I'm looking through the sheets you've all submitted, and it seems I wasn't as clear as I intended, for that I apologize. When selecting your starting equipment, weapons and gear, you must purchase it from the quartermaster on the base prior to game start. The price is higher for many items, but free for others. Also mind the rarity threshold.
Aldrusian included the price of each item in the notes section of his inventory, and its very helpful, I encourage you all to do that.
Everyone starts with 500 credits to spend or to keep as you see fit, whatever is left over at the end of your purchasing will be your pocket money. Rebels don't make a lot of money, it's not a lucrative endeavor, but as you continue to succeed in missions you'll be stocked with Rebel supply runs.
This process is to simulate the meager supplies that are available to the rebellion, especially to fresh recruits. It's also a hardship that you all must overcome together, similar to the rigors of going through an intensive basic academy.
KirkaFordisRex says:
The Base is equipped with a quartermaster that sells Weapons/Armor/Gear of rarity 4 and below. All costs are 10% marked up to keep the base stocked.
All Rebels have free access to:
-Handheld Comlinks
-Backpacks and storage bags
-Stimpacks (up to 5)
-Reloads and personal ammo
-Survival gear (Rarity 2 or lower)
-Tools (Rarity 1 or lower)