naelick says:
For the super sense, I was hoping I could track people in my radius, by giving them a piece of glass or hiding one on them. That way I can track friends, enemies and civilians, to avoid any accidents (attacking with flying glass being inherently dangerous). As far as like, analyzing a crime scene I don't expect it to help a ton.
Yeah, I'm still kind of struggling with the special effects. I also wasn't sure if I got two free per power, or two free in general. If it comes down to it I'll just pick whichever two
I could see your PC creating a specific kind of glass, something not commercially produced on a wide scale and using that to track people. It wouldn't be automatic of course, you'd still make Notice rolls, but with Super Sense you'll have the ability to track someone, like a Scent power.
For effects you do get two free per power. Since Super Intelligence is your base for the second set...I see three good possibilities. Mental Recovery (he's smart enough to shake off the effects of mental attacks), Extra Action (He is smart enough to work through two mental tasks at the same time), or Inflict Condition (He reads someone so well he sees the flaws in their plans...the Aspect added could be something like Chink in the Armor, Flaws Laid Bare, or Playing Checkers Instead of Chess, as generic examples)