Game Posts
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"I am sure you are wondering why I would ask an audience with you. Well, I have asked the commanding officers for their best initiates, and they assure me you are it. We have a bit of a problem. It seems we have some adventurers causing some problems. They feel the need to sway the balance and bring back great evil to the world. We, as you know, will have to put an end to it. I am afraid they have quite a head start on us though. I am going to send you on a few gathering missions first, as to prepare you for the impending fight with them. I will have one of my subordinates give you the orders, each place you are going will be for a piece of armor or weaponry of great power. These items have been monitored by us for sometime, but we did not want to forcefully take them until the time was dire. The first place you will need to go is to Quantus. Just outside of the city, their are some wild elves that hold a bow of great power. This will be the first item you will need to get, by force or by negotiation, your choice. If there are no questions, make haste as the evil grows stronger." The High Justice explains.
Rolls
History maybe, to see if I know of Quantos and the elves? +2 - (1d20+2)
(6) + 2 = 8
I hope we will be able to take the bow without using force, the last thing I want to do is spill blood unnecessarily, he thinks to himself as he tries to recall anything he may know about the elves or the area that may help in their cause.
Rolls
History, do I know anything about the area or the elves there? - (1d20+1)
(7) + 1 = 8
"We will retrieve the bow as you wish, sir!"
Rolls
Do I know of the elves of Quantus? - (1d20+2)
(14) + 2 = 16
That is all that is known of these elves.
Rolls
History check - (1d20+4)
(13) + 4 = 17
He doesn't leave, however, as he knows that they haven't yet been dismissed.
Argos readies to follow the party outside once they are dismissed.
On the deck you see a woman shouting orders and the crew. She is tall, lithe with ebony skin, eyes and curling hair the shade of midnight, and had golden earrings that nearly hang to her shoulders.
With that said, Kicsi quickly returns to the deck.
"We set sail shortly." Maquesta yells.
If she can she'll catch up to the dwarf and introduce herself (in dwarven).
She's playing with the minor illusion cantrip, mostly because it amuses her.
At all meal times he will be conspicuously dressed in his Crimson Crusade regalia, occasionally asking uncomfortable questions of the crew regarding their loyalty to the Crusade.
Seeing the boat being lowered, Tethys will climb in and wait to go out to land.
Rolls
Acrobatics check - (1d20+6)
(5) + 6 = 11
"We will await your return." The one wearing the red shirt says.
Their is a small beach that ends directly in trees. You can see a small worn path leading into the woods, it appears to be used frequently. The path winds south and west away from Quantus towards the mountains.
Rolls
Perception - (1d20+6)
(5) + 6 = 11
Survival - (1d20+4)
(2) + 4 = 6
Rolls
Stealth - (1d20+5)
(3) + 5 = 8
Perception - (1d20+2)
(8) + 2 = 10
Rolls
Survival - (1d20+4)
(5) + 4 = 9
Perception - (1d20+6)
(9) + 6 = 15
Rolls
Stealth - (1d20+5)
(15) + 5 = 20
Perception - (1d20+2)
(6) + 2 = 8
Rolls
Nature roll - (1d20+2)
(12) + 2 = 14
Perception - (1d20+0)
(8) = 8
Kicsi comes walking back in with an armful of dry wood.
"This be a magical place, no doubts. Those wild elves work, right? Well, let's not all of us rest our eyes at the same time. Who knows what fell enchantments guard these folk."
He stands up, stretching some more, and then exits the firelight so that his eyes adjust to the rising darkness. "I'll take first watch."
You all dream of the clearing you are in, but it has vibrant colors and is filled with the scent of flowers. The trees themselves turn and you see the limbs stretch and move. Eyes open on the trunk and blink several times. Mouths open in what looks like a yawn.
A maple tree turns to a cherry tree, "Who are these that come into our glade? It has been long since we have had visitors. They do not appear to be loggers, they only took enough dead wood to warm themselves."
The cherry tree replies, "They wear the colors of Justarius, he has no qualms with the forests."
A birch tree interrupts, "I think he may know what happened to Valina though. He is all that I sense. Valina and her children are gone."
"Well, let us not be rude. We need to greet our guests and maybe have a palaver with them." An old, creaking oak says. "Welcome guests, are you here as friends of the forest?"
You can see each other, and this feels like no dream.
Rolls
Insight - (1d20+2)
(3) + 2 = 5
He turns back to the trees, "And where might we find this Galius that you speak of?"
"Good luck my friends, remember, the crimson king is not all that he seems to be."
"That was great! I wonder if we'll meet any more locals!"
Rolls
Stealth - (1d20+5)
(14) + 5 = 19
As you come out of the path and into the clearing, your breath is taken away. The meadow has about three dozen or so small houses in it and one larger building in the center. The houses are made from willow trees that have been bent and shaped to form the ceiling and walls and the leaves have filled in the spaces. There are openings for windows, but no glass. The doors are made from live willows too. The houses are a piece of art in themselves.
The bigger building is the masterpiece though. It is made in the same fashion as the other smaller ones, but has a myriad of colors on it too. Weaved along with the willows are flowers of every shape, size, and color. The window frames and the entire door are made out of some vines that looks like pure silver. The roof is made of what appears to be platinum colored pine cones and the dew on it glistens in the late morning sun.
This place looks like a paradise by all means, until you look past the houses. Behind the houses are what look to be gardens and storehouses. The gardens are filled with weeds and dead plants. The storehouses are empty and in disrepair. The brook had some areas that it looked like were at one time little diversions that went to small ponds, but they are clogged and the water dried up or stagnant. In the center of the meadow is a single tree, it's bark is gray and green from the moss covering it. The branches look split and it appears to be almost dead. One branch is still barely living and has one platinum leaf still growing on it.
The air is thick here and it isn't as welcoming as the last clearing you stopped in.
Rolls
Stealth - (1d20+5)
(2) + 5 = 7
Perception - (1d20+2)
(19) + 2 = 21
Rolls
Perception - (1d20+6)
(17) + 6 = 23
The being raises his head, "What's this? Young man, either hand me my glasses from the stand there, or get out of my sun light!"
The old man waves his cane and pointed ears slip out as his hair jostles around.
His smirk wears off soon, distracted by the strange homestead they have come across. Protected by the tree guardians, maybe, he considers. He balances on one leg for a bit, and hops back and forth. Soon he balances on his hands, the back of his legs against the side of the wood elf's cottage, and rocks back and forth, easing his weight onto one hand, then the other.
From his upside down vantage, he reconsiders the homestead. Where would I keep a mystical bow?
Rolls
Acrobatics - (1d20+6)
(14) + 6 = 20
Insight or Perception - (1d20)
(2) = 2
Rolls
Perception - (1d20+2)
(19) + 2 = 21
Inside the building
Kicsi notices after a short pause, a smile comes across the old elf's face. He lets out a deep breath, "Tell the Druid to shake the leaf."
The elf slouches in the chair and ceases to breath, Kicsi slowly reaches her hand out to check if he is still alive, but before her hand touches him, his body shakes violently and rises into the air.
His eyes shoot open and are glowing green.
"Hear me through my loyal servant, I have but an instant. Your path and God are wrong. You are being deceived, the Crimson King only brings chaos and death. He imprisoned me and corrupts my power for his own ends."
His body shakes again and explodes into a cloud of colors and hundreds of butterflies swarm around Kicsi and funnel out the door.
Rolls
Acrobatics - (1d20+4)
(13) + 4 = 17
50% and under it falls, over it shakes to the ground
Rolls
effect of tackle - (1d100)
(11) = 11
Cuon hears the voice of High Justice Zalsibar
"This bow will be for your archer, to help fight off the oncoming foes. The other items will fit for the rest of your elite group. "
"Sooooo, did that elf inside make it? Not the bow, okay, well maybe the bow, too, but is he still alive?"
