May 24, 2019 3:48 pm
The Feng Shui 1e system by Atlas Games was originally designed to emulate Chinese action movies from the 70's and 80's. It has built in compatibility for magic, cybernetics and gunplay that only require a few changes from the original. As far as source books we'll need, really only the core rule book and 'heirs of the dragon' both of which are available at drivethrurpg.com.
There is some editing to be done for flavor but that's to be expected from most systems and really relates primarily to one major Attribute and some renaming of skills to better reflect Star Wars.
In terms of other changes, things like Info skills should be interchangeable. Some archetypes have very silly choices because the system is a little silly. Some Shticks won't exist anymore in the Sorcery section as well. I personally feel like a attitude of 'yeah sure' should generally apply.
In Feng Shui the mystical forces of the universe are reflected in a statistic called Chi. Chi represents magical superhuman abilities, luck and destiny. So, yeah. That's called 'Force' now. The sub statistics underneath Chi are Magic, Fu and Fortune. Fortune we can leave alone as it represents a character's luck and some special abilities. Fu and Magic are now combined into Powers. As in Force Powers. Get it?
Arcanowave is basically cybernetics so we'll be calling it that. Cybernetics. Instead of being based off Magic, it will be based off Intelligence (Under Mind).
Other than that we will be cutting out Fu Shticks (Shticks are this game's version of feats or talents) since they no longer make any sense in the flavor of the game. If a character gets Fu Shticks they may select an equal number of gun Shticks to be applied to melee weapons or trade 2 for 1 Sorcery Shtick. For Sorcery, the skill will be renamed Use the Force for obvious reasons. And that's pretty much it aside from adding in a Lightsaber weapon to the equipment list, that's actually all the changes that are needed.
I have compiled a list of all the archetypes that could conceivably be used for a Jedi/Force User concept in this system. It looks long because it is. Feng Shui 1st edition has 49 different archetypes in total. Names are not terribly important, since this is a adaptation, but some of the archetypes are pretty obvious as to who the analogue is. IE: Old Master. All of these archetypes are listed in Heirs of the Dragon which includes descriptions of any unique abilities they have.
Athlete
Demon Martial Artist
Elemental
Ex-special Forces
Gardener
Ghost - As in a Force ghost. I'm really not sure if this should be allowed since it would be silly, but it could easily be retooled to work as a living character.
Golden Candle Agent
Guiding Hand Archer
Magic Cop
Martial Artist
Monster Hunter
Ninja
Old Master - Yoda and old Ben Kenobi. Dooku would count as well.
Science Ninja
Scrappy Kid
Shaolin Disciple - This archetype could not be more 'I'm a regular Padawan' if it tried.
Shaolin Master - And the knight version.
Sorcerer - For Jedi who are just -terrible- at using a Lightsaber. Like, the -worst-, but are really good at Force Powers.
Taoist Wizard
Two-Fisted Archeologist
Uber Kid
Viking Warrior
Some of these are more of a stretch than others but they are reasonably well balanced with each other.
I have noticed that some archetypes listed on Heir of the Dragon do not have proper information listed on them. I'll be updating which ones here and put the corrections in a errata.
There is some editing to be done for flavor but that's to be expected from most systems and really relates primarily to one major Attribute and some renaming of skills to better reflect Star Wars.
In terms of other changes, things like Info skills should be interchangeable. Some archetypes have very silly choices because the system is a little silly. Some Shticks won't exist anymore in the Sorcery section as well. I personally feel like a attitude of 'yeah sure' should generally apply.
In Feng Shui the mystical forces of the universe are reflected in a statistic called Chi. Chi represents magical superhuman abilities, luck and destiny. So, yeah. That's called 'Force' now. The sub statistics underneath Chi are Magic, Fu and Fortune. Fortune we can leave alone as it represents a character's luck and some special abilities. Fu and Magic are now combined into Powers. As in Force Powers. Get it?
Arcanowave is basically cybernetics so we'll be calling it that. Cybernetics. Instead of being based off Magic, it will be based off Intelligence (Under Mind).
Other than that we will be cutting out Fu Shticks (Shticks are this game's version of feats or talents) since they no longer make any sense in the flavor of the game. If a character gets Fu Shticks they may select an equal number of gun Shticks to be applied to melee weapons or trade 2 for 1 Sorcery Shtick. For Sorcery, the skill will be renamed Use the Force for obvious reasons. And that's pretty much it aside from adding in a Lightsaber weapon to the equipment list, that's actually all the changes that are needed.
I have compiled a list of all the archetypes that could conceivably be used for a Jedi/Force User concept in this system. It looks long because it is. Feng Shui 1st edition has 49 different archetypes in total. Names are not terribly important, since this is a adaptation, but some of the archetypes are pretty obvious as to who the analogue is. IE: Old Master. All of these archetypes are listed in Heirs of the Dragon which includes descriptions of any unique abilities they have.
Athlete
Demon Martial Artist
Elemental
Ex-special Forces
Gardener
Ghost - As in a Force ghost. I'm really not sure if this should be allowed since it would be silly, but it could easily be retooled to work as a living character.
Golden Candle Agent
Guiding Hand Archer
Magic Cop
Martial Artist
Monster Hunter
Ninja
Old Master - Yoda and old Ben Kenobi. Dooku would count as well.
Science Ninja
Scrappy Kid
Shaolin Disciple - This archetype could not be more 'I'm a regular Padawan' if it tried.
Shaolin Master - And the knight version.
Sorcerer - For Jedi who are just -terrible- at using a Lightsaber. Like, the -worst-, but are really good at Force Powers.
Taoist Wizard
Two-Fisted Archeologist
Uber Kid
Viking Warrior
Some of these are more of a stretch than others but they are reasonably well balanced with each other.
I have noticed that some archetypes listed on Heir of the Dragon do not have proper information listed on them. I'll be updating which ones here and put the corrections in a errata.