Scene 1: Busy Night in the Big City

Mar 28, 2019 2:26 am
Evening approaches, the sun sets over Nova Gail City. As street lights spark to life, the people of Nova Gail crawl through the urban landscape. Some headed home for the night. A long day of work behind them, they look forward to a quiet evening at home with family or recreation as is their want. Others are just beginning their day, the night shift setting out to enter the grind that keeps the world moving in this modern age.

The city is bustling with noises. Cars honking their horns, people talking on their phones or shouting insults for both real and imagined slights. All in all most would call it peaceful despite the cacophonous din of it all. It won't stay peaceful for long, though most may barely take notices.

Nova Gail City is home to the highest concentration of powered individuals in the hemisphere. With 50% of the world possessing some sort of extraordinary gift, it is common place to see a woman float rather than walk down the street, or a rat faced messenger scamper up a telephone pole and tightrope walk over a crowded intersection rather than push his way through the crowd.

The Garment District. A man with bulging muscles and a single bulls horn sells newspapers and other periodicals from inside a newsstand on the corner. He shouts at a passing speedster who's wake disrupts the front covers of his magazines. The speedster smirks to himself, taking a wry, slightly perverse, pleasure in the chaos he is causing. He gets so frustrated by the tediousness of dealing with customers at the computer outlet store he works at that these little rebellious acts have become what he lives for. Besides he's not really hurting anyone, just a little inconvenience is all he's causing, his revenge against the world that can't keep up with him. He considered trying the hero thing, or even the less glamorous life of police work, but he couldn't cut it. The studying at the academy was more than he could handle, and despite his remarkable speed, others were faster and braver than him. So he lived the normal quiet life of a 9-5 geek squad. "Computers were more his speed." he liked to say to his coworkers in the break room.

His speed wasn't the only advantage he had. His brain worked faster than most people too. It made sense to him, if you move fast you have to think fast, but retaining information he wasn't interested in was his issue, why he had failed the academy exam when though he finished it in record time. His perception was sped up to. That was what allowed him to side step the tear in space before he ran right through it. No telling what it would have done to him if he had toughed it. Often enough teleportation attempts that intersected anything other than air would fizzle out. Sometimes they didn't though. Those times got messy. Nobody like cleaning up from a teleportatoin accident. That was one reason why teleporters were supposed to use the legally mandated landing pads found every few blocks in the city. Or if you couldn't reliably get to one, you just weren't allowed to use your powers.

So that meant this teleportal that the speedster had just avoided was likely a villain. It might be an origin, some kid just coming of age who wasn't in full control of his power yet, but those were rare with all the monitoring people did these days. Villains though, they were relatively common, especially in Nova Gail City. The speedster considered stopping for a moment to see if it was anyone famous that would draw out one of the Top 10. Maybe he could get an autograph, or if he were really luck it could be Gun Bunny or UFO Girl that showed up, he might get a chance to ask one of them out on a date. All this flashed through his mind in a nanosecond, then he noticed the armored car across the street. It was transferring money back to the central vault it seemed. That meant the villains were heavy hitters, ready to deal with an armored truck. Figuring this could get dangerous, the speedster opts to move on. He does give a warning shout though, "Incoming teleporter folks, take cover!" so he feels like he's done his part.

Seconds later, the other people on the street figure out what the speedster was talking about. They see the blue and white light that is ripping a hole in the fabric of space-time. They see the three large, armored men that step through it and realize they need to make themselves scarce. It takes a few seconds more for the security guards loading large bags of money into the truck to notice the developing issue. The loud 'THUNK' on the side of the truck clues them in though. They look out and see super villain team "The Fanatics" staring down.

Fastball
https://i.pinimg.com/564x/9f/e0/0e/9fe00e3c059940018391de292f2f8816.jpg

Blitzer
https://i.pinimg.com/564x/c1/54/b0/c154b0c2537a8d86046ea2641c5481ec.jpg

and

Slapshot
https://i.pinimg.com/564x/bd/34/99/bd349973f749845c30d716f47651257d.jpg

The two guards in back scramble to get inside the truck and slam the door. The driver initiates the lock down procedures just as the team of villains begin their attack. Fastball takes of on his Hovering Homeplate and launches his signature baseball bludgeons at one of the guards. It knocks the unfortunate man out cold. "Beaner!" the roughen shouts excitedly as he whizzes around the truck. Blitzer moves preternaturally fast to position himself in front of the truck. The driver has just manages to get the truck in gear and slam on the accelerator, but the hulking machine lowers a shoulder and halts the escape in its tracks. Slapshot skates forward on his zero-point energy skates and brandishes his hockey stick against the rear door. The weapon makes contact with the metal and lets out a wretched hiss as it starts to burn and cut through the metal hinges.

The heroes get the call. They are the closest to the scene. It seems many of the Top 10 are in other parts of the city dealing with other issues. This is a great time to shine.