Kicsi pauses for a moment before adding, "I'm not entirely sure the elf was truly alive when we found him. Whose body rises into the air and explodes like that when they die?"
Kicsi will wander about the area for a while to investigate for any signs of trouble.
Rolls
Perception - (1d20+2)
(15) + 2 = 17
Investigation - (1d20+0)
(13) = 13
The halfling warrior looks about suspiciously (for dramatic flare).
Rolls
Perception - (1d20)
(9) = 9
Rolls
Perception (first watch) - (1d20)
(6) = 6
"You finally made it! We need to go back to the ship now! Did you guys kill the dragon or whatever silly thing you were doing?"
The other sailer elbows the first, "I believe what he meant was, we are glad to see you. We are both anxious to get back to the ship." He smiles oddly.
"Yeah! I'm starving! We ate all the meat we found on the beach and are dying to get our hands on more!" The first sailor says with a wink.
Rolls
Perception - (1d20+2)
(20) + 2 = 22
They see you scrutinizing them and straighten up. "I think we have caught something that is affecting us. It's probable just a bug. I'm sure we'll be fine once we get some rest on the ship." One of them says.
"Why don't you tell us about the struggle that took place here earlier?" she demands, pointing at the blood and turned sand.
Roll initiative!
Rolls
Argos - (1d20)
(3) = 3
Kicsi look alike - (1d20)
(7) = 7
Rolls
Initiative - (1d20+4)
(11) + 4 = 15
Rolls
Initiative - (1d20+3)
(11) + 3 = 14
Rolls
Initiative - (1d20+3)
(5) + 3 = 8
Kisci -- 14
Cuon -- 8
(Kisci clone) -- 7
(Argos) -- 3
Just need Tethys initiative
Rolls
Initiative - (1d20+4)
(6) + 4 = 10
Kisci -- 14
Tethys -- 10
Cuon -- 8
(Kisci clone) -- 7
(Argos) -- 3
Rolls
Thunderwave damage - (2d8)
(66) = 12
Rolls
Argos - (1d20+2)
(13) + 2 = 15
Kisci clone - (1d20+2)
(3) + 2 = 5
Rolls
Sword Attack, Damage - (1d20+5, 1d6+3)
1d20+5 : (17) + 5 = 22
1d6+3 : (4) + 3 = 7
Unarmed Strike, Damage - (1d20+5, 1d4+3)
1d20+5 : (14) + 5 = 19
1d4+3 : (3) + 3 = 6
Rolls
Bite attack - (1d20+5, 1d8+4)
1d20+5 : (6) + 5 = 11
1d8+4 : (1) + 4 = 5
Claw attack - (1d20+5, 2d6+4)
1d20+5 : (17) + 5 = 22
2d6+4 : (13) + 4 = 8
Rolls
Roll to hit - (1d20+7)
(3) + 7 = 10
Damage? - (1d8)
(5) = 5
Vikent -- 15
Kisci -- 14
Tethys -- 10
Cuon -- 8
(Kisci clone) -- 7
Rolls
Kisci Clone attack - (1d20+6)
(8) + 6 = 14
Vikent -- 15
Kisci -- 14
Tethys -- 10
Cuon -- 8
(Kisci clone) -- 7
Rolls
Argos Clone attack - (1d20+6)
(5) + 6 = 11
Rolls
Short sword attack - (1d20+6, 1d6+4)
1d20+6 : (10) + 6 = 16
1d6+4 : (3) + 4 = 7
Bonus action, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (14) + 6 = 20
1d6+4 : (4) + 4 = 8
Vikent's clone takes 15 damage for a total of 40
Argos has taken 20 damage
Rolls
Short Sword Attack, Damage - (1d20+5, 1d6+3)
1d20+5 : (14) + 5 = 19
1d6+3 : (4) + 3 = 7
Unarmed Strike, Damage - (1d20+5, 1d4+3)
1d20+5 : (11) + 5 = 16
1d4+3 : (2) + 3 = 5
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (6) + 5 = 11
1d8+4 : (3) + 4 = 7
Claws - (1d20+5, 2d6+4)
1d20+5 : (16) + 5 = 21
2d6+4 : (54) + 4 = 13
Argos takes 13 damage for a total of 33.
Rolls
Bow attack - (1d20+7)
(6) + 7 = 13
Rolls
Damage x2 for critical hit - (1d6+4)
(5) + 4 = 9
Rolls
Short sword attack - (1d20+6, 1d6+4)
1d20+6 : (9) + 6 = 15
1d6+4 : (5) + 4 = 9
Bonus action, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (1) + 4 = 5
Rolls
Unarmed Strike, Damage - (1d20+5, 1d4+3)
1d20+5 : (11) + 5 = 16
1d4+3 : (2) + 3 = 5
Short Sword, Damage - (1d20+5, 1d6+3)
1d20+5 : (13) + 5 = 18
1d6+3 : (4) + 3 = 7
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (3) + 5 = 8
1d8+4 : (5) + 4 = 9
Claws - (1d20+5, 2d6+4)
1d20+5 : (3) + 5 = 8
2d6+4 : (55) + 4 = 14
Tethys bites the corpse and claws it, just to make sure the monstrosity is truly dead.
"Someone wanna take a look at the corpses while I'm cleaning up. Maybe there's something useful on those things."
Rolls
Perception - (1d20+2)
(14) + 2 = 16
A bird flies into the boat and the captain grabs it. On it's leg is a tube with a scroll of paper in it. She quickly reads it, and writes something down, then let's the bird go again. It takes flight and heads to the city.
"It looks like the water is ice jammed closer to the island and we might have a long walk to get to the keep. I have furs and warm clothes in the hold if anyone needs them." Maquesta announces to the party.
You find a cape with clasps that wraps around you and the wolf's head covers over your head like a hat and face mask. The eyes are gone and open and you can look out of them.
"It appears that we have just a little sailing time left, then we will have to travel on foot." Maquesta says.
The crew start turning some wheels and chains crawl out from their wound positions. The ornamental piece on the front of the ship starts lowering and a gigantic metal piece starts rolling down the bow.
"That would be our ice breaker. It will get us closer, then the ship will come back out to unfrozen water to wait." She says after seeing your interest.
As they approach the ice covered shores, he grins at the prospect of seeing this 'icebreaker' in action. "Is it magic or some sort of gnomish contraption?"
Rolls
Performance - (1d20+3)
(14) + 3 = 17
"Pure brute strength," says a gnome beside Vikent, "The sheer force of the ship moving along with the angle of the blades make the ship cut right through ice, now if you should stop for too long, the ice would just freeze up around the ship and that would be bad, yep bad, bad, bad, so we wouldn't want to do that, we must keep moving, hence why we would drop you off and head back out to open sea, otherwise we'd have to swim back, which is improbable because no of us could swim that far, maybe if we jump on the minotaur over there and just float on him we'd make it, but I'd have to do some calculations on that, yes indeed..."
The gnome was away doing calculations out loud as he does.
She motions to the minotaur.
Looking down at the one in the wolf skin he says, "Who's wolf pup is this?" a deep laugh rumbles out of the large creature.
Standing back up he reaches a height of well over 6 feet. His shoulders broad, and his fur a thick dark brown. Two horns curl forward from the side of his head and end in decorative metal caps. Despite the roundness of the caps one may still assume it wouldn't be pleasant to be hit with them.
He thumps a fist on his chest, rattling his chain mail slightly, and stands up straight as he announces to the group, "I am Tosher, of the Mascun clan. Son of Cinmac and direct descendant of Mascun himself." He seems to swell with pride as he announces the last bit.
"Have you been enjoying your time on the ship? It's quite a feat of strength and power. S'what drew me to being a crewman in the first place. Normally If you see a Minotaur coming at you in a boat you've already met your end", I say as I let out another deep laugh and sink my axe deeply into the wood planks of the deck, probably receiving another disapproving look from the captain.
