All Adventures are Local - Chapter 1

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Sep 17, 2019 10:23 am
Nàdair, in the back of your mind a small hint of recognision lights up but before you can grasp it your whole mind is flooded with variations to the melody you've been playing.
OOC:
Do you want to do anything else this round? I'm going to count this check (as it's more like an instant small reaction thing) as a bonus action, so feel free to do more.
OOC:
Maighan, can you add the rolls for the attack, I'll incorporate them in the next post.
Sep 17, 2019 1:05 pm
OOC:
sneakingly ready a silence spell to trigger if the necromancer tries casting?
Sep 17, 2019 11:57 pm
OOC:
I don't want to miss the combat but he moves at a certian pace for certian things. He will bulldoze anyone in his way though.

That being said, its ok if he isn't there quickly enough for combat
Last edited September 17, 2019 11:57 pm
Sep 18, 2019 4:00 am
OOC:
Adding attack rolls, boss!

EDIT: Oh, heck yeah. Adding an additional 1d8, assuming that's the rule here.

EDIT AGAIN: I have now used up all my good rolls. It was fun while it lasted. :)

EDIT ONCE MORE: Sneak attack added.
Last edited September 18, 2019 2:08 pm

Rolls

Rapier attack, damage - (1d20+5, 1d8+3)

1d20+5 : (20) + 5 = 25

1d8+3 : (7) + 3 = 10

Crit damage - (1d8)

(8) = 8

Sneak attack - (2d6)

(45) = 9

And two more d6... - (2d6)

(11) = 2

Sep 18, 2019 9:17 pm
Roddric, you look around and for a few seconds it seems like everything around you seems to tell you their story: the way the empty streets seem the scream the lack of help in the form of guards, the warning bell high in the tower that hangs deadly silent, how Dairmuid and his children are slightly turned towards the Mayor's Mansion and the split second of longing in Dairmuid's eyes as he looks up at it. But most of all you see the utter lack of fighting spirit in the entire group, only Mönkhbat openly showing any sign of aggression. (Unfortunately this changes in a few seconds)

Mönkbat's greataxe whistles trough the air, crossing the necromancer's chest, slicing through cloth and flesh. Dairmuid gasps, his eyes growing dark with anger. He reaches out a bony hand, pressing the tip of a dirty finger to Mönkhbat's forehead, a shiver running from his toes up to the finger. But before he can even begin to cast his spell Maighan puts a hand on his shoulder and a blade in his exposed side, giving it a little twist. Dairmuid's mouth falls open in a painful cry, but a perfectly timed silence spell from Nàdair turns him into a living statue of hurt.

Suddenly all undead seem to turn much more evil, definitely more bitey. All their fury seems to be focused on Mönkhbat and Maighan, growling and snapping. Four try to get their rotting teeth into Maighan's arms and legs, while six try to do the same with Mönkhbat.
[ +- ] OUCH I GOT HURT: the undead bite story
5 undead try to escape the web, 4 succeed, making their way out of the web.

Combat! PCs are up!

ae_dd sent a note to ae_dd

Rolls

Mönkhbat's evil biters A, B, C - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4+2)

1d20+3 : (6) + 3 = 9

1d4+2 : (3) + 2 = 5

1d20+3 : (5) + 3 = 8

1d4+2 : (1) + 2 = 3

1d20+3 : (16) + 3 = 19

1d4+2 : (2) + 2 = 4

Mönkhbat's evil biters A, B, C !Advantage! - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (13) + 3 = 16

1d20+3 : (2) + 3 = 5

1d20+3 : (8) + 3 = 11

Mönkhbat's evil biters D, E, F - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (1) = 1

1d20+2 : (14) + 2 = 16

1d4 : (1) = 1

1d20+2 : (7) + 2 = 9

1d4 : (4) = 4

Mönkhbat's evil biters D, E, F !Advantage! - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (17) + 2 = 19

1d20+2 : (19) + 2 = 21

Maighan's biters W, X, Y - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (4) + 3 = 7

1d4+2 : (4) + 2 = 6

1d20+3 : (16) + 3 = 19

1d4+2 : (3) + 2 = 5

1d20+2 : (8) + 2 = 10

1d4 : (2) = 2

Maighan's biter Z - (1d20+2, 1d4)

1d20+2 : (9) + 2 = 11

1d4 : (4) = 4

Undead trying to escape web 1, 2, 3, 4, 5 - (1d20+1, 1d20+1, 1d20+1, 1d20, 1d20)

1d20+1 : (15) + 1 = 16

1d20+1 : (4) + 1 = 5

1d20+1 : (18) + 1 = 19

1d20 : (20) = 20

1d20 : (14) = 14

Sep 18, 2019 10:43 pm
OOC:
For bookkeeping purposes, these are the results of the undead bites against Mönkhbat:
A does 2/2=1 piercing, 3 necrotic.
B misses.
C does 2/2=1 piercing, 2 necrotic.
D does 1/2=0 piercing, rounded down. CON save 15, pass.
E does 1/2=0 piercing, rounded down. CON save 23, pass.
F does 4/2=2 piercing. CON save 7, failed!