Campaign Aspects: Nova Gail City of Heroes
Scene Aspects: Dusk in the City, Evening Rush Hour, Eyes all Around
Mar 28, 2019 3:03 am
Vitrius is doing a charity dinner in costume nearby when he gets the alarm. Though he's not yet in the top 10, his events still draw a bit of a crowd. Making his excuses, he steps outside and takes off. On the way he gathers his materials, broken bottles and other glass detritus, forming his wings that have become his signature. However, other glass he moves to other caches, ready to come at an unexpected angle if necessary.
OOC:
Rolling to use telekinesis to lift and create the advantage Aerial vantage point. Assuming my roll is high enough to succeed with style, I'll use extra action to create an advantage Stockpiles of glass ammunition
Last edited March 28, 2019 11:50 am

Rolls

Will +11

3 Positive, 1 Blank, 0 Negative - Total: +3

Mar 28, 2019 3:04 am
Celine takes the takeout bag from the man behind the counter, giving him a little wink as she feels her phone buzz in her pocket. She looks at it on her way out the door, doing little to suppress her smile when she sees the text from her sponsor. Noting the address, not too far away, she bolts down the street, finding an alleyway leading to a decently low-roofed building. After a skillful bound on to the roof, she deftly races her way to the disturbance.
She makes it to the scene of the crime, watching Fastball zoom around, Slapshot cut up the van, and Blitzer be... Blizter.
She sets down her bag, figuring it would be safer to leave her precious dumplings on the roof than take them into battle. She does decide to grab one of her egg rolls, however, as she hops down to the pavement, takes a bite, and saunters over to Slapshot.
"Havin' fun there?" she asks him.
Last edited March 28, 2019 3:31 am
Mar 28, 2019 11:48 am
Vitrius arrives first on the scene, taking a vantage point from the top of the four story building across the street from the bank. He looks down to see the three criminals still working to get into the truck. The engine is giving off a strained whine as the driver does all he can to bowl over Blitzer, but it doesn't seem to be working.

Across the way, Echo arrives. She deposits a small bag on the roof of the four story office building and takes an athletic leap down to street level walking up behind Slapshot. The buzz of the camera drones comes to Vitrius's attention just as she delivers her quipy line. That will go over well with the audience.

Slapshot stops cutting into the truck and slowly turns around. "What's this now, eh? Sending out the second stringers? Hurts ma feelings that we don't even get to tussle with a starter. Shouldn't a wee lass like you be at home puttin' dinner on the table or somthin'? Not out here gettin' it ta trouble." His Canadian accent is heavy, he might be playing it up a little, but with that he swings his laser hockey stick at Echo who can feel the heat of the blade as it veers for her head.

Fastball positions himself over the truck and is winding up to bean Echo the moment Slapshot gives him an opening.
OOC:
Vitrius, you have your advantages with a free invoke of each. Sorry I forgot to approve your character before now, but you should be good to post as him now.

Echo, you need to Defend against the +13 Attack below before taking your action. It is an energy weapon.

Technically, Vitrius is the first hero to act in this scene because his bonus to Notice is higher than Echo's, but it really only matters if his action interferes with Echo's plans. So feel free to post your actions this round, but keep that in mind.

Rolls

Slapshot's High Sticking Attack (+9)

4 Positive, 0 Blank, 0 Negative - Total: +4

Mar 28, 2019 12:07 pm
OOC:
Well that's certainly a roll
Vitrius has to chuckle at the villain using an energy weapon on Echo. Obviously he doesn't feel the need to worry about that. Instead he focuses on Fastball, who is both mobile enough and strong enough to attack him. "The top 10 are too good for the likes of you. Echo and I will be more than enough"

He sends some of his larger shards of glass at Fastball, attacking from multiple directions, hopefully keeping him too distracted to attack

Rolls

Will +11

1 Positive, 2 Blank, 1 Negative - Total: +0

Mar 28, 2019 1:51 pm
Echo smiles maniacally as Slapshot swings his stick at her. Bracing herself, she prepares to take the hit and show this punk how to use that kind of energy properly.
OOC:
EDIT: Or not.
Last edited March 28, 2019 2:18 pm

Rolls

Physique +7

0 Positive, 1 Blank, 3 Negative - Total: -3

Mar 28, 2019 2:28 pm
OOC:
OK! So...let's figure out what you want to do Echo. Option 1 is obviously to take the hit. You have a lot of Mild Consequences and Stress, plus the benefit of Regeneration when this is over. It would put you in a bad spot, but it is survivable. Option 2, spend Fate Points. You have 2 because of your Refresh. There are two ways to spend them. Both ways invoke an Aspect to start. Your Piwer Aspect is an obvious choice, but remember you can only invoke an Aspect once per roll, so choose with caution. Once you've invoked the aspect you can eiter add +2 to your roll or re-roll the dice. Mathematically, you had very bad luck. A +2 isn't much use to you, you would have better odds re-rolling, but it is your option. Spending a second Fate point after is also something you can do, but you don't have to decode that until you find out your results.

