Expedition: White Plume Mountain

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Nov 22, 2015 5:12 pm
Upon picking them up, Boide immediately notices that the gem stones are, in fact, glass. The key does not fit into the lock.

As soon as he tries the key and it doesn't work, Xasu smashes another orb. From it, another key and a wand fall to the ground.

1 2 3
X X 6
X 8 9

Stuff on the floor: Ring (globe 4), Wand (globe 7), key (globe 7)
Nov 22, 2015 5:20 pm
The wand catches Tolvaj's eye but he'll remain against the wall.
Nov 22, 2015 5:30 pm
Boide scoffs. "Bah. I'd put them all in a pouch and chuck it at whoever designed this blasted mountain," he says, giving insight into what he was previously thinking, "but then I'd waste a pouch!" He casts the gemstones off to the side.
Nov 24, 2015 6:37 am
Ohica will retrieve the ring (4), wand (7), and key (7).

Can we see what is in each ball along with the key before we smash them?
Last edited November 24, 2015 10:31 am
Nov 24, 2015 10:00 am
Ohica collects the items from the floor, and tries the key in the door. Again, it doesn't fit.

You can make out some things yes. In addition to a key, you can see:

1 - A large number of discs
2 - A potion
3 - Jewellery
6 - Jewellery
8 - A ring
9 - Gems

Also, keep a note of which spheres those came from. It takes a short rest to identify items, or an identify spell.
Nov 24, 2015 3:46 pm
"Well, I already smashed open some fake gems," says Boide. "Let's try the one with the potion." He breaks open Globe #2 and tries to catch the potion before it hits the ground.

Rolls

Acrobatics - (1d20)

(18) = 18

Nov 24, 2015 4:57 pm
The globe smashes, dropping its contents. Boide catches the potion before it hits the ground, but lets the key fall. The potion is in an ornate glass and looks to be some kind of swirling silver fluid.

1 X 3
X X 6
X 8 9

On the floor: Key (globe 2)
Nov 24, 2015 5:38 pm
Boide slips the potion into his pack for later identification, then fishes around for the key; he'll try the door once he recovers it.
Nov 24, 2015 5:45 pm
The key, as with all of the others, fails to open the door.
Nov 24, 2015 6:17 pm
Boide works systematically (assuming others aren't interrupting), and opens up Globe #1 to recover its contents. The key will be used in the door, as usual.
Last edited November 24, 2015 6:17 pm
Nov 24, 2015 6:24 pm
Hundreds of lead discs fall to the floor, mixed in with a key... as does something all together more frighting than a handful of false gems. A shadow, mixed in with the lead discs, unfolds itself, manifesting a shadow demon. The creature, before it is even fully formed, lunges for Boide and slashes at him with a half-formed incorporeal claw... but the dwarf manages to step back and evade the attack.

COMBAT!

Player turn. Act in any order. Boide is engaged with the Shadow Demon, the rest of you are not.

Rolls

Attack - (1d20+5)

(5) + 5 = 10

Damage - (2d6+3)

(34) + 3 = 10

Nov 24, 2015 6:31 pm
Valinar's face takes on that focused look as he sees his companion being assaulted and he quickly weaves a spell to help fight the beast off, "Trez Reg'al!"

Chromatic Orb
1st-level evocation
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a diamond worth at least 50 gp)
Duration: Instantaneous
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Last edited November 24, 2015 7:05 pm

Rolls

Chromatic Orb - (1d20+5, 3d8)

1d20+5 : (7) + 5 = 12

3d8 : (378) = 18

Using Lucky to reroll the attack! - (1d20+5)

(15) + 5 = 20

Wild Magic! - (1d20)

(15) = 15

Nov 24, 2015 6:43 pm
"Ha!" exclaims Boide. "This is more like it!" He sets his feet after he dodges the shadow's claw and raises his shield, battleaxe held behind him.

The war-caster's eyes glint as he points his battleaxe at the shadow, and he roars "Light 'em up!" as Sacred Flame cascades down upon the specter.

Casting Time: 1 action
Range: 60'
Components: V, S
Duration: Instantaneous
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw.

Rolls

Sacred Flame damage - (1d8)

(3) = 3

Nov 24, 2015 6:45 pm
While the loud, angry ones were smashing things Eithne was pacing the perimeter of the room uneasily. Something just didn't smell right. When the shadow creature appears the feral druid whips out her club and with a snarl, leaps forward.

Bonus action to cast Shillelagh. Action to attack..
Quote:
Transmutation cantrip
Casting Time: 1 bonus action
Range: Touch
Components: V, S, M (mistletoe, a shamrock leaf, and a
club or quarterstaff)
Duration: 1 minute
The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.
Last edited November 24, 2015 7:07 pm

Rolls

Attack (using Wisdom) - (1d20+4)

(20) + 4 = 24

damage - (1d8+2)

(2) + 2 = 4

crit damage - (1d8)

(3) = 3

Nov 24, 2015 11:02 pm
Tolvaj will quickly try and hide in any shadows that may be about (Rogue Cunning Action) and then attack with a light crossbow. "This is more like it!"

Rolls

Hide (do we still get the +10) - (1d20+17)

(18) + 17 = 35

Crossbow Attack - (1d20+5)

(6) + 5 = 11

Crossbow Attack (advantage roll if hidden) - (1d20+5)

(16) + 5 = 21

Crossbow Damage - (1d8+3)

(7) + 3 = 10

Sneak Attack Damage (assuming advantage or creature engaged) - (2d6)

(22) = 4

Nov 24, 2015 11:17 pm
"Sacred Fire, Sacred Flame
Sacred FIRE, Sacred FLAME!"


Ohica chants out another Sacred Flame cantrip, DEX save DC is 12.
Last edited November 24, 2015 11:18 pm

Rolls

Sacred Flame damage - (1d8)

(1) = 1

Nov 24, 2015 11:20 pm
The shadow demon is blasted by a chromatic orb and searing column of light all at once. The fire burns through parts of its shadowy cloak, which then rapidly reforms.

Eithine strikes it with a club, which grows a bit larger and more natural as she wields it. The club impacts on the middle of the demon, and the shadowy bit of its body where the club hits sizzles and smokes.

Tolvaj fires a shot at the demon, the bolt passes clean through it. Like with the flames, however, the trailing bits of shadow fold in over the wound.

Ohica's flame, like Boide's, strikes the creature but the fire is ineffective.
Nov 24, 2015 11:23 pm
http://dnd-wiki.org/w/images/thumb/d/d2/Shadow_Demon_by_BenWootten.jpg/300px-Shadow_Demon_by_BenWootten.jpg

The shadow demon, now fully formed, lunges for Boide with another vicious swipe of its claw.

Players are up again. Xasu has 2 turns worth of actions.

Rolls

Attack - (1d20+5)

(18) + 5 = 23

Damage - (2d6+3)

(13) + 3 = 7

Nov 24, 2015 11:35 pm
"Who has the wand?" Tolvaj yells as he once more attempts to hide.

Rolls

Hide while the others die? - (1d20+17)

(8) + 17 = 25

Nov 24, 2015 11:42 pm
Ohica pulls out and brandishes the wand.
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