Grye Greytree - The Beginning

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Jun 5, 2019 4:30 pm
Gyre
Spending a bit of time foraging as you move toward Daerwald, you manage to get enough fruits, nuts and meat to last a few days. Obad-Hai must be smiling, as your first two days of travel are uneventful, almost relaxing. The weather holds, though day two sees a considerable increase in dark clouds. It is slightly cooler, especially at night, and the cloud cover makes it much gloomier at night.

Still, you make good time, following the Forest Road as well as some well-outlined animal trails. On the third day, however, you come across an unusual sight. Along a trail you have been following, you come across a small clearing with a tiny watering hole. The area is surrounded by trees, whose canopy partially blocks the sun, as well as various shrubs, bushes, etc. Lying on the bank of the water is a boar. It appears to have been stabbed several times, but if there was a hunter, they are nowhere around.
Jun 5, 2019 7:40 pm
At the sight of the boar, Gyre pulls his swords and takes in the scene before him. He looks deep into the forest first, scanning the canopies and brush for whomever may have killed the boar. He then cautiously approaches the site in order to both investigate the boar itself as well as look for any tracks that may be found in the area.

Rolls

Perception - (1d20+2)

(3) + 2 = 5

Survival - (1d20+4)

(8) + 4 = 12

Jun 5, 2019 7:53 pm
Gyre
You carefully gaze around, but see nothing regarding anyone or anything that may have killed it. However, you do see that the water is brackish, stagnant though you have seen worse, and have seen animals lap at similar ponds as this. Still, the surrounding bushes look tangles and dying, as if afflicted with a drought.

No sooner than you spot this, than the bush directly next to you rustles. Turning, you see a tangled, stick-like vine reaching for you!
OOC:
Roll initiative!
[ +- ] Stick Creature

Rolls

Stick-Thing Initiative - (1d20+1)

(20) + 1 = 21

Jun 6, 2019 1:47 am
"By the mask of Obad-Hai!" Gyre exclaims as he prepares to defend himself from the vine-thing he sees before him.

Rolls

Initiative! - (1d20+3)

(11) + 3 = 14

Jun 6, 2019 1:59 am
Gyre
You watch as the plant creature actually pulls its roots from the ground and lashes out at you. You feel a sharp sting, as one if itโ€™s needle-sharp limbs pierce your thigh, drawing blood along with a hot flash of pain.
OOC:
5 HP of piercing damage

Rolls

Plant Creature Attack - (1d20+3)

(19) + 3 = 22

Plant Creature Damage - (1d4+1)

(4) + 1 = 5

Jun 6, 2019 4:45 pm
"Arghhh!" Gyre screams, staggering back a step in pain and getting into a position of attack. He then strikes, one sword flashing after the other in a whirlwind of deadly motion.

Rolls

Attack 1 - (1d20+5)

(6) + 5 = 11

Damage for first attack - (1d6+3)

(3) + 3 = 6

Attack 2, using bonus action - (1d20+5)

(8) + 5 = 13

Damage for second attak - (1d6)

(1) = 1

Jun 6, 2019 4:51 pm
Gyre
Your blades flash under the intermittent sun, cleaving into the viney creature in front of you. Your first blow seems solid, but the thick bark and matted vines deflect most of it, leaving barely a mark. The second blow strikes more deeply, and a thick, blackish ochre seems from a long cut you manage to inflict.

With a rustle of leaves and crunching of dead leaves and twigs beneath it, the horrid plant strikes at you again.
Again the thick thorny appendages strike into you, piercing your defenses yet again, and drawing yet more blood.
OOC:
Ach! Another solid blow from the thing, this time for 3 HP piercing damage.

Rolls

Plant Creature Attack - (1d20+3)

(17) + 3 = 20

Plant Creature Damage - (1d4+1)

(2) + 1 = 3

Jun 6, 2019 4:59 pm
Gyre staggers back as the second blow weakens him greatly. He knows he doesn't have time to rest at the moment, however, as his life is on the line. He then musters his strength for another flurry of blows!

Rolls

Attack 1 - (1d20+5)

(2) + 5 = 7

Damage for first attack - (1d6+3)

(4) + 3 = 7

Attack 2, using bonus action - (1d20+5)

(10) + 5 = 15

Damage for second attak - (1d6)

(5) = 5

Jun 6, 2019 5:31 pm
Gyre
Again your blades crash into the tangled mass of thorns and twigs. Your first blade becomes entangles, stuck in the mass of greenery, and you try to tug it out to no avail. The creature looms over you, and where its eyes and mouth are you see black death descending. With a quick thrust upward of your second blade, you pierce through the lower part of the 'skull' and your blade bursts out of the back of it.

The entire mass shudders momentarily before collapsing at your feet, leaving an eerie quiet in the forest, broken only by your grunts of pain.
OOC:
Nice job! It's BEER time. :D
Jun 6, 2019 6:58 pm
Falling to his knees in exhaustion, Gyre take a few moments to gather his thoughts and look over his wounds to check on their severity.
OOC:
Taking a short rest
After spending a little time resting he heads back towards the boar. "Waste not..." he mutters under his breath as he checks to see if the boar is fresh enough to add to his stores for his remaining journey. Once satisfied with the boar, Gyre cleans his sword, grabs his pack and continues on his journey.