She barely get the words out and the ship suddenly slows down and you hear a load crash. Everyone is hit with a spray of ice and frigid water.
"We have hit the ice!!" a gnome yells, running around excitedly.
Kicsi runs towards the bow of the ship eager to see the ice breaker in action.
As the ship shakes when it hits the ice Tosher follows the excited group up to the bow to see the ice breaker in action. "It's a beauty isn't it", he says to no one in particular, "Never gets old to see it churn ice like that."
"Your departure time has arrived. Lower the ladder and let these people find their future!" The captain shouts.
He follows Kicsi down the ladder, Aye, pup, I haven't forgotten. Just don't gnaw on my horns.
Rolls
Perception - (1d20+2)
(8) + 2 = 10
"Thanks for the lift, Tosh!"
"Nope, just a quick way to spread out. Plus this dreadful snow may work to our advantage..."
Rolls
Initiative - (1d20+2)
(17) + 2 = 19
Rolls
Initiative - (1d20+4)
(11) + 4 = 15
Rolls
Initiative - (1d20+4)
(15) + 4 = 19
Rolls
Initiative - (1d20+3)
(15) + 3 = 18
Rolls
Winter Wolf #1 initiative - (1d20)
(3) = 3
Winter Wolf #2 initiative - (1d20)
(11) = 11
Winter Wolf #3 initiative - (1d20)
(8) = 8
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
WW2 -- 11
WW3 -- 8
WW1 -- 3
When he gets to the first one he swings into it with his axe, attempting to catch it center mass.
Edit: ARE YOU KIDDING ME!?
Rolls
Battle axe vs Alpha wolf - (1d20+5, 1d8+3)
1d20+5 : (5) + 5 = 10
1d8+3 : (3) + 3 = 6
Action Surge attack! - (1d20+5, 1d8+4)
1d20+5 : (5) + 5 = 10
1d8+4 : (2) + 4 = 6
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (1) + 5 = 6
1d8+4 : (6) + 4 = 10
Claws - (1d20+5, 2d6+4)
1d20+5 : (4) + 5 = 9
2d6+4 : (12) + 4 = 7
Rolls
Short Sword Attack, Damage - (1d20+5, 1d6+3)
1d20+5 : (19) + 5 = 24
1d6+3 : (5) + 3 = 8
Unarmed Strike, Damage - (1d20+5, 1d4+3)
1d20+5 : (10) + 5 = 15
1d4+3 : (4) + 3 = 7
Rolls
Primary short sword attack roll and damage - (1d20+6, 1d6+4)
1d20+6 : (15) + 6 = 21
1d6+4 : (3) + 4 = 7
Bonus action, offhand short sword attack - (1d20+6, 1d6+4)
1d20+6 : (14) + 6 = 20
1d6+4 : (1) + 4 = 5
Action surge, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (5) + 4 = 9
Kicsi hits the winter wolf 3 with both strikes, dealing a total of 15 damage.
Vikent hits winter wolf 2 with all three attempts doing a total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Cold Breath damage - (4d8)
(8532) = 18
Rolls
Bite Attack - (1d20+6)
(19) + 6 = 25
Damage - (2d6+4)
(36) + 4 = 13
Rolls
Bite Attack - (1d20+6)
(12) + 6 = 18
Damage - (2d6+4)
(35) + 4 = 12
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Dexterity save - (1d20+4)
(6) + 4 = 10
Rolls
Reckless area swipe with it's claw - (1d20+6)
(16) + 6 = 22
ww1 - total of 10 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Claw damage against ww1 - (2d6+4)
(24) + 4 = 10
He then comes back in and begins biting and clawing at the wolf in front of him. As he bites and claws at his foe he begins channeling his magic into healing himself.
Rolls
Dex Save - (1d20)
(2) = 2
Bite - (1d20+5, 1d8+4)
1d20+5 : (2) + 5 = 7
1d8+4 : (8) + 4 = 12
Claws - (1d20+5, 2d6+4)
1d20+5 : (17) + 5 = 22
2d6+4 : (31) + 4 = 8
Level 1 spell slot to heal 1d8 - (1d8)
(6) = 6
ww1 total of 18 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
WW2 -- 11
WW3 -- 8
WW1 -- 3
Edit, ouch, took the full 18, not doing so hot right now.
Rolls
Dex Save - (1d20+1)
(5) + 1 = 6
Axe Attack! Vs Wolf 1 - (1d20+5, 1d8+3)
1d20+5 : (2) + 5 = 7
1d8+3 : (4) + 3 = 7
Second Wind - (1d10+3)
(4) + 3 = 7
Rolls
Primary short sword attack - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (3) + 4 = 7
Bonus action, offhand attack - (1d20+6, 1d6+4)
1d20+6 : (12) + 6 = 18
1d6+4 : (5) + 4 = 9
ww1 total of 34 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Attack with a bow. - (1d20+7)
(8) + 7 = 15
Damage on a hit - (1d8)
(4) = 4
He attacks the one he was on before, Tethys with disadvantage and misses.
ww1 total of 34 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
even ally, odd enemy - (1d6)
(1) = 1
Bite Attack - (1d20+6, 1d20+6)
1d20+6 : (4) + 6 = 10
1d20+6 : (4) + 6 = 10
Rolls
Claw against ww1 - (1d20+6)
(8) + 6 = 14
Claw damage against ww1 - (2d6+4)
(44) + 4 = 12
ww1 total of 46 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Bite Attack - (1d20+6)
(8) + 6 = 14
Damage - (2d6+4)
(61) + 4 = 11
Back to the top of the order.
ww1 total of 46 damage
ww3 total of 26 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Bite attack - (1d20+5, 1d8+4)
1d20+5 : (8) + 5 = 13
1d8+4 : (2) + 4 = 6
Claw attack - (1d20+5, 2d6+4)
1d20+5 : (6) + 5 = 11
2d6+4 : (66) + 4 = 16
ww1 total of 40 damage
ww3 total of 15 damage.
ww2 total of 21 damage.
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Unarmed Strike - (1d20+5, 1d4+3)
1d20+5 : (17) + 5 = 22
1d4+3 : (4) + 3 = 7
Short Sword, Damage - (1d20+5, 1d6+3)
1d20+5 : (12) + 5 = 17
1d6+3 : (2) + 3 = 5
Rolls
Battle axe vs Alpha wolf - (1d20+5, 1d10+3)
1d20+5 : (14) + 5 = 19
1d10+3 : (8) + 3 = 11
Tosher axe strikes the wolf between his shoulder blades and almost cuts it in two, the wolf coughs up blood and collapses to the ground.
Vikent and Cuon's turn.
ww1 total of 51 damage
ww2 total of 21 damage
ww3 total of 27 damage..
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Moving to flank the beast with Tosher, his blades flash as he attempts to hammer away at the lead wolf. Mangy cur!
Rolls
Attack ww1, short sword - (1d20+6, 1d6+4)
1d20+6 : (3) + 6 = 9
1d6+4 : (4) + 4 = 8
Bonus action, short sword attack, ww1 - (1d20+6, 1d6+4)
1d20+6 : (5) + 6 = 11
1d6+4 : (6) + 4 = 10
Rolls
Attack with bow - (1d20+7)
(11) + 7 = 18
Damage on a hit - (1d8+3)
(6) + 3 = 9
Rolls
Opposing number to beat - (1d20)
(13) = 13
Rolls
Two-hand Axe Strike vs Wolf 2 - (1d20+5, 1d10+3)
1d20+5 : (6) + 5 = 11
1d10+3 : (5) + 3 = 8
Rolls
Acrobatics - (1d20+5)
(7) + 5 = 12
Tethys' turn
ww2 total of 30 damage
ww3 total of 27 damage..
