Origin Stories.

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Apr 19, 2019 10:22 pm
:Halt you've got Peanut butter in my chocolate!:
:You've got chocolate in my peanut butter...:
~appears super hero~
"Captian Resees here! What seems to be the problem?"
Apr 19, 2019 11:27 pm
I am looking at doing a darkness themed hero called Darkhound, a bit like Cloak of Marvel's Cloak and Dagger. Powers should include teleportation, flight, summon, stealth, inducing fear, withering touch. This of course is my wish list and the final product may have changes.
Apr 20, 2019 12:17 am
Eh. I vote for just meeting each other for the first time route! I suppose we're all starting off at power level 10?
Apr 20, 2019 12:47 am
yes PL 10
Apr 20, 2019 12:52 am
PL 10, 150 Power Points, with a +5 for each complication you add to your character Minimum 1, Maximum 4. I will plan on using these complications against you semi-regularly so also think about that long run.
Apr 20, 2019 3:20 am
So I'm comparing my stats to the sample character that were provided and I am wondering if my defenses need to be a lot higher. I'm no where near the maximum. Anybody else having this issue?

Also...side note...Moonboy actually violates the rule that Parry/Dodge + Toughness cannot be higher than PLx2.
Apr 20, 2019 4:03 am
I apologize for that, they are older characters I used for a similar setting, and I suppose I missed that.
Apr 20, 2019 4:04 am
Small point. Only 2 over.
Apr 20, 2019 8:48 pm
Alright, I have submitted my character. I have to admit that I don't fully understand some of the formatting on the book's character sheets. I see a lot of numbers in parenthesis, but don't get why they are that way. The only thing I bought that falls under Powers is Protection that adds to her Toughness Defense. So please look my sheet over JackJack and make sure I have everything right.

Anyone who wants can look at my sheet. This is Darkhound
Apr 20, 2019 9:32 pm
I think it looks good really enjoy the originality of it as well. Look forward to adding her in.
Apr 20, 2019 11:02 pm
I'm still working on the finishing touches of Captain Mystical but I'd like you to take a look and see where it needs improvement. I'm short a bit on Power points distribution but I'll add another skill or two to make up the difference.
Apr 20, 2019 11:19 pm
Yeah if you wanna just PM the character sheet, or post it here.
Apr 20, 2019 11:20 pm
I do have a question for the group though, does anyone know how I could upload a map ive made of the City?
Apr 20, 2019 11:38 pm
If you upload it anywhere that hosts images and get a url for it, you can post the image on GP using the image button.
Apr 21, 2019 12:04 am
OK, here he is.

Character Name: Jeffrey Larimer Archetype: Mystic

PL 10 PP 165 "Captain Mystical"

Strength 0 Stamina 1 Agility 2 Dexterity 4 Fighting 3
Intellect 7 Awareness 5 Presence 5 Total: 54

Offense: +8 Initiative | Close Combat +0 | Ranged Combat +8

Defense: Dodge 2+8=10 Parry 3+4=7 Fortitude 1+6=7 Toughness 1+6=7 Will 5+6=11
Total: 30

Advantage
Artificer 3
Ranged Attack 6
Improved Initiative 2 (+8 to initiative)
Diehard 1
Total 12

Skills
Deception Pre Std +12
Ranged Combat Dex Std +8
Sleight of Hand Dex Std +10
Insight Awe +6
Perception Awe +6
Expertise: Magic Int +8
Total: 25

Powers & Devices
Spellcasting: Ranged Damage 12 (Mystic Blast) 24 points
Flight 5 (60mph) 10 points
Illusion 3 (Sight & Sound) 6 points
Element Control 2 (shape water & light) 4 points
Total: 44

Complications
Motivation: He feels a responsibility to teach the science of magic to everyone.
Fame: He is well known throughout the world when not in his superhero disguise.
Quirk: He encounters new aspects of science and magic that he has to fully understand before he can move on.
Total -15


Description: Unimposing in stature this consumate entertainer is huge is his presence. It has nothing to do with him being extraordinarily handsome. It's in his eyes. Just his movements mesmerize people.

History: Jeffrey was born in the NorthWest US in 1981. When his father, a general contractor and his mother, a choreographer and actress, watched him play on the floor as a two year old they knew they had someone special in their midst. He was surrounded not by blocks and stuffed animals but by nuts and bolts and screwdrivers as well as springs and switches and gears. By age 4 he was taking apart and putting back together any number of household appliances. By age 6 he was playing with electronic sets and science kits. By age seven he started constructing his own remote controlled cars out of salvaged motors and parts of other broken toys. At age 9 his parents took him to his first magic show and he was hooked. He wasn't so attracted to learning how to do the tricks as much as he wanted to know how they worked. Enthralled with what it meant to think like a magician, Jeffrey turned a normal childhood hobby into a science. He worked hard at perfecting his magic skills and by 18 he was performing at the Magic Castle in Hollywood. The youngest performer ever to do so. His most quoted words are "Impossible is merely an opinion."

