Easthaven

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Jun 15, 2019 9:32 pm
Zenithral gasps as freezing breath encompasses Ilmadia. he braces himself and the cold overtakes him... (Martyr's Empathy. Zenithral takes 48 cold damage instead of Ilmadia.)

0 / 105 HP; Dying: 1 success
AC 17
OOC:
Ignore Acrobatics and Healing word rolls
Last edited June 15, 2019 9:46 pm

Rolls

Healing Word - (2d4+3)

(12) + 3 = 6

Acrobatics + Guidance - (1d20+4, 1d4)

1d20+4 : (17) + 4 = 21

1d4 : (2) = 2

Death Saving Throw - (1d20)

(11) = 11

Jun 15, 2019 9:46 pm
"No!" Ilmadia calls up more fire and sends it smoking through the monster. It crumbles to the ground steaming, and Ilmadia rushes to her son's side.

She clambers over the rubble and takes his face in her hands. "Stay with me, Zenithral." She brushes his hair away from his face and smacks his cheek a little to keep his lolling eyes open. "Come on, come on."

Slowly, Ilmadia's eyes, hair, and hands begin to shine with light. A familiar power begins to fill Zenithral, healing some wounds and restoring energy. As his vision focuses, he can see the same broken, ragged wings from before glowing dimly on the ground behind her.

Ilmadia uses Healing Hands. Zen gains 15 hp.
Last edited June 18, 2019 1:15 pm

Rolls

Fire bolt - (1d20+9)

(9) + 9 = 18

Damage - (3d10)

(778) = 22

Jun 15, 2019 10:21 pm
Zenithral coughs as he wakes up and smiles wearily. "We need to do something about those severed wings of yours..."

He shakes his head trying to clear it, but ends up hitting it on a piece of wood. "Ugh...and this." He grits his teeth and struggles once more, trying to wriggle out.
Last edited June 15, 2019 10:22 pm

Rolls

Acrobatics, Guidance - (1d20+4, 1d4)

1d20+4 : (5) + 4 = 9

1d4 : (1) = 1

Help from Ilmadia? - (1d20+4)

(7) + 4 = 11

Jun 15, 2019 11:09 pm
Ilmadia sighs with relief, but shakes her head. "Severed what? No, no, no, easy, easy."

Ilmadia Helps
Jun 15, 2019 11:19 pm
Try as they might, Zenithral is still stuck fast. To make matters worse, the rumble of footsteps and voices announces the passage of several frost giants. One steps out just in front of the two, back towards them as it looks towards the tower. From the sound of things, there are two more nearby.
Jun 17, 2019 2:56 pm
Reòthadh and the tribesmen approach Pomab’s old warehouse. Two frost giants stand guard outside the place, with two more squatting around a large campfire.

Skaudmol leans close. "Any fight out here is likely to bring in more of our tribesmen - who I would rather not kill. How do we handle these giants?"
Jun 17, 2019 6:02 pm
Zenithral struggles once more then relaxes and sighs, unsure what to do. "Alright. Those giants are coming. If they see you, you're probably going to get killed. You can turn into a swan with that armor, correct? Use that to get away or hide. Under all of this, they might miss me. After that I'll get out. It is loosening somewhat."

In reality, however, Zenithral wasn't confident he would be able to get out or that the giants would miss him. It was plausible, but was he really wanted was for Ilmadia to not stick around and pointlessly meet the same fate.

Rolls

Acrobatics - (1d20+4)

(2) + 4 = 6

Deception + Guidance - (1d20+2, 1d4)

1d20+2 : (11) + 2 = 13

1d4 : (2) = 2

Ilmadia Help - (1d20+4)

(4) + 4 = 8

Jun 17, 2019 7:17 pm
"Don't be ridiculous. I signed up to be on this suicide mission with you." She tugs at the beam again, and in her desperation her eyes and mouth flicker with light. It doesn't bring warmth to Zenithral like before. It almost... stings. She doesn't seem to notice.

With a grunt of frustration Ilmadia gives up on the beam. She touches her face, and her prestidigitation makes her skin and hair become coated in grime. Wriggling into the debris as best she can, she smiles at her son. "Playing dead in a wrecked building. Just the sort of thing your father and I would get up to." She grasps Zenithral's hand and then closes her eyes.
Last edited June 17, 2019 7:50 pm

Rolls

Deception (totally super dead) - (1d20+9)

(13) + 9 = 22

Jun 17, 2019 8:34 pm
Stroking his beard in thought, Reòthadh struggles to find an ideal strategy, instead he seeks the counsel of those with him.
"Perhaps we could incite them into giving chase and ambushing them away from the tribesmen?"
Jun 17, 2019 8:37 pm
The giants move with gigantic, ponderous steps past the shattered Snowdrift Inn. The poke about through rubble and snowdrifts, seem to take no special notice of Zenithral and Ilmadia, if they can be seen at all from the giants’ vantage.

