Expedition: White Plume Mountain

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Feb 19, 2016 2:17 am
Tolvaj stabs the creature, and it releases its grip on him, allowing him space to step back and plug it with a crossbow bolt. Eithine throws herself towards the commotion, striking the wall with her now-made magical club.

The creature turns towards Eithne, although only Taris can sense the creature's attention shifting. It lunges for her, clawing and biting with beast-like ferocity. Fangs sink into her neck and she feels her body grow weak as it drains blood from her (15 vs AC, 5 damage + 6 necrotic damage. Your max hp is reduced by 6 until you take a long rest). The creature grips onto her with its claws, but, fortunately, they sink into her armour and not flesh (9 vs AC).
OOC:
Player turn. Ohica has 2 rounds worth of actions
Feb 19, 2016 3:00 am
"Come on, foul beast!" cries Boide, unable to see the nature of the wound inflicted upon the druid. He pounds his shield with his battleaxe and charges to where he hears the creature. Receiving inspiration from his patron, Boide swings his axe across in an attack, then turns the head and slashes upward for a follow-up strike.

Rolls

Battleaxe vs undead, Damage, Radiant Damage - (1d20+3, 1d8+1, 1d4)

1d20+3 : (12) + 3 = 15

1d8+1 : (6) + 1 = 7

1d4 : (1) = 1

Bonus attack, War Priest - (1d20+3, 1d8+1, 1d4)

1d20+3 : (13) + 3 = 16

1d8+1 : (8) + 1 = 9

1d4 : (3) = 3

Feb 19, 2016 3:03 pm
Bodies blade cuts into the creature and it cries out in agony as the radiant energy washes over it.
Feb 19, 2016 3:13 pm
Eithne whimpers as the creature drains her lifeblood from her. She counters by calling on the power of the moon, bringing it down on the creature's head.
Quote:
Moonbeam
2nd-level evocation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (several seeds of any moonseed plant and a piece of opalescent feldspar)
Duration: Concentration, up to 1 minute
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can’t assume a different form until it leaves the spell’s light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
Last edited February 19, 2016 3:14 pm
Feb 19, 2016 3:16 pm
Taris continues focusing on the creature with his Divine Sense and swings his blade again, determined to free the odd animal-person.
OOC:
12 damage with GWF style
Last edited February 19, 2016 3:17 pm

Rolls

Attack with Greatsword - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (4) + 6 = 10

1d20+6 : (17) + 6 = 23

2d6+4 : (13) + 4 = 8

Rerolling 1 on damage - (1d6)

(5) = 5

Feb 19, 2016 6:14 pm
Having a bit of distance between himself and his attacker Tolvaj throws his dagger and follows up with another shot from his hand-crossbow.

Rolls

Thrown Dagger Attack, Damage - (1d20+6, 1d4+4)

1d20+6 : (16) + 6 = 22

1d4+4 : (4) + 4 = 8

Hand Crossbow Attack, Damage - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (2) + 4 = 6

Feb 22, 2016 4:42 am
OOC:
Man, I always forget that dispel magic is so important in 1st edition adventures!
Ohica calls out: "Where is it? What's happening? Call out, so I know where you are!" in the hopes that their calling out will help the dwarf get a better sense of where they are. Next she'll pull out a vial of holy water and call out "Ulaa, grant your boon to my companions! Guide them as they strive to overcome this foul darkness!", Blessing Tolvaj, Taris, Boide, and Eithne (casting at 2nd level).
Quote:

Bless
Casting Time:
1 action
Range: 30'
Components: V, S, M (holy water)
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
For her next round, Ohica will intone "Ulaa, as the diamond glitters in the mine, so shall your light strike forth unto the darkness!" to allow Ulaa to send a Guiding Bolt through her cleric, hopefully striking it for 4d6 radiant damage.

(multiple edits to fix my sloppy text formatting)
Last edited February 22, 2016 4:43 am

Rolls

Guiding bolt attack, radiant damage on hit - (1d20+5, 4d6)

1d20+5 : (17) + 5 = 22

4d6 : (6536) = 20

Feb 22, 2016 4:40 pm
Taris slashes at the creature, easily able to hit it with his great sword. A beam of light nobody can see appears where the creature is before Eithne, and it lets out a shriek of pain. You all catch the scent of and hear sizzling flesh.

Tolvaj stabs and shoots it again as it screams, the sound making it easier to aim the attacks. Ohica, then launches a Guiding Bolt at the creature that strikes it square in the torso. It staggers backwards, then, everyone feels as if a stiff wind whips up around them. As this happens Taris senses the creature move very swiftly past everyone and down the hallway towards the boiling mud room.
Feb 22, 2016 4:42 pm
As Taris senses the thing slip away he launches an attack at the creature, "It's heading to the mud room!"
OOC:
Not sure if I get an Opportunity Attack as it probably disengaged. If not just treat this as fluff!

