One thing I hadn't quite twigged on was the difference between Difficulty and Resistance, especially in the DAR chart. In order to be able to do something, you need to match or exceed the Difficulty with your AN (including Ability bonus and Modifiers, as appropriate). Then in order to actually do that thing, you need to overcome the Resistance by spending stones - by default, the Resistance is the same as the Difficulty, but some entries on the DAR chart give specific Resistances.
So for Ariel's flight, she has an AN of 2, and can do Difficulty 2 flight stuff - checking the chart, this means she can fly at 31-150 mph. The Resistance for doing so is only 1, so she only needs to spend 1 red stone to fly at top speed. If she's carrying something, that adds extra Resistance as per the Weight row, so she could spend 2 additional red stones to carry a person (up to 250 lbs). Every panel after the first adds another red stone to the Resistance for carrying.
(Edit: the last bit above is wrong, since you can only allocate stones up to your AN. So Ariel can put a max of 2 in at her current Flight 2, meaning at best she can fly around and carry 1 stone's worth of weight, e.g. a dog. After one panel, she'll have to drop the dog or stop flying, because it would cost 3 red stones to continue doing both and she can't allocate that many.)
I think I'm getting the hang of the system! Resource allocation rather than randomisation is an interesting mechanic, very different to any other game I've played.
Edit: Oh, the other thing I stumbled across was Defense. The only way to allocate stones to Defense is to
spend them on an action first, then transfer them to Defense (this is on pg. 79). This is where the practical difference between something like Flight 2 and Flight 5 comes in (other than in a race) - with Flight 2, you can only allocate 2 red stones, and you need one of those to overcome the Resistance, so you can only transfer 1 red stone from that action box to Defense. If you have Flight 5, you could fly at up to 200 mph while transferring 4 red stones to Defense.
You can allocate stones to up to 2 Action boxes per panel, so your maximum Defense is limited by the Actions (and their ANs) you have available. On the other hand, an action could be just about anything, so if you've got a genius character they can allocate a bunch of red stones to "Thinking your way out of danger" or something (up to their Intelligence bonus, taken as an action), and then transfer them all to Defense. :)
Last edited April 15, 2019 4:16 am