CON saves forthcoming!
Last edited September 18, 2019 10:43 pm

Rolls

CON Saves vs D, E, and F (DC 12). - (1d20+5, 1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (18) + 5 = 23

1d20+5 : (2) + 5 = 7

Bonerot! - (1d6)

(3) = 3

Sep 18, 2019 10:47 pm
The half-orc snarls (silently), trying to elbow himself more room against the snapping jaws that surround him. In a frenzy, he recklessly swings again and again at Dairmuid to end the madman.
OOC:
Action: Reckless Attack vs Dairmuid
Bonus Action: Frenzy Attack vs Dairmuid.
[ +- ] [url=https://gamersplane.com/characters/dnd5/11614/

Rolls

Greataxe vs Dairmuid, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (4) + 5 = 9

1d20+5 : (3) + 5 = 8

1d12+5 : (12) + 5 = 17

Frenzy Greataxe vs Dairmuid, Reckless, Slashing Rage Damage - (1d20+5, 1d20+5, 1d12+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (9) + 5 = 14

1d12+5 : (4) + 5 = 9

Sep 19, 2019 10:26 am
As Nàdair's strings become silent, she tries shouting something with no success. Furious, the elf puts the instrument away and grabs her dagger, slashing furiously in the air. "My dear necromancer" starts being spelled by Nàdair's frenetic movements. "I would like to suggest laying down your... dead, and buying that mountain of half-orc a beer". The massive letters hang, softly floating in the air, in particularly aberrant fluorescent colours!
OOC:
Interact with dagger and cast cantrip
Last edited September 19, 2019 11:49 am

Rolls

persuation - (1d20+5)

(15) + 5 = 20

Sep 22, 2019 10:27 pm
Roddric is going to keep his staff ready, and prepare to cast Ray of Frost if personally attacked, while assessing the situation.
OOC:
that spell is V/S so assuming I am not in the area of silence, if I am than I would ready Ice Knife which is S/M
Sep 23, 2019 9:59 pm
Recognizing the necromancer as the greater immediate threat, Maighan redoubles her efforts against Dairmuid, growling something in dwarvish as she does. Whatever it is she's saying, she sounds pretty ticked off.
[ +- ] Dwarvish, if anyone speaks it

Rolls

Rapier attack plus sneak attack - (1d20+5, 1d8+3, 2d6)

1d20+5 : (10) + 5 = 15

1d8+3 : (5) + 3 = 8

2d6 : (23) = 5

Sep 23, 2019 10:06 pm
OOC:
BTW, I can grant an ally within 30 feet who is also attacking the necromancer advantage on their attack rolls. Monkhbat already has advantage, but someone else can use it!
[ +- ] Master of Tactics
Sep 24, 2019 8:46 pm
Mönkhbat swings his axe twice at Dairmuid, the first time he misses, brought out of balance by his attempts to shake off the undead biters. The second finds purchase on the necromancer's chest again. Maighan also strikes out again, adding a second puncture to Dairmuid's side. She also speaks, but no sound comes out, though she seems quite angry.
Dairmuid looks like he screams in pain again, closing his eyes and therefore completely missing Nàdair's message. He turns right, pushing a medal hidden in the fuzz on his hat and where he is standing the air starts to shake, making his image blurry¹. After a second it stops, but by then the necromancer has moved a few feet in the direction of the mayor's mansion, but avoiding Roddric's web.
He hurriedly walks, mumbling something nobody can hear until he reaches the edge of the sphere of silence and Roddric can hear him say .. so sorry. I'm so sorry my children... He grabs Günther's arm, dragging him along while casting a spell and suddenly they're both gone in a flash of white light and an imploding sound. Then the same flash of light appears right outside the door of the mayor's mansion. Those paying attention can see Dairmuid appear and, with Günther right behind him, enter through the front door.
[ +- ] ¹
The same undead that attacked Mönkhbat and Maighan attack again, biting at anything they can, including Mönkhbat's "buns of steel".
Even though Nàdair didn't really hurt Dairmuid one of the undead snaps their teeth at her, confused by the dagger wielding. Roddric still is not being assaulted.
[ +- ] OUCH I GOT HURT: the undead bite story" returns
OOC:
after some thought we decided that no matter how many bites hit you can only be infected once and only have to cure yourself once (per 24 hours).
Alata, while walking you hear two soft pops; one coming from the direction of the gate, the second one more to your left, from the mayor's mansion.