Rolls

Hit die for the short rest - (1d10+1)

(7) + 1 = 8

Perception roll - (1d20+2)

(4) + 2 = 6

Jun 6, 2019 7:28 pm
Gyre
You check over the boar, and it looks fit to eat, so you carve out some meat for the journey. While doing so, you shift the beast a little and a glint in the grass catches your eye. Poking with your sword, you find a small medallion with the visage of a skull on it. It's eyes appear to be made of red rubies, with a halo of gems forming the back of the piece. The jewelry itself appears to be made of a plain iron metal.
OOC:
Perception roll used to look over the boar, passive perception used for finding the medallion
[ +- ] Skull medallion
Jun 6, 2019 8:10 pm
Gyre picks up the medallion and looks it over, front and back. The fact that the medallion has a skull image carved into it does send a slight shiver down Gyre's spine, but he assumes that anything with this many gems must have value. He looks over the gems, but as he has little experience with such baubles so he admits to himself that he does not have a clue what its worth could be.

He places the medallion in his pouch and continues on his way.
Jun 7, 2019 2:07 am
OOC:
Having caught up to the other threads feel free to speed me up to catch up whenever you feel it's appropriate. I went by the shortest route as a Ranger to Saltmarsh. Honestly if I was anything but a woodsman I would have headed to the coast and down lol
Jun 7, 2019 2:23 am
OOC:
There really is no hurry. Time for me and you to build an amazing trip to the area. ๐Ÿ˜Ž
Jun 11, 2019 12:21 pm
Moonday, 3 Planting CY591
By the middle of the third day you arrive at your initial destination, the town of Daerwald. A small, walled town with the keep set atop a low, forested hill to the north. The capital of the Barony of Reya, one of the feudal states that swear fealty to the lion's throne of King Skotti of Keoland, Daerwald boasts a booming lumber industry and a mixed population of over 8,000 people; this includes humans, elves, and gnomes, along with a small group of dwarves seeking to mine the hilly banks of the Daerloch to the north of town.

A trio of gates stand open durning the day, and it is through the southern-most passage you arrive. Greeted and inspected by the towns guard, you note that they all wear the Keoish insignia, though it is modified slightly to note that while men of Keoland, they are in the employ of Baron Edsil Reya. The day is warm, though temperate, perhaps in the 60s-70s, with a cool breeze blowing from the north once again. The skies are scattered with clouds, and the markets are in full swing.
OOC:
Welcome to Daerwald!
Jun 11, 2019 2:52 pm
Having traveled a few days and in need of good food and a good nights rest, as well as perhaps a bath, Gyre begins to explore the city to find appropriate accommodations. Heading into the town proper, he first sees the markets so decides that fresh fruit would be a good snack as he looks for lodging. Perhaps along the way he will someone to direct him to an appropriate inn or tavern at least, for food of course.

Rolls

Perception, if needed - (1d20+2)

(4) + 2 = 6

Jun 11, 2019 3:51 pm
Gyre
Two coppers well-spent on some fruit, you begin to work your way through town. Asking around, you manage to find a rather run-down spot called Village Crier, just off of the main path and close to the southern exit through which you came. A few of the locals pointed you this way, and upon seeing it you wonder if you were the butt of some Daerwalen joke.

A two-story structure that looks to be leaning slightly off to the right, the wooden inn has seen better days. The roof is thatched, but appears in some need of repair, and the sign hanging over the door is literally hanging by its last chain. There is a wide, covered porch out front, where a pair of tables and chairs are set, and the double doors leading inward stand open.
OOC:
Please update your coinage for -2CP
Jun 11, 2019 4:51 pm
"Hmmmm." Gyre murmurs to himself incredulously. I Guess this will have to do, he thinks to himself as he steps up to the open doors. He enters hesitantly keeping an eye out for anything unusual. Once in, he heads toward the counter to see if there is a room for the evening and something more substantial to eat.
Jun 11, 2019 5:41 pm
Gyre
The interior is fairly dark, with light being provided by a few not-so-well placed lanterns and a single fire to the left of the bar. It is a standard place, with a bar across the room, numerous benches, tables and chairs scattered about and a staircase leading up the right wall to the upstairs.

Inside are a few patrons, mostly folk stopping by for a quick ale or some stew, and a single server runs around the room filling plates and tankards as required. Behind the bar is a thin, rail of a man, perhaps 6' tall with shaggy blonde hair and sporting a leather smock. He sees you enter, nods his head in acknowledgement, and sweeps an arm toward the available space.

As you look to take a seat, you hear a door open. From behind the bar, through a door there, a pair of men exit. One drops a coin on the bar and mutters something to the bartender before both pull cloaks above their heads. Both are human, swarthy and sun-kissed, with blades at their sides and bows over their backs.

As they pass by, you have an immediate flashback to the rangers you worked with many years ago.
OOC:
Passive Perception 12 used
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