Right, I'll try to answer this as best I can.
CESN says:
Flame Fist: supernatural damage and increased deadlines (what was this again?), with change of getting someone dazzled
From page 270 of the main rulebook
When a character suffers a critical strike after failing to defend against damage, the severity is the deadliness of the source of the damage. - basically the higher the deadliness the worse the injury will be from a 'hit'
CESN says:
Water Fist: ignore a lot of target resistance and use 1 void point (how did you get these?) to make a ranged attack.
You have a number of Void points equal to your Void Ring, you can spend them in the following ways:
Seize the Moment: A samurai should know the right moment to act, but sometimes, even the hand of fate must be nudged by bold action.
While making a check, during Step 3: Assemble and Roll Dice Pool, a character may spend 1 Void point to roll one additional Ring die and subsequently keep one additional die during Step 5: Choose Kept Dice.
Shattering Parry: When faced with death, a samurai must sometimes accept terrible losses to survive. When trying to survive a critical strike, a character may spend 1 Void point to dramatically intercept the attack with their weapon to increase their chance of survival, potentially sacrificing the weapon in the process as described on page 270.
Techniques and Other Abilities: Certain techniques and other character abilities require spending a Void point to activate.
Void points are gained through facing adversity, for without struggle, there can be no triumph. Characters can gain Void points in a number of ways, most of them representing moments in which the character faces adversity and is galvanized to succeed by it. A few common instances include:
* After failing a check on which one of their adversities was resolved (see Resolving Advantages and Disadvantages, on page 24).
* Once per scene, after one of their anxieties caused their strife to rise (see Resolving Advantages and Disadvantages, on page 24).
* After choosing to be affected by a complication that the GM (or the controlling player) introduced into the scene (see page 39).
* After the GM conceals the TN of a check from the players (see When to Reveal or Conceal the TN, on page 297).
Does that all help at all?
CESN says:
OOC:
Also... I'll be away for about 2 weeks. I'll try to post, but I can't promise anything :(
No worries, probably a good point for us to do this bit of housekeeping :)