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (11) + 5 = 16
1d8+4 : (8) + 4 = 12
Claws - (1d20+5, 2d6+4)
1d20+5 : (1) + 5 = 6
2d6+4 : (44) + 4 = 12
Rolls
Short Sword Attack, Damage - (1d20+5, 1d6+3)
1d20+5 : (2) + 5 = 7
1d6+3 : (1) + 3 = 4
Unarmed Strike, Damage - (1d20+5, 1d4+3)
1d20+5 : (14) + 5 = 19
1d4+3 : (3) + 3 = 6
ww1 total of 51 damage
ww2 total of 30 damage
ww3 total of 33 damage..
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Primary attack (ww1) - (1d20+6, 1d6+4)
1d20+6 : (3) + 6 = 9
1d6+4 : (6) + 4 = 10
Bonus action, short sword attack, ww1 - (1d20+6, 1d6+4)
1d20+6 : (2) + 6 = 8
1d6+4 : (5) + 4 = 9
Rolls
Attack (ww3) - (1d20+7)
(12) + 7 = 19
Damage on a hit - (1d8+3)
(5) + 3 = 8
ww1 down
ww2 total of 30 damage
ww3 down
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Claw attack - (1d20+6)
(13) + 6 = 19
Claw damage - (2d6+4)
(24) + 4 = 10
Rolls
Axe vs Wolf 2 - (1d20+5, 1d10+3)
1d20+5 : (3) + 5 = 8
1d10+3 : (1) + 3 = 4
Rolls
Claws - (1d20+5, 2d6+4)
1d20+5 : (12) + 5 = 17
2d6+4 : (66) + 4 = 16
Bite attack - (1d20+5, 1d8+4)
1d20+5 : (17) + 5 = 22
1d8+4 : (3) + 4 = 7
Rolls
Dart Attack / Damage - (1d20+5, 1d4+3)
1d20+5 : (12) + 5 = 17
1d4+3 : (1) + 3 = 4
Rolls
Primary attack - (1d20+6, 1d6+4)
1d20+6 : (5) + 6 = 11
1d6+4 : (5) + 4 = 9
Bonus action, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (12) + 6 = 18
1d6+4 : (6) + 4 = 10
Kicsi hits doing 4 damage
Vikent's second attack connects doing 10 damage
ww1 down
ww2 total of 30 damage
ww3 down
Initiative order:
Tosher -- 19
Tethys -- 19
Kicsi -- 18
Vikent -- 15
Cuon -- ??
WW2 -- 11
WW3 -- 8
WW1 -- 3
Rolls
Cure Wounds - (1d8+4)
(1) + 4 = 5
Nature - (1d20+3)
(9) + 3 = 12
He looks over to Kicsi, That fur can only keep you warm for so long around here, pup.
Rolls
Survival - (1d20+4)
(6) + 4 = 10
Rolls
Survival - (1d20+2)
(15) + 2 = 17
"Didn't use to make these for anyone much larger than myself, Tosh. We're going to have to dig a little more snow out of this thing to get you in there!"
Rolls
Cure Wounds - (1d8+4)
(8) + 4 = 12
"These wolves are gone. That's too bad, their pelts might have made warm blankets for sleeping."
He looks around the way they came, then around. "You know the way, Cuon?"
Rolls
Nature or Survival (both are 1d20+2) - (1d20+2)
(15) + 2 = 17
Nature or Survival (both are 1d20+2) (for bearings) - (1d20+2)
(1) + 2 = 3
Rolls
Survival - (1d20+4)
(15) + 4 = 19
Investigation - (1d20+1)
(1) + 1 = 2
Rolls
Stealth - proficiency bonus added: 1d20+4+2 - (1d20+4)
(20) + 4 = 24
Rolls
Stealth - (1d20+6)
(8) + 6 = 14
Hearing the idle conversation nearby he adds, It is always best to know every facet of your armor. A warrior's gear must be as known as his own body is to him.
Rolls
Stealth - (1d20+4)
(20) + 4 = 24
Rolls
Stealth - (1d20+4)
(20) + 4 = 24
Rolls
Stealth - (1d20+1)
(1) + 1 = 2
Darlek's Bow
An exquisitely carved wooden bow that is adorned with gold etched ruins along it's smooth surface. The wood of it has a red tint , the color of blood. The string is made out of a platinum vine that is taught and perfectly smooth. Magic courses through the bow and when used the ruins seem to glow.
The bow was made by a demigod which was the son of Kir'Lin and a wood elf. He lived on Talos and never visited the plane his mother lived on. He made this bow as a gift for a human girl he had fallen in love with. He gave up his immortality to be with this girl, but too late he found it was a trick and that the girl was another demigod named Meridin. She was jealous because Darleck lived a life of love from his mother, whereas her father, the god Terrius, never acknowledged her existence.
When he discovered it was her, he cut his wrists and wiped his blood on the bow, infusing his demigod power on it and that is the blood that tints the bow. With his last breath, he released an arrow at Meridin. It flew straight and true and struck her in the face. The arrow released a vine like non seen before on Talos. It enveloped her and constricted around her head and torso. Meridin struggled to free herself and eventually did tear it from her face, but it stole her beauty and ruined her face. She gazed upon herself in the mirror and was so horrified, she plucked out her eyes and is now exiled herself to the swamps and dark places of the world. Her eyes were still very powerful, but that is another story to be told later.
The bow has 15 charges a day. Each spell removes 1 charge, except the fire arrow, which produces and arrow if needed automatically. The spells are:
Entangle – Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
Shocking Arrow – A Lightning springs from your bow to deliver a shock to a creature you try to shoot. You have advantage on the attack roll if the target is wearing armor or made of metal. On a hit,the target takes 2d8 lightning damage, and it can’t take reactions until the start of its next turn.
Fire Arrow – You fire an arrow of fire at a target, if hit, it does 1d10 fire damage.
Ice Bolt – You fire an arrow of solid ice at a target, if hit, it does 1d10 ice damage.
"This is a remarkable weapon. It was crafted by the demi-god Darleck, and there is a tragic tale associated with it..." Vikent relates the story to Cuon first, and then describes its function.
"Use it well, my friend, the gods will no doubt hold you account later."
Pulling her wolf hood over her head nice and tight she asks the minotaur for a lift. "Let's get moving, shall we?"
You were a little caught off guard looking at all the surroundings, when you get to the tower you saw in a distance. It appears to have been a sentry tower at one time, but is in disrepair. There is no door and the backside of it has crumbled, it too is covered in the blue ice.
Rolls
Perception - (1d20+2)
(2) + 2 = 4
Rolls
Making an entrance with an axe - (1d20+6, 1d10+4)
1d20+6 : (1) + 6 = 7
1d10+4 : (3) + 4 = 7
Vikent charges into the doorway, drawing his swords to protect the tumbling Kicsi.
While I'm here I may as well take a peek around...
Rolls
Perception - (1d20+2)
(20) + 2 = 22
Do you see anything, pup?
Rolls
Perception + proficiency bonus - (1d20+4)
(3) + 4 = 7
To the side of the entrance is a staircase leading up around the perimeter of the tower. The ceiling is about 18 feet above your head and the stairs disappear behind it. Everything is coated in the blue arctic ice.
"Shall we to the keep be going?"
Rolls
Stealth - (1d20+6)
(8) + 6 = 14
Rolls
Perception - (1d20+6)
(2) + 6 = 8
Investigation - (1d20+1)
(17) + 1 = 18
Rolls
Perception - (1d20+0)
(4) = 4
"Doesn't really appear to be anything of interest here, does there. Perhaps we should be on our way."
The surrounding area is spotted with houses, some burnt, some intact, but all covered with the ice. The keep is off in the distance, but looks like it can be reached late evening. The buildings become more numerous, a many of them destroyed. A shoulder high wall is in the distance. It looks as if the road went through a gate and by two small buildings. The once ornate cobblestone wall is destroyed for most of the side, apparently the army came through here.
