Expedition: White Plume Mountain

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Dec 11, 2015 2:23 pm
Eithne charges the remaining golems, savagely attacking with a bite and swipes of her massive claws.


Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) piercing damage.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage.

Attacks are directed at whichever golem looks most injured.

Rolls

Bite - (1d20+5)

(9) + 5 = 14

piercing damage - (1d8+4)

(1) + 4 = 5

Claws - (1d20+5)

(15) + 5 = 20

slashing damage - (2d6+4)

(22) + 4 = 8

Dec 11, 2015 2:28 pm
Eithne's teeth and claws sink into and rend flesh golem "5", but the attacks do not even capture it's attention.

Both hit. Zero damage.
Dec 11, 2015 3:47 pm
Drawing on his Drow heritage Tolvaj will cast Faerie Fire in an attempt to outline the golems in a faint green light. "Maybe this will confuse them enough to get me out of here." He will then attempt to remain hidden.

Rolls

Hide - (1d20+7)

(5) + 7 = 12

Dec 11, 2015 4:13 pm
Round two for Ohica

Ohica grabs Boide, intoning "Ulaa, grant this dwarf sound rest rather than death." (casting Spare the dying to stabilize a dying creature) Then she will attempt to drag him toward (or out?) the door.
Dec 11, 2015 5:01 pm
As Ohica pulls Boide away from the front lines, two of the golems swing their massive fists at her exposed shoulder. Both miss, barely. Once on the other side of the portal she slams the door shut leaving Xasu and Eithne in the room with the golems.

Tolvaj waves his hands in the air and the golems are outlined in a faint blue and green light.

One golem, "5" strides forward and slams both fits into the wooden door, shattering it. The other three turn, and converge on those left in the room. Two go after Eithne, pummelling her without mercy (24 damage). The last one, "13", goes for Xasu. It swings with an obvious haymaker, which Xasu avoids.. stepping into the path of a powerful jab from its other hand (13 damage).

Player turn. The fire damage saved Ohica; they have disadvantage on attacks for 1 round after being hit with fire... Valinar's done enough of that now to realize that fire is a good weapon against these.

Also, all attacks on the golems had Advantage
Dec 11, 2015 5:25 pm
Are they able to travel down the corridor past the door? I should be 30ft in.

If so, dying!

Rolls

Death save - (1d20)

(2) = 2

Dec 11, 2015 5:41 pm
Seeing that it is approaching Valinar casts another set of fiery rays at golem 5, "Fetesk Gron!"

After blasting the Golem he will back away if it's still alive, or he will stand his ground if it falls.

Scorching Ray
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the
target takes 2d6 fire damage.
At Higher Levels. When you cast this spell using a
spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Last edited December 11, 2015 5:42 pm

Rolls

Ray 1 on Golem 5 - (1d20+5, 1d20+5, 2d6)

1d20+5 : (7) + 5 = 12

1d20+5 : (14) + 5 = 19

2d6 : (53) = 8

Ray 2 on Golem 5 - (1d20+5, 1d20+5, 2d6)

1d20+5 : (20) + 5 = 25

1d20+5 : (5) + 5 = 10

2d6 : (26) = 8

Ray 3 on Golem 5 - (1d20+5, 1d20+5, 2d6)

1d20+5 : (7) + 5 = 12

1d20+5 : (12) + 5 = 17

2d6 : (22) = 4

Crit on Ray 2 - (2d6)

(31) = 4

Wild Magic! - (1d20)

(4) = 4

Dec 11, 2015 6:38 pm
In her bear form Eihne merely shrugs off the golem's attacks. Her own claws and bite didn't seem to hurt the constructs either so she reverts to her natural form and blasts them with thunder again before preparing to fight them with shillelagh and shield.

Eithne had shield and club equipped before she Wild-Shaped so when she reverts she drops the club to cast a spell.
Action: Thunderwave
Free: Pick up club
Bonus action: Cast shillelagh

Rolls

Thunder damage - (2d8)

(25) = 7

Dec 11, 2015 7:21 pm
Boide breathes normally, but is still unconscious.
Dec 11, 2015 9:11 pm
Round three for Ohica

"Sacred fire, sacred flame...sacred FIRE, sacred FLAME!!!" Ohica calls down Ulaa's radiant energy on golem #5 (I assume that #5 blocks her from re-entering the room, on the understanding that the wooden door that was smashed was the one she fled through and not the other one that Xasu fled through). Golem makes a DEX save vs 12 or takes the rolled radiant damage.

As her bonus action, Ohica breathes "Vi..." over Boide (using healing word at level 1 to heal the dwarf).

