So, I'm a little unsure when it comes to obligation, which is why I wanted to use it. Mo's obligation was triggered.
The way I understand it, the player has the option of answering the "call" of the activation or dismissing it. If they dismiss it, it makes it worse later. If they answer it, it disrupts the storyline.
A couple things to keep in mind:
-The blue die from doing pre-route hyperspace calculation won't carry over to the system with the adrift ship.
-The timeline for winning over Agribba to the rebels should be completed within 8 days (192 hours) You've used 20 hours up already and it takes 48? hours to get there from Kriselist II so adding another 8 hours turn-around time will leave you with a little more than 4 and a half days on the planet. (plan on sleeping and eating)
Feel free to discuss what you want to do, or just make a selection. All astrogation checks will be +1 difficulty die due to the damage on the ship.
Jumping to the adrift ship will be [Average] difficulty. Even though it's close, it's not part of a specific route.
Jumping to Agribba will be [Average] because even though it's far away, it is part of a trade route.