The Haunt
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Esvelle notices yet another ripple in the pool scum.
The eerie part is that it came out of the liquid so quietly and smoothly.
{init}
Rolls
Beholder - (1d20-1)
(1) - 1 = 0
G,e,m,sh,sc,d - (1d20+3, 1d20+2, 1d20+5, 1d20+4, 1d20+3, 1d20+2)
1d20+3 : (2) + 3 = 5
1d20+2 : (14) + 2 = 16
1d20+5 : (10) + 5 = 15
1d20+4 : (16) + 4 = 20
1d20+3 : (12) + 3 = 15
1d20+2 : (6) + 2 = 8
everyone can act.. before me :(
Side note if I do a thing that forces a save, i'll go ahead and roll it. And likewise the same on your end please.
Rolls
mace +1 - (1d20+5, 1d6+3)
1d20+5 : (4) + 5 = 9
1d6+3 : (2) + 3 = 5
Range: 120 feet
Components: VS
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10)
Rolls
Attack - (1d20+8)
(2) + 8 = 10
Fire Damage - (2d10)
(18) = 9
Still to act;
Griol
Esvelle Jenet
Melissa
Shaggy
Scooby
Dargon Stern
"Is this thing even real? Our weapons can't seem to touch it!"
Rolls
Attack, damage, sneak attack - (1d20+8, 1d8+5, 3d6)
1d20+8 : (5) + 8 = 13
1d8+5 : (4) + 5 = 9
3d6 : (556) = 16
Rolls
Scoob bite (pack tactics), piercing damage - (1d20+6, 1d20+6, 2d4+6)
1d20+6 : (1) + 6 = 7
1d20+6 : (1) + 6 = 7
2d4+6 : (31) + 6 = 10
Shaggy's Attack: rapier, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (20) + 7 = 27
1d8+6 : (2) + 6 = 8
1d6 : (4) = 4
Crit damage - (1d8, 1d6)
1d8 : (6) = 6
1d6 : (6) = 6
Extra Attack: rapier, damage, Hunter's Mark - (1d20+7, 1d8+6, 1d6)
1d20+7 : (19) + 7 = 26
1d8+6 : (5) + 6 = 11
1d6 : (2) = 2