Your Mild Consequences can absorb 2 stress each as a reminder, but then I get to use them against you in future rolls.

Does that all make sense?
Mar 28, 2019 2:36 pm
Fastball looks up as Vitrius launches his attack. He swings around trying to use his hoverboard as a shield while extending his armored "mitt" hand out to catch the incoming projectile.

Rolls

Defend with Fight +8

2 Positive, 2 Blank, 0 Negative - Total: +2

Mar 28, 2019 2:46 pm
OOC:
I think I get it. I will invoke my Power aspect and re-roll.

Rolls

Physique +7

2 Positive, 0 Blank, 2 Negative - Total: +0

Mar 28, 2019 2:46 pm
Vitrius's shards strike their target true enough. One lodges itself in the base of the hover board, another shatters against the output of its engines. The third is caught by the cybernetic mitt.
OOC:
Ok Vitrius...you have done 1 stress to Fastball. Your 11 to his 10. You have 1 FP. You could use it to increase the damage by invoking an Aspect, Power Aspect being the most obvious. You know these guys are not that tough, but they aren't henchmen either. A 1 stress hit isn't anything to be mad about. Also, your roll was average so a re-roll might come up worse than you have already. Your call.
Mar 28, 2019 2:52 pm
OOC:
Great...so now you have 6 stress to deal with instead of 9. You could re-roll again invoking a different Aspect, but 0 is pretty average roll so mathematically ill-advised or invoke something to add +2. Or take a consequenses and stress as you see fit. Noticing your trouble...one of those consequences could be a "wardrobe malfunction" that you could leverage with you Trouble and earn back some Fate Points if you want. We will obey the PG-13 guideline on the site and not describe it in to much detail, but we can have fun with it if you are OK with that.
Mar 28, 2019 2:54 pm
OOC:
@foolsmask, sorry I wasn't clear enough, I was trying to create an advantage to make him too distracted to attack, not hit him
Last edited March 28, 2019 2:57 pm
Mar 28, 2019 3:03 pm
naelick says:
OOC:
@foolsmask, sorry I wasn't clear enough, I was trying to create an advantage to make him too distracted to attack, not hit him
OOC:
Ah...Ok. I saw the word "attack" in your post and didn't consider other options. So yes, you get what you want he's distracted for a moment and will use his action to try to recover (Overcome) your barrage.

Something to try...when you roll, include which of the four actions you think you are using so I can interpret the results with better accuracey
Mar 28, 2019 3:04 pm
OOC:
Alright. I guess I'll fill up my Mild Consequences. I like the Wardrobe Malfunction option. What other Consequences do you think would come from being hit by a super-power hockey-stick?
Mar 28, 2019 4:39 pm
Ahh, it looks like our heroes may be starting to falter. El Toro sees that the timing is right for him to make his appearance.

The sound of trumpets erupts seemingly out of nowhere and El Toro Caliente appears in a cloud of smoke standing on top of the armored truck. "What's this? A sports fight in the middle of the city and you didn't invite Nova Gail's only lucha libre?" El Toro flashes a big smile and flexes a bit, wanting to look good for the camera.
Mar 28, 2019 7:24 pm
DarkReaver1998 says:
OOC:
Alright. I guess I'll fill up my Mild Consequences. I like the Wardrobe Malfunction option. What other Consequences do you think would come from being hit by a super-power hockey-stick?
OOC:
Well, as an energy absorbing woman with Regeneration powers, you have a lot of options. Take "Cracked Rib" for one of them. This would be a moderate consequence for most, but Echo can shrug that off easily. For the third...I'm want to Compel your Trouble, Not Suitable for all Audiences...you get a Fate Point back, and use your Pincushion ability. So, if you accept the Compel, your next action will be to Create an Advantage, probably with Athletics as you try to Disarm Slapshot by letting him impale Echo. If you fail call the last Consequence "Laser Burns" or you can refuse the Compel by paying me a Fate Point and still get "Laser Burns" as a consequence.
Mar 28, 2019 8:02 pm
OOC:
I'll take that compel.
Sensing that things are not going her way, Echo shifts her body in a way that she can take that damned hockey stick away.
OOC:
EDIT: Why is this happening to me?
Last edited March 28, 2019 8:02 pm

Rolls

Athletics +4

0 Positive, 1 Blank, 3 Negative - Total: -3

Mar 29, 2019 1:16 pm
OOC:
Can I use the Fate Point you just gave back to me to reroll?
Mar 29, 2019 2:25 pm
OOC:
You'd need to pick an aspect of yours that's appropriate to the situation, but in general, yeah, that's allowed
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