Scene 4 - Graveyard of the Methhead

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May 13, 2019 1:02 pm
OOC:
Rolls

Rolls

Init - (1d20)

(19) = 19

May 13, 2019 1:07 pm
Initiative Order
A Seth and Doc
B Sacrosancts
C Micah, Seth, and Doc
...
May 13, 2019 1:52 pm
Seth, still off kilter a bit and not quite used to the gravity of the realm, sees the cyborg creatures coming up on them, and tries to find an object between them that he can shatter.
[ +- ] Shatter
OOC:
Rolling perception (trained) then my attack(with effort)

Rolls

Perception to find object that might hit all the thingys (Trained) - (1d20+3)

(7) + 3 = 10

Shatter (2 intellect plus effort(4 int. points total with edge)) - (1d20+3)

(14) + 3 = 17

May 13, 2019 2:02 pm
Doc points two fingers towards one of the clamoring assailants.

Bring up confluence for Short range deterents starting here... he thinks eyeing the area around him before initiating his attack.

Reformat. he states attempting to send out a pulse into one of the four.
OOC:
Using Anomalous Pulse w/ effort on aiming.
Doc grinds his teeth since splitting his focus plus the new environment is throwing him off.
Last edited May 13, 2019 2:03 pm

Rolls

Anomalous Pulse w/ effort on aiming TL3 - (1d20)

(5) = 5

May 13, 2019 3:01 pm
A chunk of metal explodes amid the sacrosanct cyborgs, and they some but continue onward. Doc sends a pulse of energy at them but they're too fast to get a bead on.

They continue to run jump toward you, their claw like feet clinking magnetically to the metallic debris.

They have moved to Close range. You are now up again.
May 13, 2019 3:20 pm
"Delete. Paste." Doc states taking a defensive stance and extending his hands.

Rolls

Attempting Concussive Blast w/effort on aiming TL3 - (1d20)

(1) = 1

May 13, 2019 3:40 pm
Seth peers at the creatures to determine if his observation skills can tell him anything useful.
OOC:
Using Find the Flaw to see if he can spot a weakness.
May 13, 2019 10:52 pm
Micah zips over to one and attempts to link with it. "These guys look scary as shit, but maybe they're just lost?" he mutters, hopefully.
OOC:
If I can interface with it, I can communicate and interact with it. I can't control things like this, yet. I need Tier 3 for that.
May 14, 2019 1:03 am
Doc explodes the sacrosanct, but instead of damaging him, the explosion is behind it and it is flung prone, crashing into him as if off the top rope in the square circle. You both crash to the ground. (Free GM Intrusion: Doc's next Speed Defense hindered one step).

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The sacrosancts about to grapple you, pause, a burst of electronic static passing between them.
May 16, 2019 5:39 pm
"They communicate with electrical impulses! Micah, try to overload them if you can!" Seth yells, as he dodges debris. He tries to shatter something else within range of them to do some damage.

Rolls

Shatter (2 intellect points (no effort used) - (1d20)

(8) = 8

May 17, 2019 3:14 am
OOC:
I've learned something while interfacing with them, but I can't go again until the Sacrosancts have had another turn.
May 17, 2019 2:06 pm
Your attacks fail to land close enough and so cause no damage.

The sacrosancts stop, and take two steps back. Their hands raise defensively. They wait.

Your move.
May 17, 2019 3:36 pm
"What so you guys are friendly? Maybe want to just get fixed up?" Duke asks.

"Anyone know how to fix robots?" Duke asks the rest of the group.
Last edited May 17, 2019 3:37 pm
May 18, 2019 1:57 am
Micah turns towards the group, his interface still connected with the sacrosanct.

"They took Caulkin somewhere. To some leader figure. They're under instructions to take any newcomers there, too. I think we should go with them." His sphere self swivels in the air to look at the cyborgs, then back at his team.

