Character Creation

Apr 30, 2019 2:57 am
Please describe your character, including background, motivation for leaving home and any of your immediately apparent character traits
Apr 30, 2019 4:56 am
Thanks for letting me in Sandelfon. I don't have all the details together (especially backstory wise), but I'm thinking of playing a Goblin Grave cleric. Kicked out of her tribe for meddling with signs of death, they now wander looking for shrines and ancient relics belonging to a mysterious god of death, wanting to learn more.

What kind of world of are we dropping our characters into? Or any details regarding current events which would motivate us to be at a particular location? I should also ask what the pantheon is like.
Apr 30, 2019 1:39 pm
So, I don't have the books, so I am not sure what is or isn't in the books, but I was thinking tiefling warlock, follower of the Raven Queen.
Apr 30, 2019 7:13 pm
Hey Somebox! Glad to have you! Sounds like a cool character. As I said in the game details, a goblin is fine, but you might have to convince the group why you fit in and many towns won't look kindly upon your type. I've written up the pantheon (still want to add some demigods) in the lore dump. If the goddess of death there isn't so much what you're looking for, I'd be happy to incorporate a demigod/dess as a potential usurper.
I'm going to add more of the general world info to the lore dump in the next few days, but its generally a iron-age setting with a Mesopotamian feel. Magic of all sorts isn't unheard of, and most people will be exposed to it in some capacity over the course of their lives (e.g. a moderately sized town might have a permanently enchanted well of water purification, but unlikely to have a resident wizard). There might be local unrest, disasters or trouble, but the continent is for the most part civilized and settled (...for now).

Hey Blacknightrising90! It sounds like you're building a hexblade (Clippy.png). I'm going to add a bit of info for the Raven Queen to the lore dump soon, but she might be a little different than you've had in other campaigns. Please let me know if anything I put in isn't what you wanted for your character. As with Somebox's goblin, you might find that a party of humans might be reluctant to take in a tiefling and some townsfolk might not take kindly to a devilfolk. Things might actually end up easy for the former if everyone in the party picks something unusual/monstrous to start with.

Everyone, feel free to upload a character sheet once you've got something you like!
Apr 30, 2019 7:17 pm
Not Quite hexblade. I generally go pact of the tome.
Apr 30, 2019 7:31 pm
blacknightrising90 says:
Not Quite hexblade. I generally go pact of the tome.
I shouldn't be so quick to jump to conclusions! Okay, the Raven Queen as a patron isn't in the books I have. Do you have the pact info for that? If its unofficial, I'm a little hesitant to try it out because there can be major balancing issues that I'd rather not have to work through in this format.
Apr 30, 2019 7:33 pm
It's UA. Here. I've used it a bunch.
Apr 30, 2019 11:38 pm
Is this fine for a background? I'm thinking a female Human Bard.

URBAN BOUNTY HUNTER
Before I became an adventurer, my life was already full of conflict and excitement, because I made a living tracking down people for pay. Unlike some people who collect bounties, though, I wasn’t a savage who follows quarry into or through the wilderness. I was involved in a lucrative trade, in the place where I live, that routinely tests my skills and survival instincts. What's more, I wasn’t alone, as a bounty hunter in the wild would be: I routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help me succeed.
As a member of an adventuring party, I might find it more difficult to pursue a personal agenda that doesn't fit with the group's objectives- but on the other hand, I can take down much more formidable targets with the help of my companions.

Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and Stealth
Tool Proficiencies: Choose two from among one type of gaming set, one musical instrument, and thieves' tools
Equipment: A set of clothes appropriate to your duties and a pouch containing 80 gold.

