System explanation - Feng Shui

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Jun 1, 2019 5:43 pm
So, a question for everyone that I've been pondering. Currently there are no Shticks to enhance a character's strength or speed and I had a concern about weapon damage for lightsabers.

So, to that end, I wanted to inroduce a new shtick under 'Sorcery' that lets you add half your Powers rating to a single, physical secondary attribute like Toughness, Move, Agility, etc. You could also add to Perception but not Intelligence or Charisma. That will cover the various Jedi feats of strength and speed.

As for damage, I'm caught between having a set damage amount, like 15 or having it based off Agility to separate it from other melee weapons. I would probably do Agility + 8 but that would be open to changes as well. Thoughts?
Jun 1, 2019 6:07 pm
I say base it off of something like agility. That would help differentiate between someone that's great with a lightsaber and someone that is not.
Jun 1, 2019 8:28 pm
I have thought of that but since Martial Arts is based on Agility I am concerned about it being the only weapon that stacks accuracy -and- damage from the same base stat, Agility. But it -is- a Lightsaber.
Jun 4, 2019 3:58 pm
Okay, so I wanted to start moving forward with the game so I'm going to start matching up Padawans with Masters. If you guys have a particular match-up you want, PM me. Again, if your character has no stats and you want help, please contact me with what you're looking for and I'll have it made a few minutes after seeing your message.

Additionally, for lightsabers, for now I think we're going to go with Agility + 8. That makes them extra-ordinarily powerful but since every character is going to have one or more and hopefully you guys aren't going to try to kill each other right away, it's a good, safe level playing field to test.
Jul 16, 2019 4:40 pm
Deal! Glad I'm reading through the forums today. I think for the sake of time and convenience this is the choice that enwisens the dull man.
[ +- ] Propriety check
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Jul 17, 2019 1:19 pm
Hey, Cep, I have a question about combat impairment. :D Does it affect the attributes themselves? The rulebooks says that it adds penalty to "all AVs", but AV is a skill bonus + attribute. Does damage rating count as an AV?

In a hypothetical situation, if both combatants are impaired, attacker for 1 point and defender for 2 points, would the damage of a melee attack be
1 + (Strength-1) + Outcome - (Toughness-2) or just 1 + Strength + Outcome - Toughness?
Last edited July 17, 2019 1:20 pm
Jul 17, 2019 2:36 pm
It's more correct to read it as a -1 (or -2 if you get hurt that much) for the roll rather than a skill. It says AV which usually means a skill but in the case of not having a skill your default attribute becomes the AV so it's really easier to just say -1 to all rolls. So as far as damage is concerned, it's only affected by the fact that you have the -1 to your roll.
Jul 17, 2019 2:41 pm
So, in the specific situation above damage will be 1 + Strength + Outcome - Toughness, where only Outcome is affected by both impairments?

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