For anyone who wants to stabilize Hollow, it will be either a DC 15 Medicine check or one use of a healer's kit. This will stabilize her, at which point it will take 1d4 hours for her to regain 1 hp :)
Just so I'm clear...being out for the two hours is just enough to get me back to 1hp but not enough to allow me to spen my Hit Die on a rest? If those are the recovery rules I'm fine with that. I just don't want to waste the opportunity to heal if it were available.
Would I be able to assist Kama (work together) in a stealth check, or would we do a group stealth check as we proceed across the bridge and down the corridor?