Passing the wall reveals carnage the likes most have never seen. Bodies lay everywhere, torn in pieces and some have been reduced to pudding. Ice covers the battlefield, the ramparts, siege engines, everything. The keep is on the other side of this charnel pit.
"O great warriors of the past, we honor your valor and mourn your deaths." He looks about expectantly, and then proceeds across the grim landscape.
Great warriors?, he asks looking at Vikent. The greater Warriors were the ones who won the fight. You should be praying we don't run into them.
Peering into the courtyard of the keep, the ice narrows and you can see it's source, a doorway leading into the castle. Everything behind the doorway does have ice on it, but it is a very thin layer, mainly turning it a blueish color. The interior of the walls is made of a cobblestone and flagstone mixture. The doorway to the castle is open, but to one side stands a frost giant, but shrunk to the size of a goblin.
Rolls
Perception - (1d20)
(8) = 8
"Uhh... Hello?"
He whispers up to Tosher: "If she gets into trouble, throw me at it."
Vikent draws his blades and points them at the frost giant. "You'll be wanting to step aside, child."
"Slimp no child. Slimp was best goblin in whole clan once. Slimp kill lots. Slimp kill you!"
It's eys fade back to the look of no intellect and it jumps at you again, the chain snaps it back once more.
He looks to the others. "Anyone have a plan to avoid this fight?"
"Or we could just knock him around until he falls unconscious..."
Kicsi will walk up just out of the reach of the miniature giant. "Want some food, Slimpy?"
Rolls
Hammering Horns! - (1d20+5, 1d10+3)
1d20+5 : (19) + 5 = 24
1d10+3 : (7) + 3 = 10
Added crit damage - (1d10)
(3) = 3
Rolls
Initiative - (1d20+4)
(6) + 4 = 10
Perception - (1d20+6)
(1) + 6 = 7
Rolls
Initiative (assuming +dex?) - (1d20+4)
(17) + 4 = 21
Rolls
Initiative - (1d20+4)
(2) + 4 = 6
You see no apparent danger other than the impaled frost midget.
Everyone else make a surprise round attack.
Cuon -- 21
Vikent -- 19
Tethys -- 10
Creature -- 8
Kicsi -- 6
Tosher --
Rolls
initiative creature - (1d20)
(8) = 8
Rolls
Short sword to the face - (1d20+6, 1d6+4)
1d20+6 : (11) + 6 = 17
1d6+4 : (5) + 4 = 9
Bonus action, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (18) + 6 = 24
1d6+4 : (5) + 4 = 9
Rolls
Initiative - (1d20+1)
(15) + 1 = 16
Initiative:
Cuon -- 21
Vikent -- 19
Tosher -- 16
Tethys -- 10
Creature -- 8
Kicsi -- 6
Vikent presses his attack, side stepping to flank the creature opposite Tosher.
Rolls
Short sword - (1d20+6, 1d6+4)
1d20+6 : (9) + 6 = 15
1d6+4 : (1) + 4 = 5
Bonus action, short sword attack - (1d20+6, 1d6+4)
1d20+6 : (3) + 6 = 9
1d6+4 : (2) + 4 = 6
Slimp has a total of 36 damage done to him.
Tosher's turn, slimp is still impaled on your horns.
Rolls
Battle axe - (1d20+6, 1d10+4)
1d20+6 : (12) + 6 = 18
1d10+4 : (9) + 4 = 13
At the front of the room is an immense ice thrown. Its back reaches almost a story itself. Under the ice it has voluptuous padding and the finest silk. There is a smaller chair next to it that sits empty. You see a figure hunched down in the throne. It sits still and looks like it could almost be an ice sculpture.
Vikent padfoots around to the left, looking for exits from the chamber and hidden things.
Rolls
Stealth - (1d20+4)
(19) + 4 = 23
Perception - (1d20)
(15) = 15
Rolls
Stealth - (1d20+6)
(13) + 6 = 19
Perception - (1d20+2)
(8) + 2 = 10
Rolls
Perception - (1d20+2)
(15) + 2 = 17
He reaches to his side as if to grab a weapon, and stops and looks up and down, left and right and he gets a puzzled look on his face.
You are both goblins, I add.
Who are you?, I ask the figure.
He gestures in front of him and a large table rises from the ice. The table is made of ice, and has the keep and several of the small outlying provinces on it. Tiny figures appear around the structures.
"My armies are stationed here and there." As he points, even though the figures look like they are attached, they slide to the areas indicated. "There is the tiny regiment escorting my family to safety. I have no worries for them as the enemy is coming from the south and they are escaping north." Another small group appears at the rear of the castle and start heading north.
"How many men strong are your battalions?" He asks, finally taking a breath.
"They are all dead, m'lord. Long ago. Your family spirited away, but I know not where. Why do you yet linger?"
Edit: I guess that's faux-compassion, heh.
Rolls
Compassion/Persuasion - (1d20+1)
(4) + 1 = 5
He points behind him and a portal opens up and glimmers. Looking into the portal, you see everything you did a moment ago, but it has no ice. It is all stone and the tapestries flow. The sun is shining in through the window openings and you hear muffled voices and shuffling feet.
He gestures around with his arm, and the glimmer portal widens and encompasses the whole room. The room looks alive with color and movement. The figure is completely human and is a gigantic man. You notice people walking around now that weren't there a moment ago.
"Now, are you here to help me or just waste my time?" he says as a young squire runs forward from somewhere behind you.
"My lord, your family has departed and will be heading to the caves and safety. I'll catch up and race back when they are safe!"
He turns back to the large man and drops to a kneel, "You are quite right, sir, I seem to have been imagining things... perhaps a cruel illusion from our enemies?" he gives that a moment to sink in before continuing, "What can we do to help?"
I spin around trying to get my bearings in this place. We seem to be in two different times, or places?
Sometimes the call of battle...it gets to me, he says as he sheathes the weapon.
Rolls
Arcana Check to know WTF - (1d20-1)
(19) - 1 = 18
Starting to get uncomfortably warm in her wolf skin, Kicsi removes it, crumples it into a large ball, and shoves it in her pack.
Rolls
Perception - (1d20+6)
(13) + 6 = 19
Rolls
Athletics - (1d20+5)
(5) + 5 = 10
Acrobatics - (1d20+6)
(20) + 6 = 26
The country side looks much different than the ice wasteland you walked through. The fields are lush and green, crops are getting closer to harvest. The farmers are heading towards the keep with rakes, hoes and scythes in hand to protect their lands and lives. Off to the Northwest you see smoke billowing from something and notice to the northeast is the same. It appears that war has come from all shores, unknown to the lord. The squire looks worried and slaps his horse to make it run faster.
"We should catch them shortly." the squire announces.
