Expedition: White Plume Mountain

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Feb 10, 2016 3:36 pm
Boide hmphs. "What did the books say about this?" he says, thinking aloud. "Who or what would benefit from magical darkness? Hiding a trap?"

Rolls

Arcana, if applicable - (1d20)

(5) = 5

Feb 10, 2016 4:17 pm
Eithne hears a very very faint sound coming from the room. It could be something sliding very slowly across the floor.
Feb 10, 2016 4:22 pm
Eithne shifts, and growls t the darkness, hackles raised.
OOC:
• On your turn, you can shift as a bonus action. Shifting lasts for 1 minute or until you end it on your turn as a bonus action. While shifting, you gain temporary hit points equal to your level + your Constitution bonus.
• While shifting, you gain advantage on all Wisdom-based checks and saving throws.
Feb 10, 2016 4:38 pm
Hearing Eithne's growl Taris draws his greatsword and reaches out with is senses to detect any evil creatures in the room beyond.
OOC:
Using Divine Sense: The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Rolls

Perception to hear anything - (1d20+4)

(10) + 4 = 14

Feb 10, 2016 4:40 pm
Taris senses a single undead creature within the room. He detects no sounds, however. The creature is in motion. Smoothly moving away from the door.
Feb 10, 2016 4:44 pm
"There's something undead in there," Taris says quietly to the others as he prepares to strike any hostile undead that comes out of the darkness.
OOC:
Readying an action for an attack on any hostile undead that comes to us.

Wow... I REALLY hope that something nasty launches itself at us here in a second!
Last edited February 10, 2016 5:01 pm

Rolls

Possible attack with greatsword - (1d20+6, 2d6+4)

1d20+6 : (19) + 6 = 25

2d6+4 : (63) + 4 = 13

With Divine Smite on top! - (3d8)

(548) = 17

Feb 10, 2016 5:09 pm
"Makes sense," grumbles Boide. "Well, normally I'd just charge in there, but the magical darkness is a severe handicap. Odds are that whatever creature is in there can see us just fine."
Feb 10, 2016 5:17 pm
Several moments pass. Taris observes that the undead creature has positioned itself quietly somewhere above, probably clinging to the ceiling, and is waiting. Presumably for someone to enter the room, or for the darkness to be dispelled, before it attacks. Likely this is an intelligent foe.
Feb 10, 2016 5:19 pm
"It's stopped, probably on the ceiling waiting for us. Seems to be a smart beast, whatever it is. Anyone got a way to turn on the light?"
Feb 10, 2016 5:28 pm
"I tried," says Boide, gesturing to where his candle disappeared into the darkness. "Well, if it's an intelligent undead, that rules out mindless skeletons and zombies. A wight, perhaps?"
Feb 12, 2016 5:07 pm
Taris, not hearing anything from the room, will toss a dagger about five feet into the room, hoping to grab the creature's attention and draw it from hiding.
Feb 12, 2016 5:28 pm
The dagger strikes something with a thud. It does not clatter to the ground, nor does the creature move. It remains perfectly still in the corner, clutched to the ceiling.
Feb 13, 2016 1:43 am
"Let's try this..." Tolvaj says as he reaches into his pack and pulls out a crowbar (iron?) and uncoils some rope. Securing the crowbar to the end of the rope he'll attempt throw it where he thinks the creature may be in the room and then drag the crowbar back out.

Rolls

Attack Roll (Disadvantage) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (6) + 4 = 10

Feb 13, 2016 2:48 am
Boide immediately envisions the rope going taut, then Tolvaj screaming as the drow is yanked into the darkness.
Feb 17, 2016 5:54 pm
The crowbar clanks to the ground, then Tolvaj drags it back out. The undead creature does not flinch as Tovaj does so... A moment passes, and suddenly the hallway is engulfed in darkness, Boide senses the creature move as soon as the darkness envelopes them. It flashes forward and sets upon Tolvaj. The rogue is ravaged by a fury of bites and claws (11 damage).
OOC:
Player turn. You can take actions in any order. You are all within magical darkness. Fortunately, in 5e, this isn't as bad as it may have been in the past. Darkvision does not help you. This magical darkness makes everyone within in Blinded; which, grants Advantage on attacks against you, and Disadvantage on attacks you make. Since the monster is in the darkness it is Blinded as well. And, when the blind fight the blind, the net result is that your attacks are neither Advantaged nor Disadvantaged (and you *cannot* benefit from either, even if it comes from another source). So it's regular fighting, but in the dark... Just be happy the monster is also Blinded!
Feb 17, 2016 6:03 pm
Boide asks Clangeddin for favor in this pitched (and pitch-black) battle, imbuing his battleaxe with divine energy. He then strides forward with his shield up to meet the creature as best he can, swinging his weapon to assist Tolvaj.
OOC:
Bonus action to cast Divine Favor, extra 1d4 radiant damage on a hit.

Rolls

Battleaxe vs undead - (1d20+3)

(1) + 3 = 4

Battleaxe damage - (1d8+1)

(4) + 1 = 5

Radiant damage - (1d4)

(1) = 1

Feb 17, 2016 6:21 pm
Taris, still tracking the creature with his divine sense, lashes out at it with his Greatsword.
OOC:
Unless my readied action still takes effect, then you can use the roll from before ;)
Last edited February 17, 2016 6:22 pm

Rolls

Attack - (1d20+6, 2d6+4)

1d20+6 : (4) + 6 = 10

2d6+4 : (53) + 4 = 12

Feb 17, 2016 9:52 pm
Boide swings but finds nothing but empty air in the darkness. Taris, having prepared for the creature, hacks into it as it lunches as Tolvaj, and quickly follows up with another strike, his blade easily findings its mark as. While the darkness impedes his normal vision, his divine sense directs his blade towards the location of the undead creature with deadly accuracy.
OOC:
I forgot about your readied attack, you get both! Also, as you can sense the creature, you do not suffer from Blindness when attacking it, and so have Advantage on your attack rolls.

Rolls

Advantage for Taris - (1d20+6)

(13) + 6 = 19

Feb 17, 2016 11:04 pm
Reeling from the initial attack, Tolvaj draws his dagger with his left hand and lashes out directly in front of him. He then backs away from where he was attacked while firing off a bolt from his hand-crossbow.
OOC:
Crossbow Expert:
Ignore the loading quality of crossbows with which you are proficient.
Being within 5' of a hostile creature does not impose disadvantage to ranged attack rolls.
When you use an attack action with a one handed weapon, you can use a bonus action to attack with a loaded hand crossbow you are holding.
Last edited February 17, 2016 11:04 pm

Rolls

Dagger Attack, Damage - (1d20+6, 1d4+4)

1d20+6 : (19) + 6 = 25

1d4+4 : (2) + 4 = 6

Hand Crossbow Attack, Damage - (1d20+6, 1d6+4)

1d20+6 : (14) + 6 = 20

1d6+4 : (5) + 4 = 9

Feb 18, 2016 12:26 pm
Eithne joins the fray.
OOC:
Bonus action to cast Shillelagh. Action to attack..
Last edited February 18, 2016 12:27 pm

Rolls

Attack (using Wisdom) - (1d20+4)

(2) + 4 = 6

damage - (1d8+2)

(8) + 2 = 10

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