Lux001 says:
I feel that that is a very valid description of her, haha. π
By the way, guys, about the relationship thread... And I guess this question is more to aphelion. Uh... What should we do, exactly? I mean, I get what they do mechanically, but are we supposed to create NPCs? Or use those that already exist? Because I feel that it's kinda too early to set us up with anyone. Maybe, aphelion, you could eventually introduce the whole cast, have us play for a whole half-year in-game or something, and once we get everyone's dynamics not only between ourselves but with the NPCs, then time skip to the second year? And then, we could extrapolate how our relationships developed and do the relationship prompt-thing. Or, I mean something along those lines? I'm not sure if the relationships have to be particularly meaningful, that's the impression I got, but maybe it's okay if they're too new?
Also, I have another question! How often are we going to have time skips? I imagine we won't be rping the entire year(s).
Relationships aren't necessarily romantic, it's more like family, friends, teachers, prefects and maybe eventually romantic partners--although you're totally right, it's a little early in the game to be pairing off 11-year-olds. For example, if Rafaella has a very close relationship with her father, she could designated him as one of her "Loves", which gives her a significant bonus on skills where she uses his knowledge or connections. Relationships are just another group of ability pools you can spend from.
In terms of the time skip question, there's definitely going to be time skips, sort of like the jump in action from the train to the entrance, but I will always give you a heads up that they're coming, let you know I'm going to move the action along unless we have anything else we want to accomplish.