Rolls
Perception - (1d20+2)
(2) + 2 = 4
Rolls
Initiative - (1d20+4)
(11) + 4 = 15
Rolls
Gobling group 1 - (1d20)
(16) = 16
Gobling group 2 - (1d20)
(11) = 11
Gobling group 3 - (1d20)
(19) = 19
Soldier - (1d20)
(6) = 6
Goblin group 3 (2 goblins) -- 19
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Goblin group 2 (3 goblins) -- 11
Soldier -- 6
Rolls
Initiative - (1d20+9)
(8) + 9 = 17
Rolls
Initiative - (1d20+4)
(15) + 4 = 19
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Goblin group 2 (3 goblins) -- 11
Soldier -- 6
I say we move on for now and bring them back in when they start posting again
Rolls
Initiative - (1d20+4)
(10) + 4 = 14
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Goblin group 2 (3 goblins) -- 11
Soldier -- 6
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Goblin group 2 (3 goblins) -- 11
Tosher -- 9
Soldier -- 6
Rolls
Short Sword Attack / Damage - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (5) + 4 = 9
Unarmed Strike / Damage - (1d20+6, 1d4+4)
1d20+6 : (20) + 6 = 26
1d4+4 : (1) + 4 = 5
Extra d4 for the Critical Kick - (1d4)
(2) = 2
Initiative:
Kicsi -- 19
Goblin group 3 (1 goblin) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Goblin group 2 (3 goblins) -- 11
Tosher -- 9
Soldier -- 6
Rolls
Attack roll - (1d20+4)
(1) + 4 = 5
Rolls
Bite! - (1d20+5, 1d8+4)
1d20+5 : (9) + 5 = 14
1d8+4 : (4) + 4 = 8
Claws! - (1d20+5, 2d6+4)
1d20+5 : (8) + 5 = 13
2d6+4 : (33) + 4 = 10
Rolls
Goblin #1 -g1 - (1d20+4)
(16) + 4 = 20
Goblin #2 -g1 - (1d20+4)
(18) + 4 = 22
Goblin #3 -g1 - (1d20+4)
(8) + 4 = 12
Rolls
Goblin #1 -g1 damage - (1d6+2)
(2) + 2 = 4
Goblin #2 -g1 damage - (1d6+2)
(4) + 2 = 6
Goblin #3 -g1 damage - (1d6+2)
(4) + 2 = 6
Rolls
Short sword 1 - (1d20+6, 1d6+4)
1d20+6 : (14) + 6 = 20
1d6+4 : (3) + 4 = 7
Bonus action, short sword 2 - (1d20+6, 1d6+4)
1d20+6 : (10) + 6 = 16
1d6+4 : (6) + 4 = 10
Cuon is up.
Initiative:
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Goblin group 2 (1 goblin) -- 11
Tosher -- 9
Soldier -- 6
Rolls
Bow attack - (1d20+8)
(4) + 8 = 12
damage on hit - (1d10+4)
(7) + 4 = 11
The Goblin attacks Vikent.
Rolls
Attack roll - (1d20+4)
(11) + 4 = 15
Damage if applicable - (2d6+2)
(16) + 2 = 9
Rolls
Tosher's gore attempt - (1d20+5)
(4) + 5 = 9
Damage if applicable - (1d10+3)
(10) + 3 = 13
Rolls
Soldier's attack - (1d20+4)
(16) + 4 = 20
Damage if applicable - (2d6+2)
(15) + 2 = 8
Kicsi is up
[b]Initiative:
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Short Sword Attack / Damage - (1d20+6, 1d6+4)
1d20+6 : (19) + 6 = 25
1d6+4 : (4) + 4 = 8
Kick Attack / Damage - (1d20+6, 1d4+4)
1d20+6 : (1) + 6 = 7
1d4+4 : (1) + 4 = 5
Initiative:
Kicsi -- 19
Goblin group 3 (2 goblins) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Attack roll - (1d20+4)
(1) + 4 = 5
Damage if applicable - (1d6+2)
(3) + 2 = 5
Tethys is up.
Initiative:
Kicsi -- 19
Goblin group 3 (1goblin) -- 19
Tethys -- 17
Goblin group 1 (3 goblins) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (9) + 5 = 14
1d8+4 : (8) + 4 = 12
Claws - (1d20+5, 2d6+4)
1d20+5 : (16) + 5 = 21
2d6+4 : (41) + 4 = 9
Initiative:
Kicsi -- 19
Goblin group 3 (1goblin) -- 19
Tethys -- 17
Goblin group 1 (2 goblins) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Goblin 1 attack - (1d20+4)
(6) + 4 = 10
Damage if applicable - (1d6+2)
(1) + 2 = 3
Goblin 2 attack - (1d20+4)
(14) + 4 = 18
Damage if applicable - (1d6+2)
(3) + 2 = 5
Rolls
Short sword - (1d20+6, 1d6+4)
1d20+6 : (2) + 6 = 8
1d6+4 : (2) + 4 = 6
Bonus action, short sword 2 - (1d20+6, 1d6+4)
1d20+6 : (9) + 6 = 15
1d6+4 : (1) + 4 = 5
Initiative:
Kicsi -- 19
Goblin group 3 (1goblin) -- 19
Tethys -- 17
Goblin group 1 (3 goblins, 1 injured) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Attack roll - (1d20+8)
(2) + 8 = 10
Damage if applicable - (1d10+4)
(3) + 4 = 7
Rolls
Attack roll - (1d20+5)
(6) + 5 = 11
Damage if applicable - (1d10+3)
(9) + 3 = 12
Rolls
1st attack - (1d20+4)
(11) + 4 = 15
Damage if applicable - (2d6+2)
(23) + 2 = 7
2nd target attack - (1d20+4)
(18) + 4 = 22
Damage if applicable - (2d6+2)
(63) + 2 = 11
Kicsi is up.
Initiative:
Kicsi -- 19
Goblin group 3 (1goblin) -- 19
Tethys -- 17
Goblin group 1 (1 goblin) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
EDIT: Adding CH roll.
Rolls
Unarmed Strike - (1d20+6, 1d4+4)
1d20+6 : (16) + 6 = 22
1d4+4 : (3) + 4 = 7
Short Sword - (1d20+6, 1d6+4)
1d20+6 : (20) + 6 = 26
1d6+4 : (2) + 4 = 6
Sword CH - (1d6)
(5) = 5
Tethys is up.
Initiative:
Kicsi -- 19
Tethys -- 17
Goblin group 1 (1 goblin) -- 16
Vikent -- 15
Cuon -- 14
Tosher -- 9
Soldier -- 6
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (18) + 5 = 23
1d8+4 : (6) + 4 = 10
Claw - (1d20+5, 2d6+4)
1d20+5 : (13) + 5 = 18
2d6+4 : (52) + 4 = 11
The headless woman's body twitches a little, but makes no noise. There seems to be a light blue glow emanating from it. The blood has ceased flowing from her neck. Behind her and the soldier is an enclosed wagon that has crates and baggage attached to it. The slain horses lay in the reins in front of it. The side door is closed.
Rolls
Perception - (1d20+6)
(9) + 6 = 15
"Damned goblins" she mutters under her breath and walks over to inspect a few of the corpses.
Rolls
Goblin Booty? (Investigation) - (1d20)
(19) = 19
He begins to poke around the wreckage, looking for child sized hidey-holes, or princely loot.
Rolls
Perception - (1d20+0)
(14) = 14
Cuon moves towards the carriage, putting his bow away and drawing one of his short swords in case some close combat comes to pass.
Rolls
Investigation - (1d20+1)
(13) + 1 = 14
The blue glow shifts from Tethys to the soldiers remains and his eyes open and are white. Tethys goes back to normal.
Cuon nods towards the carriage. "Someone other than Tosher want to open this thing up? Perhaps one of the halflings?"
Cuon's request snaps redirects her attention. Approaching the carriage she nods to Cuon and asks, "Ready?" and without waiting for an answer she flings the door open and jumps back.
He climbs further in and gently removes the covering from the shaking figures.
"Mom said we will have to go with you. She told us before we left the castle." The girl says.
"Is there really a cow that walks like a person with you?" The little boy asks.
Vikent looks at the children. "Want to see a trick?" He then attempts some silly flips and fake falls.
Rolls
Acrobatics - (1d20+6)
(7) + 6 = 13
He considers, "Do we return to the tower and look for the artifact?"
He climbs into the wagon and begins looking for a map of some kind.
Rolls
Perception - (1d20+6)
(4) + 6 = 10
"My name is Kicsi. What are you names?"
Rolls
Perception or Survival (both +2 wis) - (1d20+2)
(16) + 2 = 18
Rolls
Survival - (1d20+4)
(13) + 4 = 17
Perception - (1d20+6)
(9) + 6 = 15
The breeze picks up and the air has a frigid snap to it.
A single tear drops from the guards eye and falls to the ground. As it hits, it rolls, looking to be solidified laying on the ground. The doors shut with a deafening boom and start to crystallize with ice.