Naturally he was eager to learn everything he could about everything. He started at UC Santa Barbara where he majored in Economics and Mathematics. During that period he worked with other universities in the fields of applied physics and perceptual psychology. He didn't attend classes for grades, that was the last thing on his mind. He wanted to know how all of this combined to explain magic. Jeffrey has recently specialized in the forming of elements that don't normally take formation well, like water. Even though there is science behind it, even science does not explain it completely. With this new type of magic and illusion Jeffrey has come to be known to the public as the best magician practicing today.

Having done everything there is in the world of magic/illusion entertainment Jeffrey has delved further into the depths of what he does. As he does so he is approached by someone who expresses concern about his research. Jeffrey is astounded when he learns that magic is real and that he needs to be much more careful about where he goes with his research. As a result of this contact he joins the council of wizards and learns about the coming of dark magic. The council cautions Jeffrey to keep up a good front so he continues to practice his craft on TV and at large venues as well as Las Vegas. All his shows are sold out and he has become very wealthy.

So as not to look too familiar while is practicing new forms of magic and working for the Council he has taken on a nickname as well as a mask and costume. He is known under those circumstances as Captain Mystical.
Last edited April 21, 2019 12:07 am
Apr 21, 2019 12:12 am
As far as motivations, im not sure how much the need to teach others magic would be brought up as a disadvantage. As there are few who can actually cast magic in any form. I would accept perhaps he has an apprentice (or the need to seek one out), which could be explored in his relationship with a younger magician of some sort.
Apr 21, 2019 2:13 am
+5 power points per Complication? Wow, that's a lot. I wouldn't make that choice, personally, but your game, your house rule. I'll roll with it.

I think I'll make a tmutant hero. He looks like a normal person, but can shoot tentacles out of his body for attacks and stuff. I think he'll have a connection to a plane of Elder Gods and can manifest some powers of dark energy. I'll work on the character stats tonight and post it when it's done.

I think the Complications he'll have will be:

1. Dark Urges - The character is filled with evil thought and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is removed from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.
Apr 21, 2019 3:29 am
An apprentice sounds like a good idea. He will constantly be on the lookout for someone, anyone, who has the intelligence and curiosity to need to focus entirely on the science of magic.
Apr 21, 2019 3:39 am
I did a little reading to find an Elder God to connect the character to and found Mormo, who is similar to Medusa, so my character morphed into something like that.

Hero Name: Mormoson
Real Name: Mike Feliz
Power Point Total: 165 = Abilities (14) + Defenses (15) + Powers (64) + Advantages (7) + Skills (65)
PL 10

Complications:
1. Dark Urges - Mike is filled with evil thoughts and voices and goes out to save people as a way of pushing the dark back into the smallest corner of his mind.
2. The Stars Align - When the stars align just right and the plane of the Elder Gods is pushed far from the mortal realm, he loses his powers.
3. Sucker for a Pretty Face - As so much madness resides in him, he has a soft spot for attractive individuals who might help him relax and feel normal.

Combat
Initiative +5
Tentacle Hair +10, Dmg 6, +14 to grab
Unarmed +10, Dmg 1

Abilities
Strength 1 Agility 1 Fighting 0 Awareness 1
Stamina 2 Dexterity 0 Intellect 2 Presence 0

Defenses
Dodge(AGL) 7(1) Parry(FGT) 8(0) Fortitude(STA) 5(2) Toughness(STA) 10(2) Will(AWE) 10(1)

Powers
Otherworldly Durability - Enhanced Trait (Toughness) 10, Enhanced Trait (Fortitude) 5, permanent, Cost 15.
Constant Whispers - Enhanced Trait (Will) 10, permanent, Cost 10.
Tentacle Hair - Extra Limbs 2, Elongation 2, Enhanced Trait (Strength) 5 limited to tentacles, Cost 9. (Gives +4 to Grab checks when using all limbs, gives Improved Grab)
Freezing Gaze - Affliction 10 (Entranced, Stunned, Paralyzed) Increased Range 2 (Perception), Cost 30.

Advantages
All-Out Attack, Chokehold, Eidetic Memory, Extraordinary Effort, Fast Grab, Improved Hold, Improved Initiative 1

Skills
Acrobatics(AGL) 10(1)
Athletics(STR) 10(1)
Closed Combat(FGT) (Unarmed) 10(0)
Close Combat(FGT) (Tentacle Hair) 10(0)
Deception(PRE) 20(0)
Expertise(INT) (Occult) 16(2)
Expertise(INT) (History) 8(2)
Insight(AWE) 10(1)
Intimidation(PRE) 20(0)
Investigation(INT) 0(2)
Perception(AWE) 6(1)
Persuasion(PRE) 0(0)
Ranged Combat(DEX) 0(0)
Sleight of Hand(DEX) 0(0)
Stealth(AGL) 0(1)
Technology(INT) 10(2)
Treatment(INT) 0(2)
Vehicles(DEX) 0(0)
Apr 21, 2019 5:53 am
I like the +5, cause it is a lot, and I don't feel bad for asking to make your complications able to be abused later, cause you're getting so much for it to begin with. If I feel like you're just scarping together easy complications I will call you out on it.
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