Then there is a beat of large wings, and smoky pillar of fire descends just in front of the inn. No, not a pillar of fire. A devil, an awful and powerful pit fiend. This fiend bears some resemblance in physique to Belhifet himself, with corded muscles and wings. With its back to the inn, only perhaps two dozen feet from Zenithral and Ilmadia’s position, the devil begins to give orders to the giants.
Jun 17, 2019 8:38 pm
"Forget those who infiltrated the tower. They are dead, or soon will be. You three, go reinforce the prison. We have received word that our enemies mean to strike there. The rest of you, hold this tower, or I will crack your skulls myself." It pats the thick, wicked mace hanging at its side. "The Master will brook no more interruptions."
Jun 17, 2019 8:45 pm
Skaudmol nods. "Aye. I can do that. Bornhald, Wulfram. With me!" The chief picks up a hefty rock and circles around to one side of the warehouse. Then, with a fierce shout, he chucks the rock at one of the giants.

"Oi, blockheads! Frost-for-brains! Your mothers are so fat, when they walk around people think they’re glaciers!" The other two warriors start whooping. "Come and get some!"

With angry grunts the four giants rise and reach for boulders.

Rolls

Intimidation (adv from friends helping) - (1d20+8, 1d20+8)

1d20+8 : (15) + 8 = 23

1d20+8 : (15) + 8 = 23

Jun 18, 2019 2:50 am
The giants scramble to follow orders. The pit fiend watches them move, then looks over its shoulder back towards the destroyed inn. Its nose wrinkles beneath eyes aglow with hellfire. It sniffs once, then again. Zenithral and Ilmadia feel a tangible fear creep over them, a supernatural aura about this powerful fiend that promises eternal pain.

It turns and takes a step toward the inn.

It cocks its head suddenly, as though it has heard some inner voice. A low snarl passes its lips, and the two hiding heroes see the glint of poisoned fangs in its wide mouth. It raises its wings, letting off smoke and embers, then takes to the air.

In a few moments, the sound of wings and the smell of brimstone begin to fade. Zenithral and Ilmadia are alone.
Jun 18, 2019 3:30 am
Skaudmol and his two men turn to run, expecting the giants to give chase. To their surprise and devastation, a new trio of frost giants steps out from behind a building to block their way. In moments Skaudmol’s two companions are cut down, and the chief himself catches a giant boot in the chest, lifting him into the air a dozen feet to slam against the side of a building.

Skaudmol slumps, barely alive, and looks up to meet Reòthadh’s eyes across the way. He shakes his bearded head, and the dwarf can almost hear the barbarians thoughts.
They knew we were coming.

The boulders from the first group of giants come crashing down, then, and Skaudmol is crushed under the barrage.

Rolls

Frost giant trio attacks - (6d20+9)

(2013161788) + 9 = 91

Dmg - (18d12+72)

(1112898124835111031211811) + 72 = 209

Boulders vs Skaudmol - (4d20+9)

(175106) + 9 = 47

Dmg to Skaudmol - (8d10+12)

(31596988) + 12 = 61

Jun 18, 2019 3:45 am
Given some time, Zenithral and Ilmadia are able to clear away enough of the rubble for Zenithral to get out. And then they hear screams nearby, accompanied by the shouts of giants. There is fighting nearby.
Jun 18, 2019 4:00 am
Reòthadh rushes to the aid of Skaudmol, hoping to find him clinging to life yet. Tracing his hand he hopes the giants have been instructed to capture and not kill him he prepares for the inevitable as they surely circle around him.
OOC:
Reòthadh casts blade ward, as a bonus action if necessary as he attempts to rescue Skaudmol.
Jun 18, 2019 5:13 am
Their brutal work done, the seven frost giants turn to Reòthadh and the remaining barbarians with him. They chuckle and lift their axes and stones.

And then a roar sounds. Not the bellow of a giant or the cry of a devil, nor the rumble of a behir or the frigid wail of a frost salamander. Giants and barbarians both look to the brightening sky as the roar of a dragon rolls over Easthaven. There is a flash of metallic scales, and then a great silver dragon lands in front of the warehouse.
Jun 18, 2019 5:13 am
Aerihykloarara spreads her wings wide to soften her landing, and dawn’s first rays set the icicles on the silver dragon’s scales ablaze with light. And on her back are one small gnome with a wooden staff and a slender man of shadowed features

Ras and Vincent have arrived.
Jun 18, 2019 5:18 am
Round 1 Player Phase!
OOC:
This is for Reo, Ras, and Vince! Actually, I’m now declaring this the ‘black’ color thread, and Zen and Ilmadia can use ‘teal’.

There are two groups of frost giants: the closer group of four, and the further group of three.

Also participating are Aeri and 8 barbarian tribesmen.
https://i.pinimg.com/originals/f0/dd/32/f0dd3294cc8a8e6aac727e297cc7b5b3.jpg
Jun 18, 2019 5:36 am
Zenithral and Ilmadia’s reprieve does not last long. Two scores of tribesmen move into the area to begin setting up a defensive perimeter around the tower. A handful of them spot the two half-elves by the ruined inn and call out an alarm, and a half dozen of the tribesmen move in to engage them.
OOC:
Okay, this could get hairy running two combats in one thread. Let’s try to keep them straight!

The group coming at Zen and Ilmadia is comprised of 2 berserkers (melee and granting advantage) and 4 spearmen (ranged). They are all 60 feet away from you.
Berserkers 1 and 2
HP: 50 each
AC: 13 (granting advantage)

Spearman 1-4
HP: 20 each
AC: 13
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