I heard a story about a place this cold once. There were these three trappers in a frozen land, and one time while they were at their local tavern, they got to talking about how cold it was outside, and how cold their cabins were. They could agree on everything but whose cabin was the coldest, so they decided to determine who, indeed, had the coldest cabin.
They went to the first trapper's cabin, where he said "Watch this!" and poured a cup of water into the air. Well, the water froze in mid-air and fell onto the floor.
"Not bad" said the other trappers, but each maintained their cabin was colder still.
So they went to the second trapper's cabin, and he said "Watch this!" and took a big breath and exhaled, whereupon his breath froze into a big lump and fell to the floor.
"Wow, that's colder than mine! "said the first trapper. But the third trapper exclaimed his was colder still. So they ended up at the third trapper's cabin. He said "Watch this!" and went into the bedroom, threw back the thick furs, and retrieved one of several small balls of ice there. He took it, put it in a spoon, and held a match under it. When it heated up enough, it went "FFFAAAARRRRTTT".
He won.
It's an idle wish. Cuon doesn't think this is dwarf country.
Rolls
Perception - (1d20+2)
(5) + 2 = 7
Stealthy Stealth - (1d20+6)
(7) + 6 = 13
Frost is quickly spreading out from the doorway and creeping along the walls.
Kicsi darts ahead and looks the walls and corridor up and down. The walls are carved from solid granite, it took a long time to make this cave. The walls have sconces on them and are burning some kind of pitch, lighting the way. There is only one path leading deeper into the mountain.
What do you think he meant, "melt his heart"?, Tosher asks Kicsi as they walk.
Rolls
Perception - (1d20+2)
(17) + 2 = 19
Rolls
Stealth - (1d20+6)
(18) + 6 = 24
Rolls
Arcana roll (+2) - (1d20+2)
(14) + 2 = 16
Vikent lunges at the princess, saying "boo!"
Rolls
Perception (+0) - (1d20)
(6) = 6
They run into separate rooms and come out with toys. "It even has our toys!"
Tosher doesn't see anything, but is a bit distracted by the tots running around.
Vikent kneels near the children. "Could you lead us to the armory? Your father is in danger, but you mean so much to him he sent us after you to ensure you got here. Still, maybe now we can return with the weapons he needs to defend your home."
Rolls
Perception - (1d20+2)
(16) + 2 = 18
Vikent turns to the others. "Let's pause for a second. I'm confused at what we're supposed to be doing. We brought the kids here, but that's not why we traveled to this frozen land."
Kicsi turns back looking at the wall, inspecting it for anyway to get back to Tosher.
"The big guy's frozen!" she yells to whoever may be listening. "We need to get him!"
Rolls
Investigation - (1d20+0)
(1) = 1
Halfling Luck Reroll - (1d20+0)
(2) = 2
Rolls
Perception - (1d20+6)
(18) + 6 = 24
Investigation - (1d20+1)
(16) + 1 = 17
Rolls
Stealth - (1d20+6)
(9) + 6 = 15
Perception - (1d20+2)
(16) + 2 = 18
Everything is going to be frozen, like we left this place years, decades ago. Some magical intrusion forcing us to relive these bitter memories. He snorts! "Hardly," he harumphs out loud.
She motions the children to stay put, giving them a quick wink before following in close behind Vikent.
"My precious little babies." He says in a low tone.
He gathers his children up in his arms and holds them tight. After what seems like a long time, he says, "I owe you everything. I have torn the land asunder and I haven't the power to fix it all, but all that is mine is yours."
He waves his hand and the castle's thick ice covering starts to melt away. The bodies of the dead seem to evaporate, but a few that were caught mid task actual start to slowly move and take breath.
"Lord, we are glad to have been of service. It was a noble cause. We were sent to this place, however, not just to right wrongs but to retrieve weapons and tools for another fight in another place. I beg that you direct us to where we may continue our search for these items."
He slips a ring off his finger and gives it to Cuon.
"Take care of your father for me!" he whispers.
"We should get back quickly before that happens then!!"
"The sooner the better. I've had enough of the ice for a while" she says softly as the loss of Tosher still weighs heavily on her.
"'Ello there. I'm Aramil Liadon, at your humble service of course."
He looks sideways at the man. "Say, you're not a friendly archmage or interventionist diety, are you?"
Roll a stealth to see if their crow's nest crew member spots you. DC of 5(They are far away)
Rolls
Stealth - (1d20)
(9) = 9
Vikent strides off as quick as his half-legs can carry him.
Rolls
Nature (Is the ice safe) - (1d20)
(7) = 7
Standing on her tip toes she waves both arms above her head, just to make sure they're seen.
Roll acrobatics or athletics DC 12
Rolls
Acrobatics - (1d20+6)
(18) + 6 = 24
Rolls
Acrobatics - (1d20+4)
(15) + 4 = 19
Rolls
Acrobatics - (1d20+6)
(13) + 6 = 19
Rolls
Acrobatics (+4) - (1d20+4)
(8) + 4 = 12
"All ready then, wait where is Tosher and who is this?" the oarsman asks.
Vikent climbs on board and stretches, stomping the snow from his boots.
"Did you know about the other boat?" he says, pointing.
"We now we will be safe off of Quantus. The ship should make it there with some magic help. Should we try it and make some repairs?" The captain asks.
The ship makes it to the docks outside of Tersa, just to the North of the forest. It appears to have once been an old fishing village, but lies in ruins now. The wind feels warmer than the last time you were in this area and the sun feels great on your skin. The dock is old and shakes, but appears to still be able o be used. The crew leaves the ship and set up a camp on the shores and in some of the old abandoned buildings. They start scavenging wood, pegs and other items to repair the ship.
"We have things under control here, you can rest, explore, go to the woods or head into Tersa if you'd like." The captain states.
Rolls
Perception - (1d20+6)
(10) + 6 = 16
The woods seem not quite at peace as the woods you entered by the glade. The sounds from inside are more ominous and a little on the testy side. seems like most of the inhabitants don't sound too friendly. You can see a cobblestone path leading into the woods, but it is overgrown and looks like it has not been used in a long time. A sign hangs by the road side, but is faded and worn.
Rolls
Stealth - (1d20+6)
(20) + 6 = 26
Perception - (1d20+2)
(7) + 2 = 9
Rolls
Stealth - (1d20+4)
(13) + 4 = 17
Perception - (1d20)
(13) = 13
Vikent tries to mimic Kicsi, but she disappears the second he looks at Tethys. Vikent feels the darkness and gloom hanging in the woods, a stench of death is apparent to him.
Rolls
Investigation - (1d20)
(9) = 9
There is a small creaking off to the right of the ship and a shudder of leaves.
Rolls
Steatlh - (1d20+6)
(6) + 6 = 12
Rolls
Stealth - (1d20+6)
(1) + 6 = 7
"Uh... I am called Kicsi, Kicsi Leszúr" she responds, slowly rising to a standing position. A little embarrassed by both her reaction and that she was detected at all she stands awkwardly for a moment before slightly bowing to the tree.
Cuon's a little out of his depth here and he looks at the Druid for some help.
Rolls
Perception - (1d20+2)
(9) + 2 = 11
"What is it you seek here young ones?" The ancient tree asks.
The great tree sweeps one of it's branches and a river burst into view, illuminated by some unknown source. On the shore of the river is a ship that appears to be made of living tree saplings intertwined together.
"Her name is Willow, she has never left the glade, a bit young too in my opinion. She knows where to take you. Treat her like one of your own and she'll be a friend to the end."
"We will treat her as family."
The giant tree brings down his hand cutting of Vikent's dialog, instantly smashing him. As it pulls it's branch-hand back, you see a sword laying in the earth.