"If we resist, they might just beat the crap out of us and then take us there, anyway. I'd rather be in control, when we get there."
May 18, 2019 5:02 pm
The odd, busted looking cyborgs form a line. The first one grapples with the cable and begins crossing the open space. The second follows. The other two wait for you to follow as well.

They lead you through a network of tunnels, corridors, through holes and cave ins. It is a giant junk yard, but also the remains of a machine nearly the size of Ireland. You head deeper inside.

There are signs of other inhabitants. Small robots that scurry out of sight at your approach. Other sacrosancts, too, but after exchanhing a bust of static they continue their separate ways.

After a couple hours, you arrive at the sacrosanct city. Okay, town? How about hamlet? Would you believe campground? You're not welcomed with a ticket tape parade, the whole community out to pay tribute, so it's hard to get any sense of their size.

You enter a chapel, that is if HR Giger designed apocalyptic houses of worship.

At the front of the temple, a sacrosanct turns and looks at you. This one is different, not in appearance, but in mannerism. It moves in a more human fashion.

"Welcome to the Chapel of the Washed. I'm Grendel Nine. We have much to discuss." it says in English.
May 18, 2019 8:41 pm
Micah floats near to the new sacrosanct and says, "I'm sure we do. But first, tell me where's Culkin?" He takes a position slightly above and in front of the cyborg.
OOC:
Using Fast Talk, costs one Intellect point, modified by one Edge. I convince one non-hostile creature to take a reasonable action next round.
May 18, 2019 9:15 pm
Grendel Nine spreads his arms wide. "Easy. The Terminal. And you are going to get him back, with our help."
May 19, 2019 5:25 pm
Micah bobs up and down and says, "Ok, that sounds great. But, I seem to be missing a few pages from my script. Why don't you tell me what's going on?"
May 19, 2019 5:48 pm
Grendel Nine waves his hand as if framing a scene. "For that, I'll have to take you back to Halifax, Canada, 1982...."

He pauses, and then says, "Naw, I'll just shitting you. But it is a tale of some length.

There are good cyborgs and bad cyborgs. Good cyborgs, the sacrosancts, are nice and complacent, playing the cards dealt to them and almost never doing anything wrong. Bad cyborgs, the murderous razor-droids, aren't nice, and want to change things through the direct and systematic murder of everyone and everything 'Dissamble, Stephanie!' We all live here, and sometimes we get in each others way, which leads to violence and bloodshed.

Some time ago, I gathered as many as I could here, and have tried to keep us safe. We call ourselves the Washed. Like any community, we have legends of our own, and one tells us that one day there will be outsiders who go to The Terminal of their own free will and they might be the ingredient needed to reactivate the Machine God.

I've also heard the legend without the 'Free will' part. The ones that took your McCulken or whatever probably heard the alternate legend. So they have taken him there to reactivate and gain access to the Machine God's data banks.

Think of it... this incredible world coming alive. It is ancient in ways beyond the ability of mortals to comprehend. It knows things about the nature of the Recursions, and about the strange beings who created the dark energy network we call The Strange. If you're more short focused, it knows how to build weapons of staggering power, or limitless energy. In the wrong hands, the worst kind of knowledge could be obtained. At least, until the Machine God fully wakes up and locks down its defenses.

Until then, supplicants that survive the trek to The Terminal can sometimes get it to answer a few questions. The ones that took Caulking or whatever have been suspected of making several trips. Who knows what terrible things they have learned already, what secrets they have stolen, or what treasures they have found here.

We hope that you will go, of your own free will, and save our world. Possibly all worlds, not to overstate the case."
May 21, 2019 4:26 am
Micah's spherical self slowly lowers to the ground as Grendel Nine's tale progresses. Finally, he hovers just 18 inches from the ground as the sacrosanct finishes speaking. "Oh, this is not going to be easy..." he says in a low voice.
OOC:
I'll give someone else a chance to chime in. I've been dominating the conversation, I think.
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