OOC:
feel free to discuss anything before or during the walk out to the temple
The first part of your walk is through the ever more buzzing town. More and more people are putting up decorations for the spring festival; silky fabrics in soft yellows and peachy oranges hung across the streets, from balcony to balcony, pots with flowery plants on windowsills, even a few garlands with light green leaves and white flowers around door- and window frames. The people are smiling and chatting happily, clearly unaware of the dangers around them. You pass Summerdew Conservatory, one of the schools in town, with kids out in the courtyard playing games and singing songs. Mandrake waves, Nàdair smiles, Roddric listens to them talk about the happenings with the puppies.
A bit further down the road you pass the Blessed Guidance of Ilyra of all Masks, a vanity project orchestrated by Aartskleinum Groodgramli Greatbraid, the highest man of faith in the kingdom. He thought Bromwich, a rich town visited by travelers from wherever the wind blew, needed to show its loyalty to Ilyra, and maybe the power and wealth of the faith in the Queendom Ainran. Greatbraid intended to make Bromwich the spiritual capital of Duiz-Dnalloh, the barony in which it lies. He asked the most renowned architect of the time, Retsnom, to create his greatest, and what turned out to be his final, masterpiece. Now, a few decades later, the massive construction with intricate spires and lots of statues hewn into the walls, was just halfway there, but no builders had been seen working on it for the past few years. In the beginning the spiritual leaders and baron , had pumped a lot of money in this project, but soon scandals came to light: the architect rarely showed his face, spending his time in the local taverns rather than checking on the builders, who decided that no checking meant room for slacking. Things escalated when Retsnom died and a new architect had to take his place; choosing one took several years and then part of the construction had to be taken down due to faults. At some point the money flow stopped, the Aartskleinum left disillusioned. Voices are rising about a new team of builders coming to Bromwich, but the people in town don't really believe in the ostentatious building to ever be finished. Most of them never even wanted the creation in the first place, much preferring to stick to the little Abbey just out of town. Passing the Blessed Guidance, you feel the mood of the rest of town doesn't fully reach it, a small stain on an almost perfect sunny midday.
Once you pass through the gates of Bromwich the influence of the countryside is immediately noticeable: meadows filled with wild flowers, buzzing with insects collecting pollen and nectar. The surrounding woods are full of birds singing and chirping at each other. You see only a few people out, women collecting flowers or lazily walking young lovers. About an hour outside of town the scenery changes, the flowers start to be scattered around just in small patches and the trees surrounding the grasslands growing taller and darker. There are no more insects and the birds have changed, a murder of crows filling one of the trees near the road, following you with their eyes. Another half hour down some of the trees have not yet gotten their new leaves yet, empty branches sticking through weirdly brownish coloured canopies, the grasslands are barren of any flowers and some larger birds of prey circle round above. The land doesn't feel sick, it just seems different, less filled with life, like something eerie is nearby, keeping all small things at bay.
Not much after that the Abbey of the Wayward Saint comes into vision, surrounded by a small garden, a colourful oasis in this weird environment. As you come closer you see a woman watering the plants, once she hears you she turns and waves, smiling broadly. Those that have been there before recognise her as sister Eloise.