Rolls
Perception - (1d20+6)
(3) + 6 = 9
Nature - (1d20+3)
(14) + 3 = 17
Rolls
2 skeletons group 1 - (1d20)
(4) = 4
2 skeletons group 2 - (1d20)
(5) = 5
2 skeletons group 3 - (1d20)
(6) = 6
Rolls
Initiative (4 dex + 5 Alert Feat) - (1d20+9)
(1) + 9 = 10
Rolls
Initiative - (1d20+4)
(16) + 4 = 20
Initiative:
Cuon -- 20
Tethys -- 10
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5
skeletons group 1(fighters) -- 4
Rolls
Initiative - (1d20+4)
(9) + 4 = 13
Initiative:
Cuon -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5
skeletons group 1(fighters) -- 4
Rolls
initiative - (1d20+3)
(17) + 3 = 20
Rolls
Bow attack - (1d20+9)
(6) + 9 = 15
Damage - (1d10)
(6) = 6
Cuon's arrow narrowly misses as the boat lists just a bit as he shoots.
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5
skeletons group 1(fighters) -- 4
Rolls
Shocking arrow attack - (1d20+9)
(10) + 9 = 19
Damage if applicable - (3d8+1)
(433) + 1 = 11
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage
skeletons group 1(fighters) -- 4
HD: 4d8/4d8
Wild Shape: 1/2
Wild Shape HP: 34/34
Spells
Level 1: 4/4
Level 2: 3/3
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (8) + 5 = 13
1d8+4 : (4) + 4 = 8
Claws - (1d20+5, 2d6+4)
1d20+5 : (11) + 5 = 16
2d6+4 : (31) + 4 = 8
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage)
skeletons group 1(fighters) -- 4 (a -- dead-- er destroyed, b -- 0 damage)
Rolls
Attack short sword - (1d20+6)
(7) + 6 = 13
Damage if applicable - (1d6+4)
(6) + 4 = 10
Unarmed 1 - (1d20+6)
(1) + 6 = 7
Damage if applicable - (1d4+4)
(4) + 4 = 8
unarmed 2 - (1d20+6)
(3) + 6 = 9
Damage if applicable - (1d4+4)
(2) + 4 = 6
Both spell casters cast firebolt at Tethys.
Rolls
Skeleton 1 Firebolt - (1d20)
(1) = 1
Damage if applicable - (1d10)
(4) = 4
skeleton 2 firebolt - (1d20)
(6) = 6
Damage if applicable - (1d10)
(10) = 10
even number his crit fail hits his friend odd he hits his ship - (1d100)
(47) = 47
The skeleton warrior attacks Tethys too.
Rolls
damage if applicable - (2d6)
(63) = 9
Longsword attack - (1d20)
(14) = 14
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage)
skeletons group 1(fighters) -- 4 (a -- dead-- er destroyed, b -- 0 damage)
Rolls
Attack! - (1d20+9)
(6) + 9 = 15
Damage? (using Lunitar's prior post as guidance) - (3d8+1)
(444) + 1 = 13
Golias is up
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6 (a - 13 damage, B-0 damage)
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage)
skeletons group 1(fighters) -- 4 (a -- dead-- er destroyed, b -- 0 damage)
Rolls
Jump (Dex)? - (1d20+3)
(12) + 3 = 15
Attack (Battleaxe) - (1d20+4)
(17) + 4 = 21
Damage (Battleaxe) - (1d8+2)
(8) + 2 = 10
Tethys is up.
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Kicsi -- 13
skeletons group 3(archers) -- 6 (a - 13 damage, B-0 damage)
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage)
skeletons group 1(fighters) -- 4 (a -- dead-- er destroyed, b -- 10 damage)
HD: 4d8/4d8
Wild Shape: 1/2
Wild Shape HP: 25/34
Spells
Level 1: 4/4
Level 2: 3/3
Rolls
Attack 1 (Bite) - (1d20+5, 1d8+4)
1d20+5 : (14) + 5 = 19
1d8+4 : (8) + 4 = 12
Attack 2 (Claws) - (1d20+5, 2d6+4)
1d20+5 : (10) + 5 = 15
2d6+4 : (13) + 4 = 8
Rolls
Attack short sword - (1d20+6)
(3) + 6 = 9
Damage if applicable - (1d6+4)
(5) + 4 = 9
Unarmed 1 - (1d20+6)
(2) + 6 = 8
Damage if applicable - (1d4+4)
(3) + 4 = 7
unarmed 2 - (1d20+6)
(16) + 6 = 22
Damage if applicable - (1d4+4)
(4) + 4 = 8
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Lorag -- 13
Kicsi -- 13
skeletons group 3(archers) -- 6 (dead, B-0 damage)
skeletons group 2(spell casters) -- 5 (a-11 damage, B-0 damage)
One spellcaster casts fly and takes to the air.
The other attacks Kicsi with firebolt.
Rolls
damage if applicable - (1d10)
(6) = 6
Firebolt - (1d20+6)
(7) + 6 = 13
Rolls
Damage - (3d8+1)
(117) + 1 = 10
Attack - (1d20+9)
(9) + 9 = 18
Rolls
Attack Battleaxe - (1d20+4)
(4) + 4 = 8
Damage - (1d8+2)
(7) + 2 = 9
Golias swings and misses.
Tethys is up
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Lorag -- 13
Kicsi -- 13
skeletons group 3(archers) -- 6 (dead, B-0 damage)
skeletons group 2(spell casters) -- 5 (a-dead, B-0 damage)
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (13) + 5 = 18
1d8+4 : (6) + 4 = 10
Claws - (1d20+5, 2d6+4)
1d20+5 : (17) + 5 = 22
2d6+4 : (25) + 4 = 11
Lorag is up. One skeleton spellcaster left.
Rolls
Attack - (1d20+6)
(2) + 6 = 8
Damage slashing - (1d12+4)
(8) + 4 = 12
Rolls
Attack short sword - (1d20+6)
(1) + 6 = 7
Damage if applicable - (1d6+4)
(6) + 4 = 10
Unarmed 1 - (1d20+6)
(4) + 6 = 10
Damage if applicable - (1d4+4)
(3) + 4 = 7
unarmed 2 - (1d20+6)
(18) + 6 = 24
Damage if applicable - (1d4+4)
(2) + 4 = 6
Initiative:
Cuon -- 20
Golias -- 20
Tethys -- 10
Lorag -- 13
Kicsi -- 13
skeletons group 2(spell casters) -- 5 (a-dead, B-6 damage)
Rolls
Fire bolt - (1d20+6)
(8) + 6 = 14
Damage if applicable - (1d10)
(7) = 7
Rolls
Attack - (1d20+4)
(10) + 4 = 14
Damage - (1d8+2)
(7) + 2 = 9
Rolls
Bite - (1d20+5, 1d8+4)
1d20+5 : (1) + 5 = 6
1d8+4 : (7) + 4 = 11
Claws - (1d20+5, 2d6+4)
1d20+5 : (19) + 5 = 24
2d6+4 : (36) + 4 = 13
Any introductions or anything the party wants to do before arriving on the island?
http://www.talosrpg.com/images/stromgardefog1.jpg
.
Northwest it is!
Rolls
Landing location... 1 is north, 2 is north east, etc - (1d8)
(7) = 7
Kicsi follows along, trying her best to stay hidden.
Rolls
Stealth - (1d20+6)
(8) + 6 = 14
With that, he continues leading the way.
With that, he continues leading the way.
Rolls
Straight d20 - (1d20)
(6) = 6
http://www.talosrpg.com/picture_library/stromgarde.jpg
Rolls
Perception - (1d20+6)
(7) + 6 = 13
"This ought to help..."
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity (Stealth) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
Rolls
Stealth - (1d20+4)
(4) + 4 = 8
Rolls
Stealthy, stealth, stealth - (1d20+16)
(6) + 16 = 22
He raises his arms before calling out to the others you see, "Hey, Not looking for a fight here. I am going to approach. I am armed but am not interested in proving that ai know how to kill."