(EDIT: Goofed on the math for the heal: it should be +5, not +7. So Boide gets 9 HP, not 11.)
Last edited December 11, 2015 10:17 pm

Rolls

Radiant damage - (1d8)

(8) = 8

Healing word: HP for Boide - (1d4+7)

(4) + 7 = 11

Dec 12, 2015 12:53 pm
Valinar's first two rays blast through the golem, searing its flesh and tearing off its arms. It falls to the ground in a heap. He fires the third ray at the next golem into the room as it is blasted back by Eithne's sudden burst of thunderous energy. Ohica's radiant blast of light strikes the same target as Valinar's third ray, golem "11".

The remaining three golems press into the room and unleash their fury on Eithne, pounding the shifter into the ground (30 Damage).

Tolvaj has 2 sets of actions this round, players are up. Pretty sure Eithne is unconscious now as well.

Map
Dec 12, 2015 1:51 pm
Eithne lies in a broken heap, her life blood draining from her onto the cavern floor. In her delirium she has a vision of a man and a woman she does not know. The man chops firewood while the woman, heavy with child, hangs clothes to dry in front of their cottage. The woman touches her belly, and Eithne feels safe and warm.
Last edited December 12, 2015 1:57 pm

Rolls

Death save - (1d20)

(4) = 4

Dec 12, 2015 3:56 pm
Valinar can feel his magical energy reaching it's limits, but he knows that if he stops his friends are dead. He holds forth his hand once more as casts forth his last prepared spell, once again splitting it in two and speeding toward Golems 9 and 11, "Trez Reg'al"

Chromatic Orb
1st-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a diamond worth at least 50 gp)
Duration: Instantaneous
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Rolls

Chromatic Orb (Fire w/ adv) on golem 9 - (1d20+5, 1d20+5, 3d8)

1d20+5 : (19) + 5 = 24

1d20+5 : (10) + 5 = 15

3d8 : (132) = 6

Chromatic Orb (Fire w/ adv) on golem 11 - (1d20+5, 1d20+5, 3d8)

1d20+5 : (15) + 5 = 20

1d20+5 : (15) + 5 = 20

3d8 : (137) = 11

Dec 12, 2015 4:43 pm
Boide gingerly gets to his knees, having been brought back from death's door. Seeing the shapeshifter crumpled on the ground and surrounded by three flesh golems, Boide opens his hand at Golem11 and intones, "By the radiant fires of the forge!"

OOC: Casting Sacred Flame. Target must save DEX vs 12 or take 1d8 radiant damage.
Last edited December 12, 2015 4:46 pm

Rolls

Sacred Flame (Radiant) - (1d8)

(2) = 2

Dec 12, 2015 5:08 pm
Knowing that if the rest of the party is killed off that the golems will eventually get to him as well Tolvaj runs to Eithne's aid. "I need you alive, as bait, to keep those things from me!" he says as he attempts to stabilize the shifter. Doing what he can, he quickly darts back into the shadows and hides once again.

Action: Stabilize
Cunning Action: Hide

Rolls

Stabilize - (1d20+1)

(17) + 1 = 18

Hide - (1d20+7)

(11) + 7 = 18

Dec 13, 2015 9:09 am
"Curse...all the gods!"

Rolls

Death Save - (1d20)

(6) = 6

Dec 13, 2015 3:52 pm
The chromatic orb splits "9" in half and the golem falls to the floor. Golem 11 is battered by the flaming orb and Boide's sacred flame.

Tolvaj stabilizes Eithne, but disengages from the golems before they can hammer on him, and darts back into the hallway (You had two sets of actions, so I used the second to disengage and move again, as there's no where to hide in the room. Just Ohica left I think. ).
Dec 14, 2015 5:11 am
Ohice strides forward, intoning a chant to Ulaa.

"Ulaa, by the majesty of caverns and as empress of the earth, hear my prayer and restore my companions so that we can do your work!"

(Ooc: Ohica will move up to be adjacent to Eithne, and is casting her 2nd level spell 'prayer of healing:' Heal up to 6 creatures within 30' of 2d8+WIS mod+2+(spell slot level) HP. If I can pan my gaze, I will heal everyone, but if I can only heal those I can see in one blink of an eye, it'll be Ohica, Eithne and Xasu.)

Rolls

Prayer of Healing - (2d8+6)

(45) + 6 = 15

Dec 14, 2015 5:19 pm
"What the...how?"

Following this, Xasu will gasp sharply, get up, disengage from the golem and use 'action surge' to dash (move another 30ft) away (total 45ft distance). If he encounters a door he will open it and keep running!
Last edited December 14, 2015 5:20 pm
Dec 15, 2015 9:24 am
Ohica's healing power bathes everyone and makes the whole party feel refreshed, bringing several back from the brink. Xasu wheels around the corner and finds himself face to face with a turnstile (do you keeping runing through)?

http://static.grainger.com/rp/s/is/image/Grainger/2XHW9_AS01?$mdmain$
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