FEATURE: EAR TO THE GROUND
I’m in frequent contact with people in the segment of society that my chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city I visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
D8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation.
I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4 I would rather make a new friend than a new enemy.
5 I am incredibly slow to trust.
Those who seem the fairest often have the most to hide.
6 I don't pay attention to the risks in a situation.
Never tell me the odds.
7 The best way to get me to do something is to tell me I can't do it.
8 I blow up at the slightest insult.
D6 Ideals
1 Honor. I don’t steal from others in the trade. (Lawful)
2 Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3 Charity. I steal from the wealthy so that I can help people in need. (Good)
4 Greed. I will do whatever it takes to become wealthy. (Evil)
5 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
6 Redemption. There’s a spark of good in everyone. (Good)
D6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 Someone I loved died because of a mistake I made.
That will never happen again.
D6 Flaw
1 When I see something valuable, I can’t think about anything but how to steal it.
2 When faced with a choice between money and my friends, I usually choose the money.
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I have a "tell" that reveals when I'm lying.
5 I turn tail and run when things look bad.
6 An innocent person is in prison for a crime that I committed. I’m okay with that.
Last edited April 30, 2019 11:43 pm
May 1, 2019 4:45 am
Looking over my options I've actually changed my mind and think I want to use Firbolg instead, as they look like lots of fun. The motivation for wandering the lands to help put the dead at rest whether it natural or an abomination. Going this route gives me a good backstory as Volos says most Firblog adventurers do so because they are exiled. The exact reason is perhaps they found a hidden shrine dedicated to Din Napisti, though they didn't understand this at first. Taking a talisman of the goddess the rest of her tribe was terrified of what she had done, branding her an outcast.

With no family to call her own she has to forge her own path, which is admittedly tough. Taking the far traveler background. Maybe Genecortess's character discovered them (perhaps a bounty over a strange creature) at some point. I'm definitely up for any suggestions regarding the matter.
May 1, 2019 4:08 pm
Canaed Seighin, a human wizard from a small village in a northern land. After a raider attack took his parents, he left his homeland in search of ways to grow stronger and protect those who could not protect themselves. He found a wizard school and began studying in earnest, growing from the little his mother had taught him. Canaed was already 17 when he joined the school, much older than most students there. Now, 14 years later, he is ready to move on. He seeks more arcane knowledge that will allow him to defend those who need it and help him create better protective magics. He intends to compile a tome of his own about protective magics and return to the school someday to teach new students.

Personality:
Canaed is a friendly, outgoing person. While his past motivates him, he does not generally talk about it unless necessary. He wants to see others smile and will often crack jokes, even in less than opportune times. He takes his studies seriously and will get lost in a tome for hours, researching. He has a bad habit of getting distracted by the promise of finding forgotten lore or hidden knowledge.

Physical description:
Hair: Dark Red, kept cut short in a stylish fashion, with a large handlebar mustache and anchor goatee.
Eyes: Green
Skin tone: Fair, with freckles from years in the sun.
Height: 6'3"
Weight: 230lbs
Build: Muscular.
Dress: Likes to wear well tailored clothes, usually with dark materials with blue or green accents. Has wizard robes for when they are required but only when required.


If I need to adjust anything let me know.
Last edited May 1, 2019 4:14 pm
May 1, 2019 7:55 pm
@Blacknightrising90- I'm not super into it, but I could be willing to give it a try. On a scale of 1-10 how set are you with that character (with 1 being "eh" and 10 being "its a deal breaker")?

@everyoneelse- Sounds great! Also, if there are any vital character/background details you want me to know that you don't want broadcast to the whole group, please PM me!
May 2, 2019 12:02 am
@blacknight then i'd rather you just pick something else. Maybe a different time
May 2, 2019 2:49 am
Starting Gold 120gp +80gp = 200gp
Last edited May 2, 2019 2:49 am

Rolls

5d4x10 - (5d4)

(42114) = 12

May 2, 2019 11:59 am
Summited a base character to you.
May 2, 2019 2:22 pm
Looks good. Also, feel free to spend money on any of the PHB trade goods/kits you expect your character would want and reasonably have access to (keep in mind reasonable carrying capacity).
May 3, 2019 1:07 am
Perhaps an area where we can post what our character look like & what gear other can see. Perhaps general attitudes and such.
May 3, 2019 5:32 am
Had some time to grind my character to (I think) completion. To go along with what Gene is saying I keep my characters public in case anyone wants to look for whatever reason.

Physical Description:
Hair: Blond, covers almost half of her face with its volume and length.
Eyes: Olive Green, with a gentle look to them.
Skin tone: Pale green.
Height: 7'5''
Weight: 330 Lbs.
Dress: Simple traveler clothing with a cloak over her armor.

I'll omit the backstory and let anyone who's interested read it at their leisure. Trissrie has an unconventional speech pattern in common due to her limited exposure with more civilized folks. At heart she wants to do good and follow the mysterious direction of Din Nipisti.
May 3, 2019 1:38 pm
So what classes do we have right now?
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