May 24, 2019 9:58 pm
"Watch your way, herder!" Kinaan snaps at the shepherd. "You speak to your benefactor. Adjust your tone before I adjust your tongue for you."
The Sekeri woman puts her hand on the hilt of her bronze blade sheathed at her side.
The robed man with the braided topknot gulps and takes a deep breath. Resetting his stance, he bows again to Kray and begins speaking anew, this time in a lower volume and with no hint of cynicism.
"Forgive me, Master. I meant no disrespect. I am only seeking your judgment in this matter that is quite a stress for us as laboring subjects."
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It began after only a couple of days. It has picked up since Thorn left.
The townspeople have settled into a practice now. They are bringing civil cases and questions about the new allowances and responsibilities to Kray. Kinaan translates if necessary, though Ryhim can as well.
Kray has had to think it over on things, deciding how hard and how soft to be on the local people.
On one extreme, he knows that if the masses are allowed to do whatever they will, they would flood into the well fort and take what they would whenever they wanted. Kray is no well expert, but in this terrain it is no wild guess to think that an unchecked use of such a resource would run it dry. In months? In a year? Who knows?
On the other hand, the team has had much success right away in the role of liberators and cooperators, or at least reasonable rulers. There is a general feel of fairness and the town seems both grateful for the resources allowed and motivated to do more.
Kray is quite impressed with the skill level and resourcefulness of some of the laborers and craftsmen. Builders. Weavers. Clothmakers. Dyers. Woodworkers. Smiths. Butchers. Tanners. These are an industrious people. Coming from a land that gives more freedom to the productive in order to allow for more production, Kray can tell right away that the mixed group of residents in Sanction are underutilized.
As these groups and families and the occasional travelers engage with one another, inevitable arguments ensue. As Kinaan explains, here in Seker when the common people cannot come to judgment between one another, and when both wish to avoid violence, they will by nature seek the ruling of the local Master or Judge.
Without necessarily intending to do so, Kray finds that he is falling into that role more every day. Perhaps it is already established. Now he must decide what to do with this sort of power, and responsibility. Does he even want it?
But it is meant for others to get involved in and commented on too.
I want to explore the idea: How do you run a rugged frontier settlement?
We don't have to go full PoliSci philosophy about the nature of government or anything, but I want to get a feel for how the group takes on more responsibility and harnesses more resources. Experiment a little bit with more "downtime activities" like managing a small community.
What ruling practices do you guys set up? Who has what rolls? How do you allow a little economy to work? Are there ways to generate revenue? (Hint: I think yes) What resources/infrastructure are you building? What talent do you seek from the local population?
Thorn is coming back with a core military force. Others will be hired as a secondary capability level of security. But management of violence isn't the only strain of being in charge. What do you do when you get control of the ENTIRE SHIP and have to sail it?
Maybe most important: What kind or reputation does the PC Trio and their support team want to build for themselves?
We don't have to over-do it here - I just want to put a few more toys in the playground to see if anyone wants to spin game in an irregular direction. Might give some ideas about character development.
The Sekeri woman puts her hand on the hilt of her bronze blade sheathed at her side.
The robed man with the braided topknot gulps and takes a deep breath. Resetting his stance, he bows again to Kray and begins speaking anew, this time in a lower volume and with no hint of cynicism.
"Forgive me, Master. I meant no disrespect. I am only seeking your judgment in this matter that is quite a stress for us as laboring subjects."
-----------------------------------------------------------------
It began after only a couple of days. It has picked up since Thorn left.
The townspeople have settled into a practice now. They are bringing civil cases and questions about the new allowances and responsibilities to Kray. Kinaan translates if necessary, though Ryhim can as well.
Kray has had to think it over on things, deciding how hard and how soft to be on the local people.
On one extreme, he knows that if the masses are allowed to do whatever they will, they would flood into the well fort and take what they would whenever they wanted. Kray is no well expert, but in this terrain it is no wild guess to think that an unchecked use of such a resource would run it dry. In months? In a year? Who knows?
On the other hand, the team has had much success right away in the role of liberators and cooperators, or at least reasonable rulers. There is a general feel of fairness and the town seems both grateful for the resources allowed and motivated to do more.
Kray is quite impressed with the skill level and resourcefulness of some of the laborers and craftsmen. Builders. Weavers. Clothmakers. Dyers. Woodworkers. Smiths. Butchers. Tanners. These are an industrious people. Coming from a land that gives more freedom to the productive in order to allow for more production, Kray can tell right away that the mixed group of residents in Sanction are underutilized.
As these groups and families and the occasional travelers engage with one another, inevitable arguments ensue. As Kinaan explains, here in Seker when the common people cannot come to judgment between one another, and when both wish to avoid violence, they will by nature seek the ruling of the local Master or Judge.
Without necessarily intending to do so, Kray finds that he is falling into that role more every day. Perhaps it is already established. Now he must decide what to do with this sort of power, and responsibility. Does he even want it?
OOC:
Throwing a slider at you, Ez! This sort of stuff seems to fit Kray the most, so it was pretty much irresistible to thrust this on the local scene. To me it seems realistic.But it is meant for others to get involved in and commented on too.
I want to explore the idea: How do you run a rugged frontier settlement?
We don't have to go full PoliSci philosophy about the nature of government or anything, but I want to get a feel for how the group takes on more responsibility and harnesses more resources. Experiment a little bit with more "downtime activities" like managing a small community.
What ruling practices do you guys set up? Who has what rolls? How do you allow a little economy to work? Are there ways to generate revenue? (Hint: I think yes) What resources/infrastructure are you building? What talent do you seek from the local population?
Thorn is coming back with a core military force. Others will be hired as a secondary capability level of security. But management of violence isn't the only strain of being in charge. What do you do when you get control of the ENTIRE SHIP and have to sail it?
Maybe most important: What kind or reputation does the PC Trio and their support team want to build for themselves?
We don't have to over-do it here - I just want to put a few more toys in the playground to see if anyone wants to spin game in an irregular direction. Might give some ideas about character development.