Combat! PCs are up!

ae_dd sent a note to ae_dd
OOC:
SHOOT! In all my hurrying I see I made some mistakes in the attack rolls against Mönkhbat! If you're having trouble figuring it out let me know!

Rolls

Mönkhbat's evil biters A, B, C - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4)

1d20+3 : (19) + 3 = 22

1d4+2 : (3) + 2 = 5

1d20+3 : (9) + 3 = 12

1d4+2 : (4) + 2 = 6

1d20+3 : (20) + 3 = 23

1d4 : (1) = 1

Mönkhbat's evil biters A, B, C !Advantage! - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+3, 1d4)

1d20+3 : (5) + 3 = 8

1d4+2 : (1) + 2 = 3

1d20+3 : (18) + 3 = 21

1d4+2 : (1) + 2 = 3

1d20+3 : (9) + 3 = 12

1d4 : (4) = 4

Mönkhbat's evil biters D, E, F - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (15) + 2 = 17

1d4 : (2) = 2

1d20+2 : (17) + 2 = 19

1d4 : (1) = 1

1d20+2 : (13) + 2 = 15

1d4 : (3) = 3

Mönkhbat's evil biters D, E, F !Advantage! - (1d20+2, 1d4, 1d20+2, 1d4, 1d20+2, 1d4)

1d20+2 : (13) + 2 = 15

1d4 : (3) = 3

1d20+2 : (14) + 2 = 16

1d4 : (4) = 4

1d20+2 : (18) + 2 = 20

1d4 : (1) = 1

Maighan's biters W, X, Y - (1d20+3, 1d4+2, 1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (7) + 3 = 10

1d4+2 : (3) + 2 = 5

1d20+3 : (4) + 3 = 7

1d4+2 : (1) + 2 = 3

1d20+2 : (7) + 2 = 9

1d4 : (4) = 4

Maighan's biter Z - (1d20+2, 1d4)

1d20+2 : (18) + 2 = 20

1d4 : (2) = 2

Nàdair's little snapper - (1d20+2, 1d4)

1d20+2 : (10) + 2 = 12

1d4 : (2) = 2

Last webbed undead - (1d20+1)

(2) + 1 = 3

Sep 24, 2019 9:05 pm
Since Roddric is outside the silence, he will use Ray of Frost on the closest undead that is attacking either Maighan or Mönkhbat.
OOC:
How far away is Roddric from where mansion's front door? How long would it take Roddric to get there at a run? I'm thinking maybe I can draw some away if I attack and then next round run toward the mansion if that seems to make sense given the layout.
Last edited September 24, 2019 9:05 pm

Rolls

to hit (if I understand this correctly) - (1d20+5)

(7) + 5 = 12

damage if hit (if I understand this correctly) - (1d8)

(3) = 3

Sep 24, 2019 9:15 pm
OOC:
CON saving...

...and saving poorly. Oof.

Rolling my 1d6 for random effect.
Last edited September 24, 2019 9:15 pm

Rolls

CON save - (1d20+2)

(1) + 2 = 3

Bonerot! - (1d6)

(2) = 2

Sep 24, 2019 9:18 pm
Maighan lets out a angry yelp as the undead once again snap at her. With the necromancer suddenly gone, she can exact some revenge. Growling, she slashes at the one that bit her most recently.

Rolls

Rapier attack - (1d20+5, 1d8+3)

1d20+5 : (12) + 5 = 17

1d8+3 : (4) + 3 = 7

Sep 24, 2019 10:24 pm
Alata will make his way toward the mayor home at a brisk pace. Powerwalking speed, not actually powerwalking, I like to keep my hips where they are thanks :D
Last edited September 25, 2019 4:22 pm
Sep 24, 2019 10:26 pm
OOC:
For attacks that hit, I will take the first damage rolls and ignore the damage rolls in !Advantage!, except for the critical hit which I've added. Let me know if I need to correct these results:

A hits 22 vs AC 14 for 2/2=1 piercing, 3 necrotic.
B hits 21 vs AC 14 for 2/2=1 piercing, 4 necrotic.
C critical hits for 4/2=2 piercing, 5 necrotic.
D hits 17 vs AC 14 for 2/2=1 piercing, CON save DC 12.
E hits 19 vs AC 14 for 1/2=0 piercing, CON save DC 12.
F hits 20 vs AC 14 for 3/2=1 piercing, CON save DC 12.
Mönkhbat curses something silently as his target disappears and he is swarmed by undead mouths.

