussion

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Mar 10, 2019 4:12 am
Smeeg699 says:
Aldrusian says:
I thought we were limited to 500 cred. Where did the bonus 1000 cred come from? The rules do state that we can get d100 walking around creds that cannot be applied to starting gear but the GM has the power to negate that. Which is what I assumed he did.
That bonus 1000 starting creds is by taking on additional Obligation. You can take extra obligation (and this risk having your obligation come up more frequently which would suck) send get bonus starting sp, creds, or both. It's all in the EotE book under Obligation.
If we are allowed to in fact take on extra obligation and recieve more credits and XP, then i have some changes to make to my gear list. Namely in the sake of armor and weapon stuff. i mostly just wanna find a better gun, or modify the gun i have to make it a bit more effective
Mar 10, 2019 6:31 am
The bonus for an extra obligation is XP or Creds not XP + Creds. You don't get both. That's from EotE page 40.
Mar 10, 2019 6:49 am
Tiny is the only one who hasn't taken extra obligation. Right now the party's sitting at 70 (obligation likely) and our fifth player Han is incommunicado.

If anybody has a friend that is looking for a game, point them this direction.
Mar 10, 2019 9:38 am
Aldrusian says:
The bonus for an extra obligation is XP or Creds not XP + Creds. You don't get both. That's from EotE page 40.
I assumed i could take 5 for the bonus 5 xp, and the 5 for a bonus 1000 credits. In that case, i will be rebuilding him to accept some extra credits, reachin a total of 10 extra obligation for 5 extra experience and 1000 extra credits. But i may be more tempted to take the 10 extra for the 2500 credits. I could get way nicer gear with that. im gonna update his sheet then, sorry for delaying you all by having to redo it, ill also spread word that were looking for another player to some of my other groups, i play a few games with the same crowd and theyre all great so ill see what we can arrange.
Mar 10, 2019 4:27 pm
It's like Robb said. You can combine the two 5 point obligations for xp and creds. At least that's how I've always played, as has every GM I've played with previously.
Mar 10, 2019 6:27 pm
I'm glad I'm not running a Star Wars game. I wouldn't have any players. The way I read the rules is if you're using obligation, each player has to take an obligation and gets no bonus for it. If an extra obligation is taken, then you get a bonus of either XP or Creds no matter if the obligation is worth 5, 10 or 15 points. If you want both, you would have to take two extra obligations. I think the rules are written the way they are to require players to earn their experience and credits. With a lot of extra obligations the team would spend all their time working off their obligations without getting anywhere. Of course, there is the option, which I'm sure some GMs take, to overpower the game. Those games don't tend to last very long. The greatest game I've ever played is still going on and it started in 1998.
Last edited March 10, 2019 6:34 pm
Mar 10, 2019 6:57 pm
What's the difference between taking a 5-point obligation of Debt for bonus exp and then taking a 5-point obligation of debt for bonus creds. It would end up being 10 points of obligation for debt and you get 5xp amd 1000 creds.
Mar 10, 2019 8:20 pm
Added equipment and species talent. All set.
Mar 11, 2019 7:43 am
I removed our fifth player due to inactivity. Check the in character thread for how we will write this into our game.

Game on.
Mar 11, 2019 8:08 pm
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Mar 12, 2019 7:01 am
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Last edited March 12, 2019 7:02 am
Mar 12, 2019 4:49 pm
Ultimately, when it comes down to obligation, it actually hurts the player. It's the epitome of short term gains instead of long term rewards. My philosophy is that if you want to take the extra obligation you're welcome to, but it will cost more than double to pay it back. so that 1,000 Cr that you get from the debt obligation, you'll have to pay off, and will keep you from spending money in the future, that's kinda how loans work.

But it's a risk, and each player manages risk differently. Most pbp games I've played never make it past the first mission, so taking extra obligations actually work out in your favor.

My philosophy is to never tell a player "no, you can't do that." I take that decision and say "ok, you can do that, here's what happens as a result."

We'll roll for obligation in Episode 1, and it's probably going to come up. And if it does, it will make life harder, that's kind of the point. And remember, rolling doubles (11,22,33,44,55,66,77) will double the penalties associated with obligation.

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