Rolls

Attack! - (1d20+6, 1d20+6, 2d6+4)

1d20+6 : (18) + 6 = 24

1d20+6 : (9) + 6 = 15

2d6+4 : (46) + 4 = 14

Feb 22, 2016 4:49 pm
Taris swings his blade directly through the creature, he thought anyway, but the weapon passes harmlessly through it...
OOC:
player turn
Feb 22, 2016 4:59 pm
Taris moves as quickly as he can to chase the creature and continue his attacks on it.
OOC:
Going to give chase. Can I see what it looks like now that we're out of the darkness?

If I can't catch up I will draw and throw a Javelin
Last edited February 22, 2016 5:03 pm

Rolls

Attack if I can catch up - (1d20+6, 2d6+4)

1d20+6 : (8) + 6 = 14

2d6+4 : (16) + 4 = 11

reroll 1 on damage - (1d6)

(4) = 4

Javelin Attack if I can't catch it - (1d20+6, 1d6+4)

1d20+6 : (9) + 6 = 15

1d6+4 : (6) + 4 = 10

Bless roll! - (1d4)

(2) = 2

Feb 22, 2016 5:36 pm
Boide listens as the battle draws out, back into the hallway. Guided by Taris' voice, the dwarf charges out to find the abomination.
OOC:
I assume Perception to see the undead, depending on how far it got and whether or not I'm still in the darkness when I move towards it. If I make it and discern its position, am I able to then make an attack?

Rolls

Perception - (1d20+3)

(3) + 3 = 6

Feb 22, 2016 5:55 pm
Hearing Taris, Ohica backs out of the room, too, following Boide.
OOC:
Ohica will double-move if necessary to pursue to the edge of the mud room as quickly as possible.

I debated trying to Turn Undead before attacking. Ah, well. It's gone gaseous or turned into a bat or something. I suppose we might still get an attack on it if we're fast enough, before it flies across the mud room. Otherwise we'll just be waiting for the darkness to subside.
Last edited February 22, 2016 5:56 pm
Feb 22, 2016 7:42 pm
Stepping out of the darkness you see a dense cloud of mist moving rapidly towards the door to the mud room. Taris chases after it, swinging his greatsword but again, causing the thing no harm.

Ohica races after the mist cloud, reaching the door as it does.
OOC:
Boide has 2 sets of actions this round, as he was skipped last round
Feb 22, 2016 8:15 pm
Boide drops his concentration on his Divine Favor and tries a different tactic. He doesn't know if it will work, but the symbol on his shield glows as he calls upon Clangeddin to Hold Person on that cloud of mist.

The priest then summons heavenly radiant Sacred Flame from above, attempting to engulf the mist.

Rolls

Sacred Flame - (1d8)

(2) = 2

Feb 22, 2016 9:07 pm
If she can manage to do so before the cloud moves through, Ohica will slam the door shut!
OOC:
Oh, for a gust of wind spell!
Feb 22, 2016 11:21 pm
"It's got holes in it, girl!" shouts Boide, hoping he sees Ohica's intentions before she blocks off our access.
Feb 22, 2016 11:26 pm
Tolvaj will follow up behind the others but will not attempt to make any sort of attack in the narrow hallway.
Feb 23, 2016 2:36 pm
Eithne joins in the chase. She sends the moonbeam ahead of her, taking care to steer it clear of her packmates. With a hasty warning in Elvish for Ohica to move out of the way, Eithne sends the moonbeam down on top of the undead mist.
OOC:

-The beam is a " 5-foot radius, 40-foot-high cylinder."
-"On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction."
Last edited February 23, 2016 3:10 pm
Feb 23, 2016 3:01 pm
The mist's movement is suddenly halted as it struggles against Boide's spell. The sacred flame finds purchase against it, causing a portion of the mist to vaporize. Ohica slams the door, finding it isn't full of holes - the darkness must have gotten Boide turned around (it was the room the undead creature was in that had a door full of holes, not the door leading into the mud room). Before anything else can happen, Eithne's moonbeam flashes to life above the mist and Ohica, burning both of them. The mist dissipates, then rematerializes as a humanoid vampire, only identifiable by the fangs in its mouth as its skin is boiling and burned black. It falls to the ground dead.
OOC:
Ohica, make a Constitution save against DC 12. On a failure, take 2d10 Radiant Damage. On a success, take half that.

Rolls

Radiant Damage - (2d10)

(99) = 18

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