In his pain and fury, he stumbles off in a random direction, potentially exposing himself to more zombie attacks!
Last edited September 24, 2019 10:28 pm

Rolls

CON saves x6, DC 12 - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (9) + 5 = 14

1d20+5 : (4) + 5 = 9

1d20+5 : (15) + 5 = 20

1d20+5 : (1) + 5 = 6

1d20+5 : (18) + 5 = 23

1d20+5 : (5) + 5 = 10

Failures x3 - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (2) = 2

1d6 : (4) = 4

Sep 25, 2019 7:12 am
OOC:
Thats a 12 to my AC 14 right?
"Wait! Where did he go?" Nàdair is so surprised with Dairmuid's trick that she drops the silence spell. "Oh! There he is. Why is he running to the mayor's mansion? ". Too distracted wondering about his intentions, she doesn't even notice the undead approach and trying to claw into her soft and shinny elven skin, treated only with natural oils extracted from the secret groves of the forest. She decides to leave combat, dashing after the necromancer.
Sep 27, 2019 10:31 am
OOC:
let's break this up in two posts: first an informational post rounding up your attacks and the undead reactions.
Secondly a post with the turn of Dairmuid and the undead

Roddric, you've done the rolls correctly! I've decided you attack undead B. I also want to point out you can use your movement to start making your way towards the MM on this turn (since you haven't moved yet). So attack, then move (that's perfectly fine). I'm going to assume you at least move a bit, let me know if it's full movement or not:-)!
Mönkhbat, everything looks good to me, but from now on you can just limit it to one "failure roll" per post, no matter how many times you failed the con save!:-) Just one more infection and you'll suffer the curse, gnagnagna!
Nàdair, you're correct, your snapper missed.
To make it easy for us all I'm going to say that everyone is 500ft from the front door of the MM (Mayor's Mansion). It would take 18 movements (or 9 movements and 9 dashes) to get there. (If I'm being completely honest I had 500m in my head when writing the post about the dimension door, which makes way more sense with the layout for the town. But we're going with the 500ft for now.)
Alata, because you basically missed everything already I'll let you arrive at the MM in 18 movements too, so if you just keep running you'll arrive there in 9 rounds.
With Nàdair's silence spell dropped suddenly the sounds from combat and the angry undead flood to everyone's ears again. The elf turns to hurry off towards the MM and as she starts to move away from the undead that just snapped at her he quickly tries to take a bite out of her juicy looking leg. (Opportunity attack)

Roddric shoots a beam of white-blue light at the nearest undead that just took a bite out of Mönkhbat. It hits him in the back of his head and he starts to turn to look at what hit him. A shiver runs through him and his movement slows as the frosty spell spreads through his body. Two of the undead that were previously stuck in the web now also look at Roddric, no longer interested in the fight in front of them. Roddric starts to move in the direction of the MM, watching for any of the undead to follow him. (Maybe even making a "luring undead" sound?)

Two other undead that just bit Mönkhbat stay focused on the big guy as he stumbles away from them, trying to bite him again. The three remaining personal biters seem too confused by all changes to react quickly.

Maighan slashes with her rapier at undead Z, blade scraping the bones as there's hardly any flesh left to cut. The undead screams in pain, followed by outraged screams of all undead not otherwise engaged.

Alata, as you powerwalk (without swinging hips) you suddenly hear screams and cries of battle coming from the gate that you didn't hear before.

distance to the MM:

Alata: 16 movements
Maighan: 18 movements
Mönkhbat: 18 movements
Nàdair: 16 movements
Roddric: 18/17 movements

Rolls

Nàdair's snapper OA - (1d20+2, 1d4)

1d20+2 : (16) + 2 = 18

1d4 : (2) = 2

Mönkhbat's biters (C, D) OA - (1d20+3, 1d4+2, 1d20+2, 1d4)

1d20+3 : (2) + 3 = 5

1d4+2 : (2) + 2 = 4

1d20+2 : (10) + 2 = 12

1d4 : (1) = 1

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